Ninjitsu and Acrobatics
I'd say it's a must, although flying pool could be a possibility too... but much more unconfortable imo
I never took Acro on my nin/nin and opted for TP.
On effects like earthquake its very easy to TP off it as theres a gap where powers can activate inbetween the falling down animation.
So theres another option for you.
Defiant's GoEH/MILITIS METUS
Thanks for the advice, at least there's more than 1 option.
Story Arcs:
The business of destruction ID: 80848
I'm a bit of a SR junky, and was wanting to try something else, for a change, so, one question.
Is the lack of knockback protection in Ninjitsu bad enough that Acrobatics is a must, or is it possible to get by, hoping that defense is going to be enough to reduce the amount of time spent laying down.
Story Arcs:
The business of destruction ID: 80848