Traps
Mez protection (FFG) is a must have, other corruptors envy that.
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Leveling a sonic/traps corrupter
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*Jaw drops!!!*
Me tooo!!
And I was thinking "hehe, bet no one else has one of these".
My MA IDs:
Fiend Space: 211464
I was definately gonna grab that for that particular reason Prot
That's cool Marq, we can share experiences with our different setups. I was thinking of getting the sleep from sonic and use it as a setup for getting time bomb setup and possible getting shockwave too for the knockback. It's gonna be a learning experience what works best for me but input is always great Currently though I'm only at lvl 7 and I'm not an overly fast leveler but will try and keep an update going.
I got 2 /traps MMs which is daft but i liked the idea with 2 concepts. Triage and seeker drones are my least wanted i dont know other people feel on it tho.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I actually have one of these at lvl 46 now. It was not an easy build but then i did decide to skip stamina.
My advice is to try all the powers in different combinations and see what suits the way you play. A lot of powers in both sets can be very situational. The sleep for example is great solo but poison trap works better for setting mines in teams. Also some ppl find the triage beacon pointless, whereas i think it works quite nicely in combination with the FFG.
Its a matter of taste
Theres a lot of depth in the two sets so experiment and see what you like
To that end using your respecs well is probably going to help.
Do take hasten - the traps recharges are awful and some of the sonics arent much better.
Enjoy
Wytch lvl 50 illu/storm
Jygsaw lvl 50 mind/thorns
Devyce lvl 46 sonics/traps
others mostly defiant
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Wytch
Still Mostly Defiant.
I had to say least wanted due to the fact i couldnt say that i didnt pick them
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I was definately gonna grab that for that particular reason Prot
That's cool Marq, we can share experiences with our different setups.
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I'l be using mine in tonights lowbie pvp bash :O) I dont expect to win as there are other sets around which get the some powers earlier. I'l certainly be taking the mez powers in sonic, from traps I plan to take everything if I can, except triage beacon. Travel powers will prolly be dictated by how I decide to play this in pvp.
My MA IDs:
Fiend Space: 211464
Well so far have the FFG and like it. It's nice to have mez protection, although sleeps seems to be able to still effect ya. Cool thing about it is that it's a clicky so even if you do get slept it still gives defense protection
I'm looking forward to the poison trap, mostly because people on the US forums are whining about it being "Teh ZOMG!!!! overpowered!!!".
FFG will be nice though on a corruptor.
My MA IDs:
Fiend Space: 211464
I have a Mercs/Traps MM so this isn't from personal Corupter experience but for me this is what I think
Web Grenade- It's a very fast recharge Immob which costs almost no end, not very high mag, but hey, spammable fixes that!
Caltrops- Any mob (and I seriously mean any even AV's won't like being in them) in a caltrops patch will try to run out, very slowly if they don't have resistnace to slows, and won't do much return fire unless they become immobilized, so if you stand in the middle of the caltrops you're pretty much immune to melee. Handy!
Triage Beacon. Not that amazing, it's a good amount of +regen and on my MM I couldn't live without it as combined with FFG it makes my pets invincible to all but the hardest hitting of mobs, but as a corrupter unless you got a lot of people on your team and in it's area it's not that great. It also needs to be fed a lot of slots to make it worthwhile and worst of all people always seem to want to fight outside of it's range! As your only heal it's not all that sadly.
Acid Mortar. I <3 Acid Mortar. It's got a good bit of -res which combined with the abundance of -res sonic has, it is going to make those poor mobs cry and cry as thier once tough bosses melt away. Got a good range though but needs you to spot for it it'll only fire at mobs within' a reasonable distance of you, it's not that bad jhsut worth noting is all. You can use it to take Alphas, although I think Seeker's are better for this personally as it's a pain to get it firing, seekers you just drop into the middle of them, no fuss.
FFG. It rocks! Not much more to say really, it makes hell of a difference to my pet survivability and provides some mes protection and +res(all) can't go wrong with that for PvE really when on a team, and even solo it's nice to have.
Posion Trap. It's an AoE hold for Corrupters basically, it makes Dominators cry when they see how hax it is. Best of all it seems to effect almost anything, not sure about EB's and AV's but Bosses will start to throw up shortly after being in the area and it is a fairly large area. Might be a bit tricker to set up as a Corrupter than a MM, but it's basically and AoE hold for Corrupters that very few if any mobs will resist, rock! In PvP any class you can get into the cloud will hate you for this as the vomit animation is hellish long, and people rarley have the resists to ignore it. Did I mention it has a big -regen factor too? Yes it just rocks that much.
Trip Mines. They make things go boom. Not much else to say really if you need to take down a EB, spend some time laying a bunch of these, lead EB over mines. Work's for AV's too but don't expect to kill them in one shot!
Seeker Drones - These guys can take Alpha strikes for you or your team, (And they have a ton of life so sometimes they ever surive and go on to explode) they also have the lovely -acc debuff and can daze too, yay! If you want to skip this though I don't think you'll miss it that much, it's just nice to have is all.
I have no idea about time bomb since MM's get something different, but have heard it's actually not that great. Just what I heard! I could be wildly wrong.
So while most people think "Traps = Trip mines and time bomb = damage" it's actually mostly a lot of control and damage mitigation and damn good control and damage mitigation at that (Oh and our sweet, sweet -res mortar I love you so!). The Trip Mines are really just the fun icing on the cake.
Thanks for the tips Malovence. I'll take them into consideration
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I'm looking forward to the poison trap, mostly because people on the US forums are whining about it being "Teh ZOMG!!!! overpowered!!!".
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LIES !.. its all lies ! *cough*
Defiant's GoEH/MILITIS METUS
Leveling a sonic/traps corrupter and since I have no hands on experience with traps i was wondering if there is anyone out there willing to share some of their traps knowledge with me?
I'm particular interested in knowning what trap powers are a must have and which aren't. Hope someone has some good advice