Fulcrum Shift
2 Accuracy 3 Recharge then 1 End Reduction if you have spare slots.
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
I wouldn't put the endurance reduction in personally, I've never seen a need for it. I've always found 2 accuracy and 3 recharge rate are absolutely fine.
Thanks Guys
I think its two acc, 3 recharge, then. Im not really ever short of end being a kinetics with stamina and transference.
I suppose 2 accuracy and my tactics running will max out my accuracy to pretty much anything? Just toying with 3 accuracy so I never miss (even against +4s which is what I think the reasonable maximum is for any toon). I have rad secondary for additional -def too.
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I wouldn't put the endurance reduction in personally, I've never seen a need for it. I've always found 2 accuracy and 3 recharge rate are absolutely fine.
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I did say if you have spare slots
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Yes, but surely if you have spare slots, slotting something with a useful enhancement would be more profitable.
Maybe Phil skipped Transference?
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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Maybe Phil skipped Transference?
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Well I respeced it in
But seriously heres my Fire/Kin/Fire build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Critical Flame
Level: 50
Archetype: Controller
Primary: Fire Control
Secondary: Kinetics
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01) --> Char==> Acc(1) Acc(3) Hold(3) Hold(5) Rechg(5) Rechg(7)
01) --> Transfusion==> Acc(1) Acc(7) Heal(9) Heal(9) Heal(11) Rechg(11)
02) --> Siphon Power==> Acc(2) Acc(17) Rechg(19)
04) --> Fire Cages==> Acc(4) Acc(19) EndRdx(21) EndRdx(48)
06) --> Hasten==> Rechg(6) Rechg(23) Rechg(23)
08) --> Hot Feet==> EndRdx(8) EndRdx(21) EndRdx(25) Dmg(25) Dmg(46) Dmg(46)
10) --> Siphon Speed==> Acc(10) Acc(27) Rechg(27) Rechg(29) Rechg(29)
12) --> Flashfire==> Acc(12) Acc(13) Rechg(13) Rechg(15) DisDur(15) DisDur(17)
14) --> Super Speed==> EndRdx(14) EndRdx(46)
16) --> Hurdle==> Jump(16)
18) --> Swift==> Run(18)
20) --> Speed Boost==> EndMod(20) EndMod(31)
22) --> Stamina==> EndMod(22) EndMod(31) EndMod(31)
24) --> Cinders==> Acc(24) Acc(33) Hold(33) Hold(33) Rechg(34) Rechg(34)
26) --> Combat Jumping==> DefBuf(26)
28) --> Super Jump==> EndRdx(28)
30) --> Acrobatics==> EndRdx(30) EndRdx(43)
32) --> Fire Imps==> Acc(32) Acc(34) Dmg(36) Dmg(36) Dmg(36)
35) --> Transference==> Acc(35) Acc(37) EndMod(37) EndMod(37) EndMod(39) Rechg(39)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(40) Rechg(40) Rechg(40) EndRdx(48)
41) --> Fire Ball==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) EndRdx(43)
44) --> Fire Shield==> EndRdx(44) EndRdx(45) DmgRes(45) DmgRes(45)
47) --> Assault==> EndRdx(47) EndRdx(48)
49) --> Tactics==> EndRdx(49) EndRdx(50) TH_Buf(50) TH_Buf(50)
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Where would you put the end red from Fulcrum?
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
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Where would you put the end red from Fulcrum?
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3rd DmgRes for shield?
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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I suppose 2 accuracy and my tactics running will max out my accuracy to pretty much anything? Just toying with 3 accuracy so I never miss (even against +4s which is what I think the reasonable maximum is for any toon). I have rad secondary for additional -def too.
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Assuming the mobs have no -tohit or +defense powers, 2 acc and tactics with 3 ToHit buffs should cap you out against +5s. Throw in Irradiate and you're laughing but keep in mind that you always have a 5% chance to miss.
Edit:
Used wrong name for irradiate
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
Fire/Kin/Fire is much endurance heavier than any Defender build you could realisitically make, it really doesn't give you an idea as to how Kinetic plays from an endurance point of view as a Defender primary.
Re: 3 slotting on accuracy. Tactics, Aim and Irradiate are all going to mean you have a very good tohit with only two accuracy slotted, I also have Power Build Up on mine, all these powers are well slotted with tohit, and for PvE you should have no accuracy issues at all. PvP is another matter. I have a couple of powers three slotted with accuracy, although Fulcrum Shift is not one of them currently.
Edit: Obviously, replied to the wrong person. Oops.
Hey ho folks,
Can anyone give me sage advice on Fulcrum Shift Slotting? I was thinking 2xacc, 3xrecharge, but all opinions greatly appreciated.