Ninja/Poison


Aurrius

 

Posted

I absolutely adore my mm great to play but i think i made some mistakes so i made a build and to keep me from making another mistake i want u to look at it any advice is welcome oh and she is mainly for pve but i want to pvp aswell ---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Necromina
Level: 50
Archetype: Mastermind
Primary: Ninjas
Secondary: Poison
---------------------------------------------
01) --> Call Genin==> Dmg(1) Dmg(3) Acc(3) Acc(5) Dmg(5) Acc(7)
01) --> Alkaloid==> EndRdx(1) EndRdx(7) Rechg(9) Rechg(9) Heal(11) Heal(11)
02) --> Envenom==> EndRdx(2) Rechg(23) Acc(23) DefDeBuf(33) EndRdx(34)
04) --> Weaken==> EndRdx(4) Rechg(25) TH_DeBuf(25) Acc(36) EndRdx(37) Acc(46)
06) --> Train Ninjas==> EndRdx(6)
08) --> Air Superiority==> Acc(8)
10) --> Neurotoxic Breath==> Acc(10) Slow(19) Rechg(34) EndRdx(37) Range(37) EndRdx(43)
12) --> Call Jounin==> Acc(12) Acc(13) Dmg(13) Dmg(15) Slow(15) TH_DeBuf(17)
14) --> Fly==> Fly(14)
16) --> Elixir of Life==> Rechg(16) Rechg(17) Rechg(19)
18) --> Assault==> EndRdx(18)
20) --> Group Fly==> EndRdx(20) EndRdx(21) EndRdx(21)
22) --> Stealth==> EndRdx(22)
24) --> Antidote==> Rechg(24)
26) --> Oni==> Acc(26) Immob(27) Dmg(27) Acc(31) Hold(33)
28) --> Paralytic Poison==> Acc(28) Hold(29) Hold(29) Hold(33)
30) --> Tactics==> TH_Buf(30) TH_Buf(31) EndRdx(31) EndRdx(40)
32) --> Kuji In Zen==> Rechg(32) EndRdx(34)
35) --> Poison Trap==> Rechg(35) Rechg(36) Acc(36)
38) --> Noxious Gas==> Rechg(38) Rechg(39) Rechg(39) Range(39) Range(40) EndRdx(40)
41) --> Dark Embrace==> EndRdx(41) EndRdx(42) EndRdx(42) DmgRes(42) DmgRes(43) DmgRes(43)
44) --> Soul Tentacles==> Acc(44) Acc(45) EndRdx(45) Immob(45) Immob(46) Rechg(46)
47) --> Soul Storm==> Acc(47) Acc(48) Rechg(48) Rechg(48) Hold(50) Hold(50)
49) --> Night Fall==> Acc(49) EndRdx(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

Can't help on the Poison but here's my recommendations for Ninjas.

Genin 2xAcc, 3xDam, Disorient
Jounin 2xAcc, 3xDam, Slow
Oni 2xAcc,3xDam, Immob/Hold

Ninja's real advantage above the other pets is it's soft controls (Added Secondary Effects with hits); you may want to even drop to 2xA,2XD,2xSecondary.

Try and fit an extra Endrec into KuJi In Zen as well, it's a real drain without Stamina.

Fly may not be your best way to go,(especially as 1 Fly Speed makes you slightly slower than a C5) can be defeated easily and isn't how your Ninja's travel; I'd go for SJ (Acro for resists) or SS (Stealth and running)

Leadership is one of those love/hate powers. In PvP it will be invaluable (I'd only grab Assault/Tactics), but again, big End drains.

The other real thing is to seriously consider Stamina. If you're going to go the route of buffing/debuffing; you're going to need a way of rebuilding/not losing as much END quickly. Masterminds who perform a lot of legwork really lose Endurance very fast.

Otherwise, have half of your Inspiration box dedicated to Blues.


 

Posted

thx for the reply silver ill cook up a new build tomoz
btw for group fly i like to pvp and i heard of the drop technique i tried it but it takes me ages to locate an enemie follow em and then drop my minions am i doing it wrong?


 

Posted

It's a valid tactic but it takes a LOT of work to pull off properly.

For Mastery of it, you need to have the guys on Follow/Defensive (Bodyguard) and have them near you. Then activate Group Fly and fly fast across the map (This is draining and slow); then you lock your target, get overhead, detoggle GF and use an immobilizing/weakening attack on your opponent. He automatically turns on you, just as the Paratroops get in and hit Bodyguard; before slamming him hard; usually from PB so the Genin can start Criticalling.

It's a lot easier with Group Teleport and Teleport does give you the added protection against Immob; but it's also murder in Sirens etc. as TP tends to fail.

TP Foe into Ninjas does work well though; and it's also the main way you're going to be ganked. ALWAYS keep an eye out for the TP Foe animation and kill that sucker quick.

Main thing to remember is you work best when hitting people from Stationary, especially if they can't move.

Locate, Debuff, and Annoy whilst your Men do their stuff, Grasshopper


 

Posted

ty weasel again im gonna swap some things around and fit teleport in i will also try to get stamina but i dont think i can fit it in


 

Posted

You can work well without Stamina; it's just you're going to have to be judicial about your buffs/debuffs or keep some Blues spare

Mr Normal doesn't have Stamina and he's still rather feared.


 

Posted

I recommend stamina for poison masterminds. Also I dont think you need 3 recharge on the rez.


 

Posted

I have one problem with my Ninja/Poison, my henchmen do seem to love to fight from a distance and I can't do anything about , but actually manually command them to move next to the mob.

In the very first levels it kinda worked, but ever since they got ranged attacks, it seems like they are mad, running back and forth. They act like they constantly need to decide between melee and ranged attacks, but end up using the more inefficient ranged attacks... I remember ppl were talking about some AI bugs with melee henchmen getting ranged attacks, but I thought/hoped it was fixed...

Kaiser


 

Posted

Best work round I've found is to bullrush the mobs with Genin on Bodyguard and Jounin/Oni on Aggressive.

On heavy mobs, the Oni will start Circle/Rain whilst the Jounin will Wrist Arrow before closing for the Sword strokes. Genin's will stand ready until you're attacked, absorb the alpha and then punch out Disorients.

On normal mobs, you may want to use Zaprobo's keybinds to send them to a specific space on agressive. One key press and a mouse click will send them up close and personal.

In PvP however, you'll actually want the Ninja's performing a mixture of Range/Close to keep the Bodyguard up and Different attacks coming in. MZ already has spoken about a Smokebombed Oni's Lavabreath; and Jounin only tend to throw Caltrops from a distance.

Ninja's are a lot more challenging to play with rather than Stomping Zombies or Blasting Robots/Mercs/Thugs; but they're also challenging to fight against.

Your main worries are going to be Ranged AoE, which makes then drop bodyguard; TP Foe, for the obvious reason; and travelling (Try getting onto Agincourt without getting cut to ribbons).

Soloutions to this are : Have Follow Me on button or Macro.
Take out anyone you see in the TP anim or drop some oranges,
Move fast and stealthy.


 

Posted

Oooooh Ninjas/Poison, best MM there is!

Don't know if it'll be any help, but here's my build:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Aurrius Ninjii
Level: 50
Archetype: Mastermind
Primary: Ninjas
Secondary: Poison
---------------------------------------------
01) --> Call Genin ==>Dmg(1) Dmg(3) Dmg(3) Acc(5) Acc(5) Acc(7)
01) --> Alkaloid ==>Heal(1) Heal(7) Heal(19) EndRdx(19) EndRdx(42) Rechg(42)
02) --> Envenom ==>DefDeBuf(2) DefDeBuf(9) DefDeBuf(11) Acc(23) Acc(25) EndRdx(36)
04) --> Weaken ==>TH_DeBuf(4) TH_DeBuf(9) TH_DeBuf(11) Acc(23) Acc(25) EndRdx(34)
06) --> Train Ninjas ==>EndRdx(6)
08) --> Swift ==>Run(8)
10) --> Hover ==>EndRdx(10)
12) --> Call Jounin ==>Dmg(12) Dmg(13) Dmg(13) Acc(15) Acc(15) Acc(17)
14) --> Fly ==>Fly(14) Fly(17) Fly(31)
16) --> Health ==>Heal(16)
18) --> Smoke Flash ==>Acc(18)
20) --> Stamina ==>EndMod(20) EndMod(21) EndMod(21)
22) --> Assault ==>EndRdx(22) EndRdx(48)
24) --> Tactics ==>EndRdx(24) EndRdx(31) TH_Buf(33) TH_Buf(34) TH_Buf(39)
26) --> Oni ==>Dmg(26) Dmg(27) Dmg(27) Acc(29) Acc(29) Acc(31)
28) --> Elixir of Life ==>Rechg(28) Rechg(43)
30) --> Neurotoxic Breath ==>Slow(30) Slow(33) Slow(36) Acc(36) Acc(37) EndRdx(37)
32) --> Kuji In Zen ==>EndRdx(32) EndRdx(33) Rechg(34) Rechg(46)
35) --> Vengeance ==>DefBuf(35) DefBuf(37) DefBuf(39) TH_Buf(39) TH_Buf(40) TH_Buf(40)
38) --> Noxious Gas ==>EndRdx(38) EndRdx(40) EndRdx(42) Rechg(45)
41) --> Dark Embrace ==>DmgRes(41) DmgRes(43) DmgRes(43)
44) --> Soul Tentacles ==>Immob(44) Immob(45) Immob(45) Acc(46) Acc(46)
47) --> Soul Storm ==>Hold(47) Hold(48) Acc(48) Acc(50) Acc(50) Rechg(50)
49) --> Antidote ==>DmgRes(49)
---------------------------------------------
01) --> Sprint ==>Run(1)
01) --> Brawl ==>Empty(1)
01) --> Supremacy ==>Empty(1)
02) --> Rest ==>Rechg(2)
01) --> Power Slide ==>Empty(1)
---------------------------------------------


 

Posted

Ow Aurrius.

Slot some Disorient/Slow/Immob into your Ninjas. Endrec to fly. Drop some THB from Assault(really minimal adds); possibly drop Vengenace (Doesn't work on dead henchies)


 

Posted

ok got my build right here and managed to fit stamina in i don not have smoke bomb tho its a nice power gives ure henchies a nice assasin strike but it swallows end >.> and i heard poison trap is not a viable option so i left that out and took hover nice for the tp combo and i want my wings to flap around 2
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Necromina
Level: 50
Archetype: Mastermind
Primary: Ninjas
Secondary: Poison
---------------------------------------------
01) --> Call Genin==> Acc(1) Acc(3) Dmg(3) Dmg(5) Dmg(5) DisDur(7)
01) --> Alkaloid==> Heal(1) Heal(7) Heal(9) EndRdx(9) EndRdx(11) Rechg(11)
02) --> Envenom==> Acc(2) Acc(17) EndRdx(21) DefDeBuf(21) DefDeBuf(23) DefDeBuf(23)
04) --> Weaken==> Acc(4) Acc(19) EndRdx(19) TH_DeBuf(25) TH_DeBuf(25) TH_DeBuf(27)
06) --> Train Ninjas==> EndRdx(6)
08) --> Teleport Foe==> Acc(8) Acc(33) Range(33)
10) --> Swift==> Run(10)
12) --> Call Jounin==> Acc(12) Acc(13) Dmg(13) Dmg(15) Dmg(15) Slow(17)
14) --> Teleport==> EndRdx(14)
16) --> Elixir of Life==> Rechg(16) Rechg(50)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(31) EndMod(33)
22) --> Team Teleport==> EndRdx(22) Range(34) EndRdx(34) EndRdx(46)
24) --> Assault==> EndRdx(24)
26) --> Oni==> Acc(26) Acc(27) Dmg(29) Dmg(29) Hold(31) Immob(31)
28) --> Paralytic Poison==> Hold(28) Hold(40) Rechg(42) EndRdx(42) Acc(42) Acc(43)
30) --> Tactics==> EndRdx(30) EndRdx(34) TH_Buf(36) TH_Buf(36) TH_Buf(36)
32) --> Kuji In Zen==> EndRdx(32)
35) --> Neurotoxic Breath==> Acc(35) Acc(37) Slow(37) Slow(37) Range(39) Rechg(39)
38) --> Noxious Gas==> Rechg(38) Rechg(39) Rechg(40) EndRdx(40)
41) --> Dark Embrace==> DmgRes(41) EndRdx(43) DmgRes(43)
44) --> Soul Tentacles==> Acc(44) Acc(45) Immob(45) Immob(45) Immob(46) Rechg(46)
47) --> Soul Storm==> Acc(47) Acc(48) Hold(48) Rechg(48) Hold(50) Rechg(50)
49) --> Hover==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

Possibly to many THB's in Tactics, and your Patron might give you some better powers; but a good solid, and fun, build


 

Posted

My build is for teaming so all those Leadership powers and Vengeance are great.


 

Posted

Have they fixed Team Teleport then?
The last time I tried that one on my MM it was bordering on useless...


 

Posted

[ QUOTE ]
Have they fixed Team Teleport then?
The last time I tried that one on my MM it was bordering on useless...

[/ QUOTE ]

Last time I tried it on test it looked wacky but was working. I think its been fixed a long time ago.