Inv/NRG Build - Hints needed


Electro_Cute

 

Posted

I tried to put together a build for my low level tank, but I'm not really satisfied with it, so any suggestion is more than welcome.
Powers, pools, enhancements, feel free to tell me your thoughts about everything.


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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Dr. Sun
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
---------------------------------------------
01) --> Resist Physical Damage==> DmgRes(1)DmgRes(3)DmgRes(3)
01) --> Barrage==> Acc(1)
02) --> Temp Invulnerability==> DmgRes(2)DmgRes(5)DmgRes(5)EndRdx(7)EndRdx(15)
04) --> Dull Pain==> Heal(4)Heal(7)Heal(9)Rechg(21)Rechg(25)Rechg(29)
06) --> Recall Friend==> Range(6)
08) --> Unyielding==> DmgRes(8)DmgRes(9)DmgRes(11)EndRdx(13)
10) --> Bone Smasher==> Acc(10)Dmg(11)Dmg(17)Dmg(25)Rechg(43)EndRdx(48)
12) --> Boxing==> Acc(12)Dmg(13)Dmg(21)Dmg(36)
14) --> Teleport==> EndRdx(14)EndRdx(15)Range(17)Range(43)
16) --> Swift==> Run(16)
18) --> Invincibility==> DefBuf(18)DefBuf(19)DefBuf(19)Taunt(27)Taunt(33)TH_Buf(42)
20) --> Health==> Heal(20)Heal(46)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Taunt==> Rechg(24)Taunt(27)
26) --> Whirling Hands==> Acc(26)Dmg(29)Dmg(31)Dmg(37)Rechg(39)EndRdx(42)
28) --> Tough Hide==> DefBuf(28)DefBuf(34)DefBuf(34)
30) --> Tough==> DmgRes(30)DmgRes(31)DmgRes(31)EndRdx(34)
32) --> Unstoppable==> Rechg(32)Rechg(33)Rechg(33)DmgRes(37)
35) --> Energy Transfer==> Acc(35)Dmg(36)Dmg(36)Dmg(37)Rechg(40)EndRdx(48)
38) --> Total Focus==> Acc(38)Dmg(39)Dmg(39)Dmg(40)Rechg(40)EndRdx(42)
41) --> Conserve Power==> Rechg(41)Rechg(43)Rechg(46)
44) --> Focused Accuracy==> EndRdx(44)EndRdx(45)TH_Buf(45)TH_Buf(45)TH_Buf(46)
47) --> Build Up==> Rechg(47)Rechg(48)
49) --> Energy Torrent==> Acc(49)Dmg(50)Dmg(50)Dmg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
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@Electro-cute

Electro-Cute lvl 50 Elec/Elec Blaster | Dr. Sun lvl 50 Inv/Nrg Tanker | StarLightning lvl 50 Peacebringer | Emerald Bolt lvl 21 TA/Arch Defender |
Grim Agony lvl 50 Bot/Dark Mastermind | EC-17 lvl 11 Widow |

 

Posted

I'll assume that the Teleport Pool is concept?

Generally a mainly-melee toon will do slightly better with Hasten/SuperSpeed or Combat Jumping/Super Jump.

If you take Tough Hide I'd try to fit in Weave and maybe Combat Jumping too in order to cap your defense in large mobs... as it is you only have mediocre defense so I think you'd get better use from the medicine pool.

Energy Transfer drains your own HP too... so I'd probably try to get Aid Self into the build somewhere. It'd increase your survivability and even on a lower-defense tanker it'll tend to activate successfully when slotted with interrupts. You can also leave "Resist Physical Damage" until much later, nothing short of a high level AV will do significant S/L damage through both Temp Inv. and Tough.

---------------------------------------------
01) --> Temp Invulnerability==> EndRdx(1) DmgRes(3) DmgRes(3) DmgRes(17)
01) --> Barrage==> Acc(1)
02) --> Dull Pain==> Rechg(2) Rechg(5) Rechg(5) Heal(9) Heal(9) Heal(11)
04) --> Bone Smasher==> Acc(4) Dmg(7) Dmg(7) Dmg(11) Rechg(13) EndRdx(13)
06) --> Boxing==> Acc(6)
08) --> Unyielding==> EndRdx(8) DmgRes(15) DmgRes(15) DmgRes(23)
10) --> Swift==> Run(10)
12) --> Recall Friend==> EndRdx(12)
14) --> Teleport==> EndRdx(14)
16) --> Health==> Heal(16) Heal(17) Heal(25)
18) --> Invincibility==> EndRdx(18) DefBuf(19) DefBuf(19) DefBuf(23) Taunt(40) Taunt(43)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Taunt==> Rechg(22) Rechg(25) Taunt(46)
24) --> Stimulant==> Rechg(24)
26) --> Aid Self==> Heal(26) Heal(27) Rechg(27) EndRdx(34) IntRdx(34) IntRdx(37)
28) --> Build Up==> Rechg(28) Rechg(29) Rechg(29) TH_Buf(48) TH_Buf(50)
30) --> Tough==> DmgRes(30) DmgRes(31) DmgRes(31) EndRdx(31) EndRdx(34)
32) --> Unstoppable==> DmgRes(32) Rechg(33) Rechg(33) Rechg(33)
35) --> Energy Transfer==> Acc(35) Dmg(36) Dmg(36) Dmg(36) Rechg(37) Rechg(37)
38) --> Total Focus==> Acc(38) Dmg(39) Dmg(39) Dmg(39) Rechg(40) EndRdx(40)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43) TH_Buf(43)
44) --> Whirling Hands==> Acc(44) Dmg(45) Dmg(45) Dmg(45) Rechg(46) EndRdx(46)
47) --> Conserve Power==> Rechg(47) Rechg(48) Rechg(48)
49) --> Resist Physical Damage==> DmgRes(49) DmgRes(50) DmgRes(50)
---------------------------------------------

Invincibility and Taunt should easily take care of aggro control. I've left Whirling Hands in the build, it can be swapped with Build Up if you'd rather have more AoE capability earlier on. I find Build Up is very useful combined with heavy single target attacks, so if you solo or concentrate on a few targets at a time I'd take it earlier.

There's two "spare" slots - one Heal SO in Health and one Taunt Duration SO in Taunt.
If I could fit anything else in, it'd be Hasten to get Dull Pain/Unstoppable/Conserve Power up sooner.


 

Posted

i'd recommend 2 phase build.

pre 35 build for fast, short, low damage hits, conserving as much endurance as possible.

post 35 go for heavy hitting, aoe heavy build

as a contrasted view to maelwys, i tried a respec with aid self and tough and found i just didnt need it, it broke the flow of the character, it made her clunky feeling to play, in the end i skipped those and went for a flight only build, the lack of tough and aid meant i could take more secondary and support powers.

having had a build with total focus, then with energy transfer and finally without total focus i found that TF was just too slow, you would actually lose gauntlet control in teh time to pull the move off, so i dropped it - plus its a massive endurance hog.

if you want i can post a guestimate at the current build of my inv/ene tank, its the best build i've managed to get for her so far after 3 respecs at 50.


@ExtraGonk

 

Posted

[ QUOTE ]
I'll assume that the Teleport Pool is concept?

[/ QUOTE ]

Some kind of. I thought TP fitted better with the character background, but I could easily swap it with the Leaping pool, since almost everyone is suggesting it.

[ QUOTE ]
If you take Tough Hide I'd try to fit in Weave and maybe Combat Jumping too in order to cap your defense in large mobs... as it is you only have mediocre defense so I think you'd get better use from the medicine pool.

Energy Transfer drains your own HP too... so I'd probably try to get Aid Self into the build somewhere. It'd increase your survivability and even on a lower-defense tanker it'll tend to activate successfully when slotted with interrupts. You can also leave "Resist Physical Damage" until much later, nothing short of a high level AV will do significant S/L damage through both Temp Inv. and Tough.

[/ QUOTE ]
Your build looks much more balanced than mine.
My only concern is about leaving RPD until so late, but I'm gonna trust you since I'm really a newbie in Tanker stuff.

[ QUOTE ]
if you want i can post a guestimate at the current build of my inv/ene tank, its the best build i've managed to get for her so far after 3 respecs at 50.

[/ QUOTE ]
That would be very appreciated.


@Electro-cute

Electro-Cute lvl 50 Elec/Elec Blaster | Dr. Sun lvl 50 Inv/Nrg Tanker | StarLightning lvl 50 Peacebringer | Emerald Bolt lvl 21 TA/Arch Defender |
Grim Agony lvl 50 Bot/Dark Mastermind | EC-17 lvl 11 Widow |

 

Posted

Here Gonkehs latest build, i think i have assault, stun and whirling hands in the wrong places with each other, if i respecced again this would be the way i put it to though

Notes:
This is a hovering/flying tank, she rarely touches the floor.
fireball is the 2nd group taunt
She doesnt cap anything as far as i can tell but i didnt find that she needed it.
She does not herd
the swift slotting is for fly mods
some of the attack enhances are wrong i think, it dont look quite right but its a guesstimate anyway


---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: gonkeh
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
---------------------------------------------
01) --> Temp Invulnerability==> EndRdx(1)EndRdx(3)DmgRes(5)DmgRes(7)DmgRes(9)
01) --> Barrage==> Acc(1)Acc(11)EndRdx(31)EndRdx(39)Rechg(45)
02) --> Dull Pain==> Rechg(2)Rechg(3)Rechg(5)Heal(7)Heal(11)Heal(13)
04) --> Energy Punch==> Acc(4)Acc(13)EndRdx(29)EndRdx(39)Rechg(45)
06) --> Hover==> Fly(6)Fly(17)Fly(34)
08) --> Unyielding==> EndRdx(8)EndRdx(9)DmgRes(31)DmgRes(40)DmgRes(46)
10) --> Taunt==> Rechg(10)Rechg(15)Rechg(25)
12) --> Hasten==> Rechg(12)Rechg(15)Rechg(17)
14) --> Swift==> Run(14)Run(43)Run(43)
16) --> Fly==> Fly(16)Fly(43)Fly(50)
18) --> Invincibility==> EndRdx(18)EndRdx(19)DefBuf(19)DefBuf(21)DefBuf(21)Taunt(42)
20) --> Health==> Heal(20)Heal(34)Heal(42)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Bone Smasher==> Acc(24)Acc(25)EndRdx(29)EndRdx(40)Rechg(40)Rechg(46)
26) --> Tough Hide==> DefBuf(26)DefBuf(27)DefBuf(27)
28) --> Whirling Hands==> Acc(28)Acc(34)Rechg(37)Rechg(45)EndRdx(46)
30) --> Build Up==> Rechg(30)Rechg(31)Rechg(33)
32) --> Unstoppable==> Rechg(32)Rechg(33)Rechg(33)
35) --> Energy Transfer==> Acc(35)Acc(36)Dmg(36)Dmg(36)Dmg(37)Taunt(37)
38) --> Assault==> EndRdx(38)EndRdx(39)
41) --> Char==> Acc(41)Acc(42)
44) --> Fire Blast==> Acc(44)
47) --> Fire Ball==> Acc(47)Acc(48)Rechg(48)Rechg(48)Rechg(50)EndRdx(50)
49) --> Stun==> Acc(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


@ExtraGonk

 

Posted

[ QUOTE ]
[ QUOTE ]
You can also leave "Resist Physical Damage" until much later, nothing short of a high level AV will do significant S/L damage through both Temp Inv. and Tough.

[/ QUOTE ]
Your build looks much more balanced than mine.
My only concern is about leaving RPD until so late, but I'm gonna trust you since I'm really a newbie in Tanker stuff.


[/ QUOTE ]

If you encounter any major trouble whilst running both Tough and Temp Invunerability... it won't be from Smashing/Lethal damage!

Aid Self more than makes up for RPD, and taking it at 49 will let you have it available for the very occasional GM/AV fight where prolonged capped S/L damage resistance might be needed. You can still hit the S/L cap (as well as the cap for all other damage except PSI!) for short periods with unstoppable.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You can also leave "Resist Physical Damage" until much later, nothing short of a high level AV will do significant S/L damage through both Temp Inv. and Tough.

[/ QUOTE ]
Your build looks much more balanced than mine.
My only concern is about leaving RPD until so late, but I'm gonna trust you since I'm really a newbie in Tanker stuff.


[/ QUOTE ]

If you encounter any major trouble whilst running both Tough and Temp Invunerability... it won't be from Smashing/Lethal damage!

Aid Self more than makes up for RPD, and taking it at 49 will let you have it available for the very occasional GM/AV fight where prolonged capped S/L damage resistance might be needed. You can still hit the S/L cap (as well as the cap for all other damage except PSI!) for short periods with unstoppable.

[/ QUOTE ]
Should you start from the beginning and not from the build I submitted, would you make any other major change? The Epic pool for example.

And would you get any hold power?

Is it better getting the Medicine pool or trying to fit in Weave and Tough Hide?


@Electro-cute

Electro-Cute lvl 50 Elec/Elec Blaster | Dr. Sun lvl 50 Inv/Nrg Tanker | StarLightning lvl 50 Peacebringer | Emerald Bolt lvl 21 TA/Arch Defender |
Grim Agony lvl 50 Bot/Dark Mastermind | EC-17 lvl 11 Widow |

 

Posted

[ QUOTE ]

Should you start from the beginning and not from the build I submitted, would you make any other major change? The Epic pool for example.

And would you get any hold power?

Is it better getting the Medicine pool or trying to fit in Weave and Tough Hide?


[/ QUOTE ]

I went for Tough/Weave/Tough Hide and took the jumping pool on my INV/SS, and I'm very happy with that toon's current build. However he was built as more defensive than offensive... I focussed on making him a very sturdy team tanker, with damage output being a secondary concern to me.

I honestly think that you'd get better milage out of Aid Self than Weave/Tough Hide on a Energy Melee toon. I'd hesitate to drop Tough, so I'd probably take the Speed pool rather than the Teleport pool and 3-slot hasten to get the clickies up sooner... apart from that there's not much I'd change from the build I posted above.

I might possibly replace "Whirling Hands" with "Tough Hide", but I'd need to test it first to
(i) Be CERTAIN that I could hold aggro sufficently with just Invincibility and Taunt.
(ii) See if Whirling Hands is worth keeping for the disorient's damage mitigation.


 

Posted

[ QUOTE ]
[ QUOTE ]

Should you start from the beginning and not from the build I submitted, would you make any other major change? The Epic pool for example.

And would you get any hold power?

Is it better getting the Medicine pool or trying to fit in Weave and Tough Hide?


[/ QUOTE ]

I went for Tough/Weave/Tough Hide and took the jumping pool on my INV/SS, and I'm very happy with that toon's current build. However he was built as more defensive than offensive... I focussed on making him a very sturdy team tanker, with damage output being a secondary concern to me.

I honestly think that you'd get better milage out of Aid Self than Weave/Tough Hide on a Energy Melee toon. I'd hesitate to drop Tough, so I'd probably take the Speed pool rather than the Teleport pool and 3-slot hasten to get the clickies up sooner... apart from that there's not much I'd change from the build I posted above.

I might possibly replace "Whirling Hands" with "Tough Hide", but I'd need to test it first to
(i) Be CERTAIN that I could hold aggro sufficently with just Invincibility and Taunt.
(ii) See if Whirling Hands is worth keeping for the disorient's damage mitigation.

[/ QUOTE ]
Ok, thanks a lot.

I think I'm gonna take the Leaping pool because, though I agree on the importance of Hasten, I really can't stand the lack of vertical component in SS.


@Electro-cute

Electro-Cute lvl 50 Elec/Elec Blaster | Dr. Sun lvl 50 Inv/Nrg Tanker | StarLightning lvl 50 Peacebringer | Emerald Bolt lvl 21 TA/Arch Defender |
Grim Agony lvl 50 Bot/Dark Mastermind | EC-17 lvl 11 Widow |