Energy Melee/Ninjitsu/Soul Mastery


Aurrius

 

Posted

I was wondering if anyone could provide me with a good, solid PvE build for this?


 

Posted

Com'on helpful community!! Show your best side >.>


 

Posted

I know triple posting isn't nice... but... HELP!


 

Posted

HrHr... I haven't played one yet, but you look lonely here, so I had to come up with sumthing ;-P

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Stalker
Primary: Energy Melee
Secondary: Ninjitsu
---------------------------------------------
01) --> Energy Punch==> Acc(1) Acc(3) Dmg(3) Dmg(5) EndRdx(5) Rechg(7)
01) --> Hide==> EndRdx(1) EndRdx(7)
02) --> Bone Smasher==> Acc(2) Acc(9) Dmg(9) Dmg(11) EndRdx(11) Rechg(13)
04) --> Ninja Reflexes==> EndRdx(4) EndRdx(13) EndRdx(15) DefBuf(15) DefBuf(17) DefBuf(46)
06) --> Assassin's Strike==> Acc(6) Acc(17) Dmg(19) Dmg(19) Dmg(21) EndRdx(21)
08) --> Combat Jumping==> EndRdx(8)
10) --> Hurdle==> Jump(10)
12) --> Placate==> Rechg(12) Rechg(23) Rechg(23)
14) --> Super Jump==> Jump(14)
16) --> Kuji-In Rin==> Rechg(16) Rechg(25)
18) --> Health==> Heal(18) Heal(50) Heal(50)
20) --> Stamina==> EndMod(20) EndMod(25) EndMod(27)
22) --> Acrobatics==> EndRdx(22) EndRdx(27) EndRdx(29)
24) --> Danger Sense==> EndRdx(24) EndRdx(29) EndRdx(31) DefBuf(31) DefBuf(31) DefBuf(48)
26) --> Energy Transfer==> Acc(26) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(34)
28) --> Build Up==> Rechg(28) Rechg(34) Rechg(36) TH_Buf(48) TH_Buf(50)
30) --> Kuji-In Sha==> Rechg(30) Rechg(36) Rechg(36) Heal(37) Heal(37) Heal(46)
32) --> Total Focus==> Acc(32) Acc(37) Dmg(39) Dmg(39) EndRdx(39) Rechg(40)
35) --> Blinding Powder==> Acc(35) Acc(40) TH_DeBuf(40) TH_DeBuf(42) Rechg(42) Rechg(42)
38) --> Kuji-In Retsu==> Rechg(38) Rechg(43) Rechg(43) DefBuf(43) DefBuf(45) DefBuf(45)
41) --> Hasten==> Rechg(41) Rechg(45) Rechg(46)
44) --> Recall Friend==> Rechg(44)
47) --> Teleport==> EndRdx(47) Range(48)
49) --> Swift==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Hope it helps!

Kaiser


 

Posted

Thanks for the build, but I'd rather have Soul Mastery than another travel pool. This is going to be for PvE and Teleport sounds rather useless then. Also, I've tried Teleportation before in CoV and I'm way too laggy for it!


 

Posted

Well, I used to play with a Stalker and I found it rather useful to have Teleport. We just rushed mishes. He ported me in the last room, I herded the last room and then we took
'em out in a couple of seconds.

I think apart from Defenders, Stalker are a very good AT to pick Teleport, especially to support your team. And most of the Epics are [censored]... Sorry PlayNC =)

Kaiser


 

Posted

Yeah, Im going to skip PPPs completely for my own stalker. However I think above build is overslotted with end redux..


 

Posted

I love my endurance... My first 50 was a X/Reg Scrapper... Cut me some slack... =)

Kaiser


 

Posted

3 end redux in acrobatics is way overboard, whichever way you look at it. I use 1 on all my characters.


 

Posted

Last time I checked my planner it said 0.6 for End use. That is way more than any toggle in Ninjitsu.

Kaiser


 

Posted

Currently have one of these at 42, really should get around to leveling them more. Out of the PPPs, Ive taken the snipe to test the gameplay of it, and am only really after the ST hold, as it's always nice to have a little bit of mez control thrown in. Being a Defense based set tho', don't expect to dodge everything, got 1 shotted by the CoT behemoth AV once as it only needed the one hit to wipe me. And yesterday, was pounding on some Arachnoids in the gutter, and went to about 25% hp in a few hits, managed to heal it back, but still.

Small thing about powers:

3 Recharge SOs in Kujin Rin is very nice as if you have it in auto fire it will stack over a bit so will always be on, only issue with this is the power activating at inconveinant times, like SJing, needing to heal, etc.
Retsu is a lively power, but I would recommend having the "Blink" option on powers, so you know when its about to crash.


 

Posted

So what would be a good build?

I currently have:

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Decimus Valorum
Level: 50
Archetype: Stalker
Primary: Energy Melee
Secondary: Ninjitsu
---------------------------------------------
01) --> Energy Punch ==>Dmg(1) Dmg(3) Dmg(5) Acc(11) Acc(13)
01) --> Hide ==>EndRdx(1)
02) --> Bone Smasher ==>Dmg(2) Dmg(3) Dmg(5) Acc(9) Acc(13) Rechg(48)
04) --> Danger Sense ==>EndRdx(4) EndRdx(36) DefBuf(36) DefBuf(37) DefBuf(42)
06) --> Assassin's Strike ==>Dmg(6) Dmg(7) Dmg(7) Acc(9) Acc(11) EndRdx(19)
08) --> Build Up ==>Rechg(8) Rechg(17) Rechg(19)
10) --> Ninja Reflexes ==>EndRdx(10) DefBuf(15) DefBuf(15) DefBuf(17)
12) --> Placate ==>Rechg(12) Rechg(37) Rechg(37)
14) --> Swift ==>Run(14)
16) --> Combat Jumping ==>DefBuf(16)
18) --> Health ==>Heal(18)
20) --> Stamina ==>EndMod(20) EndMod(21) EndMod(21)
22) --> Super Jump ==>Jump(22) Jump(23) Jump(23)
24) --> Kuji-In Sha ==>Heal(24) Heal(25) Heal(25) Rechg(31) Rechg(34) Rechg(36)
26) --> Energy Transfer ==>Dmg(26) Dmg(27) Dmg(27) Acc(29) Acc(31) EndRdx(31)
28) --> Kuji-In Rin ==>Rechg(28) Rechg(29) Rechg(48)
30) --> Hasten ==>Rechg(30) Rechg(40) Rechg(43)
32) --> Total Focus ==>Dmg(32) Dmg(33) Dmg(33) Acc(33) Acc(34) EndRdx(34)
35) --> Blinding Powder ==>Acc(35) Acc(43) Rechg(43) Rechg(46) Rechg(50)
38) --> Kuji-In Retsu ==>Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)
41) --> Moonbeam ==>Acc(41) Acc(42) EndRdx(42)
44) --> Soul Storm ==>Hold(44) Hold(45) Acc(45) Acc(45) Acc(46) Rechg(46)
47) --> Summon Widow ==>Acc(47) Rechg(48)
49) --> Caltrops ==>Slow(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Power Slide ==>
01) --> Sprint ==>Run(1)
01) --> Brawl ==>Empty(1)
01) --> Assassination ==>Empty(1)
02) --> Rest ==>Rechg(2)
---------------------------------------------


I know it's a very bad build, it's been put together in two minutes.


 

Posted

[ QUOTE ]
Last time I checked my planner it said 0.6 for End use. That is way more than any toggle in Ninjitsu.

Kaiser

[/ QUOTE ]

Its 0.26 per second or so.

EDIT: on comparison, danger sense is 0.36 per second, ninja reflexes is 0.26 (the same). Superjump is 0.46 per second. You'd be better off basically slotting anything else for end redux. source: NOFUTURE

ps. Dont trust planners.


 

Posted

Firstly, Acrobatics will be useful as /Nin has no KB protection, so possibly take that at 49 than 'trops.
Not sure yet on whether to keep the snipe or take the Blast, will know more once i respec to test the blast move.
Pet, havent really been a fan of the pets int he PPPs, Soul stalker one gets a nice one with a few tricks, but still it has the long recharge time.
Might want another Def SO in Hidem gives a very nice AoE defense to let you get close to people like spines scrappers with quills, fire tanks and other with PBAoEs.
Not sure on the 3 Jump SOs in SJ, but it's up to you.


 

Posted

My build up to lv40 (my builder doesn't have PPP's yet, got to find some site where to actualise it) would be something like:

01) --> Energy Punch==> Acc(1) Dmg(19) Dmg(23) Dmg(37) Acc(40)
01) --> Hide==> EndRdx(1)
02) --> Bone Smasher==> Acc(2) Dmg(3) Dmg(3) Dmg(5) Acc(5) Rechg(15)
04) --> Ninja Reflexes==> DefBuf(4) DefBuf(17) DefBuf(17) EndRdx(19)
06) --> Assassin's Strike==> Acc(6) Dmg(7) Dmg(7) Dmg(11) Acc(11) Rechg(15)
08) --> Build Up==> Rechg(8) Rechg(9) Rechg(9)
10) --> Combat Jumping==> EndRdx(10)
12) --> Placate==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Kuji-In Rin==> Rechg(22) Rechg(23)
24) --> Kuji-In Sha==> Heal(24) Heal(25) Heal(25) Rechg(31) Rechg(37) Rechg(37)
26) --> Energy Transfer==> Acc(26) Dmg(27) Dmg(27) Dmg(31) Acc(31) Rechg(34)
28) --> Hasten==> Rechg(28) Rechg(29) Rechg(29)
30) --> Acrobatics==> EndRdx(30)
32) --> Total Focus==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Acc(34) Rechg(34)
35) --> Danger Sense==> DefBuf(35) DefBuf(36) DefBuf(36) EndRdx(36)
38) --> Kuji-In Retsu==> Rechg(38) Rechg(39) Rechg(39) DefBuf(39) DefBuf(40) DefBuf(40)

I don't know how many of the PPP's you want to have, but I'd really try to make room for Smoke Flash and if possible, for blinding powder in there.