Something EM/Dark this way comes
All stalkers are without AS is just weedy scrappers, so why dont you make a scrapper?
Because I'd like to believe there is potential for something else in the AT than just one attack.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
My stalker can't do much without the other 3 or 4 attacks, so I can't say it focuses on just one attack.
Of course you need other stuff, but it's a bit silly that there's a whole AT that is useless without one (non-tier-9) ability - a powerset I could tolerate, but an archtype.. To quote those less fortunate: "lol".
So, without actually getting into the "why" of things, what do you people think of the slots and powers for an Non-ASing stalker?
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
[ QUOTE ]
All stalkers are without AS is just weedy scrappers, so why dont you make a scrapper?
[/ QUOTE ]
Since when could you make an EM/Dark Scrapper?
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
[ QUOTE ]
So, without actually getting into the "why" of things, what do you people think of the slots and powers for an Non-ASing stalker?
[/ QUOTE ]
I think you'll probably want Dark Regen in for Sirens, seeing as a) everyone will be able to see you, meaning that b) you'll likely be forced into scrapping it out. You'll probably also want your +Per in for Warburg so you have half a chance in WB against other, more traditional Stalkers - this means that SS gets pushed back to RV and Arena fights at 50.
Archetype: Stalker
Primary: Energy Melee
Secondary: Dark Armor
---------------------------------------------
01) --> Energy Punch==> Acc(1) Acc(3) Dmg(7) Dmg(11) Dmg(11)
01) --> Hide==> EndRdx(1)
02) --> Bone Smasher==> Acc(2) Acc(3) Dmg(5) Dmg(5) Dmg(7) Rechg(23)
04) --> Dark Embrace==> EndRdx(4) DmgRes(15) DmgRes(15) DmgRes(17)
06) --> Hurdle==> Jump(6) Jump(43)
08) --> Build Up==> Rechg(8) Rechg(9) Rechg(9) TH_Buf(40) TH_Buf(40) TH_Buf(43)
10) --> Combat Jumping==> Jump(10)
12) --> Placate==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Jump==> Jump(14) Jump(19) EndRdx(43)
16) --> Obsidian Shield==> EndRdx(16) DmgRes(17) DmgRes(19) DmgRes(19)
18) --> Swift==> Run(18) Run(46)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Acrobatics==> EndRdx(22) EndRdx(23)
24) --> Dark Regeneration==> Acc(24) Acc(25) EndRdx(25) EndRdx(37) EndRdx(37) Rechg(39)
26) --> Energy Transfer==> Acc(26) Acc(27) Dmg(27) Dmg(29) Dmg(29) Rechg(34)
28) --> Hasten==> Rechg(28) Rechg(31) Rechg(31)
30) --> Stun==> Acc(30) Acc(31) DisDur(39) DisDur(39) DisDur(40) Rechg(46)
32) --> Total Focus==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) DisDur(34)
35) --> Oppressive Gloom==> Acc(35) Acc(36) Acc(36) DisDur(36) DisDur(37) DisDur(48)
38) --> Shadow Dweller==> DefBuf(38)
41) --> Murky Cloud==> EndRdx(41) DmgRes(42) DmgRes(42) DmgRes(42)
44) --> Dark Blast==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(50)
47) --> Soul Transfer==> DisDur(47) DisDur(48) DisDur(48)
49) --> Super Speed==> Run(49) Run(50) EndRdx(50)
---------------------------------------------
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
[ QUOTE ]
Of course you need other stuff, but it's a bit silly that there's a whole AT that is useless without one (non-tier-9) ability - a powerset I could tolerate, but an archtype.. To quote those less fortunate: "lol".
So, without actually getting into the "why" of things, what do you people think of the slots and powers for an Non-ASing stalker?
[/ QUOTE ]
Hmm, I know nothing about dark armor so can't comment on that. I'm interested how this build will turn out, really
Some ideas I feel like saying:
Do you really want stun? I don't think you ever can stack the disorients in it to overcome disorient resistance powers (I know, I've tried), so it will always be inferior to total focus and you might just get one extra power slot by kicking stun from your build.. I haven't yet found a single character who had use for stun cause they can also always get total focus.. (ps. if you DO happen to successfully stack disorients it will be via getting lucky with bonesmasher, EP along with total focus, not stun).
disdur in total focus changed into end redux maybe, it is a costly attack.
ps. I tried to decipher the numbers regarding EM disorients from nofuture, figuring the plausibility of disorienting through integration only. I'm not sure if I'm reading correctly, but the numbers don't really look very good. I guess you'd need stun after all, and in addition need to get the lucky hit with both EP and bonesmasher.. I'm not sure if I want to even bother trying. If I'm reading it correctly, it should be possible with the whole attack chain if you get lucky with the disorient chances, which are smaller than I thought should I trust nofuture :/
I never succeeded in it with my blaster using that attack chain though, and I had power boost too.. These days I don't have stun.
Getting Stun has more to do with the fact that it takes a lot of disorient to get through the various stun resistances. And if I can put 3x disdur to a power without worrying about loss of damage, it means considerably more time for me to stack them..
The basic mathematics of EM/Dark's Disorients (powers are assumed to be autohit for easier calculations, real mileage is worse):
TF + Stun + Oppressive Gloom = 100% shot at a Mag 9 stun. Enough to drop a Defender's Dispersion Bubble/Sonic Dispersion.
Add to that BS and ET, which (if they hit) have combined 65% shot to increase that by a mag 3, which brings it to 12, enough to drop any non-regen scrapper's or brute's (non-godmode) stun resistance. Disoriented also is the Controller running Dispersion Bubble, and the blaster that's been Clear Minded by a Controller.
ET and BS have a grand total 15% (if they both hit) shot of bringing the mag to 15, which drops a non-godmode tank to Stunned, just like a Blaster that has been Clear Minded by a Defender.
And if push comes to shove, There is Soul Transfer, which is an 11 second Magnitude 30 stun, that, when stacked with Total Focus and Oppressive Gloom, brings down a Granite Tank running Rooted to stumbling fool with stars around his head.
Edit: damn your stealth editing
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
[ QUOTE ]
TF + Stun + Oppressive Gloom = 100% shot at a Mag 9 stun. Enough to drop a Defender's Dispersion Bubble/Sonic Dispersion.
[/ QUOTE ]
Thats not enough afaik, but Im not certain of the info I got. Afaik you'd need mag 11. I wish someone with hard data could point out the real case, all I know I never succeeded in stunning bubblers when my blaster had stun. Besides bubblers are bound to have force bubble as well meaning you can't get close enough to unleash the whole chain.
Also,
[ QUOTE ]
Add to that BS and ET, which (if they hit) have combined 65% shot to increase that by a mag 3,
[/ QUOTE ]
Afaik the combined chance is 18% for those two attacks only, and thats not taking normal accuracy into account.
ps. soul transfer is soul transfer
I'm using Nofutures values, if there are errors there, can't confirm or deny, going with blind faith.
Energy Transfer has 50% Mag 3 Disorient, Bonesmasher has 30% Mag 3 Disorient. The chance that either or both cause disorient (giving at least a mag 3 boost) is 0.5 + (0.5 * 0.3) = 0.65, 65%.
The probability of them giving a Mag 6 boost to the stun equation (by both causing disorient) is 0.5 * 0.3 = 0.15 = 15%
My math might be wrong, as I haven't slept all night, but at the moment, my logic looks very convincing to my eyes. How did you get the 18%?
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
Cause I looked at brute values, duh me ^^
For brutes, ET is 60% chance, heh.
What I wanna know is how to interpret the -10.38 disorient of dispersion bubble, is that magnitude protection or reduction in disorient duration?
[ QUOTE ]
What I wanna know is how to interpret the -10.38 disorient of dispersion bubble, is that magnitude protection or reduction in disorient duration?
[/ QUOTE ]
It's magnitude protection..
[ QUOTE ]
[ QUOTE ]
What I wanna know is how to interpret the -10.38 disorient of dispersion bubble, is that magnitude protection or reduction in disorient duration?
[/ QUOTE ]
It's magnitude protection..
[/ QUOTE ]
Thats what I thought, so you'd need to hit Stun, TF, oppressive gloom, ET to disorient thru dispersion bubble, but those animations are pretty long and im not sure if the disorient duration lasts long enough. And one more disorienting power on top of that to disorient thru ONE clear mind.
If Im not mistaken you'd need to hit all the disorienting powers you got to disorient a regen scrapper with both integration and resilience, although I didnt bother to calculate whats the chance
Defender Dispersion Bubble:
-8.65 Stun to Target for 0.75 seconds [Non-resistable]
Effect does not stack from same caster
Controller Dispersion Bubble:
-10.38 Stun to Target for 0.75 seconds [Non-resistable]
Effect does not stack from same caster
edit2: So, to emphasize - mag 9 is enough to push through a Defender dispersion bubble, but not controller, as noted before.
edit: And yeah, Regen Scrappers are off the menu, they're worse than Granite tanks as they got both Resistance and Protection
edit3:
Mastermind Dispersion Bubble:
-5.19 Stun to Target for 0.75 seconds [Non-resistable]
Effect does not stack from same caster
Traps Force Field Generator Dispersion Bubble:
-6.92 Stun to Target for 0.75 seconds [Non-resistable]
Effect does not stack from same caster
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
I didnt count defender bubbles cause bubble defenders are a rare breed in PvP . Normally its controllers that you'll be wanting to disorient.
Of course, but you said:
[ QUOTE ]
Thats not enough afaik
[/ QUOTE ]
And quoted me on Defender Disperion bubbles, thus all the protesting :P
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
I hate the idea that the whole damn AT is focused around one attack. I don't have a single stalker that's over level 10. And my highest scrapper is lv 18.
With those things in mind, I give you a PVP EM/Dark build without AS - any thoughts about the slotting/powers? Obviously this is a respec build.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Epsilon Patient
Level: 50
Archetype: Stalker
Primary: Energy Melee
Secondary: Dark Armor
---------------------------------------------
01) --> Energy Punch==> Acc Acc Dmg Dmg Dmg
01) --> Hide==> DefBuf
02) --> Bone Smasher==> Acc Acc Dmg Dmg Dmg DisDur
04) --> Dark Embrace==> DmgRes DmgRes DmgRes EndRdx
06) --> Hasten==> Rechg Rechg Rechg
08) --> Build Up==> Rechg Rechg Rechg TH_Buf
10) --> Combat Jumping==> EndRdx
12) --> Placate==> Rechg Rechg Rechg
14) --> Super Jump==> EndRdx Jump Jump
16) --> Obsidian Shield==> DmgRes DmgRes DmgRes
18) --> Stun==> Acc Acc DisDur DisDur DisDur Rechg
20) --> Acrobatics==> EndRdx EndRdx
22) --> Swift==> Run Run Run
24) --> Hurdle==> Jump Jump Jump
26) --> Energy Transfer==> Acc Acc Dmg Dmg Dmg Rechg
28) --> Stamina==> EndMod EndMod EndMod
30) --> Super Speed==> EndRdx Run Run
32) --> Total Focus==> Acc Acc Dmg Dmg Dmg DisDur
35) --> Oppressive Gloom==> DisDur DisDur DisDur Acc Acc Acc
38) --> Dark Regeneration==> Acc Acc EndRdx EndRdx Rechg Rechg
41) --> Murky Cloud==> DmgRes DmgRes DmgRes EndRdx
44) --> Soul Transfer==> DisDur DisDur DisDur
47) --> Moonbeam==> Acc Acc Dmg Dmg Dmg Range
49) --> Shadow Dweller==> DefBuf
---------------------------------------------
Skipping all extra stealth because there will be always people with more perception (unless you're in a team and armed with Grant Invisibilities, at which point it gets funky anyways). Instead focusing on mobility.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]