I've been playing with a tanker for the most part, and it wasn't so long ago when I joined into my SG's activities and built a brute. Finding it a meld of scrapper and tanker rather than one or the other has been quite interesting. :3
However, what sounds good in theory (attacks first, followed by defence), makes my brute very fragile in her opening levels. Even at level 15, which she is currently, she's finding it a struggle to survive. So, I thought about using a free respec to make a new build.
Note: The build is almost always PvE, and extremely rarely PvP (like if I had to go get Shivan shards, beating down a hero who's trying to kill me would be last on my list of things-to-do)
Originally, she would have had Stun, and took some of the powers later, but since we do get all those nice temp powers, I figured on delaying Flight until level 24.
So, any comments on new build? As for patron pool powers, I figured I might as well take them to see what they're like and for concept.
seems ok on the Invuln side, although you might want a dam res in unstoppbale, once you have that you're above the cap for all damage except Psi, combined with your other toggles.
I've been playing with a tanker for the most part, and it wasn't so long ago when I joined into my SG's activities and built a brute. Finding it a meld of scrapper and tanker rather than one or the other has been quite interesting. :3
However, what sounds good in theory (attacks first, followed by defence), makes my brute very fragile in her opening levels. Even at level 15, which she is currently, she's finding it a struggle to survive. So, I thought about using a free respec to make a new build.
Note: The build is almost always PvE, and extremely rarely PvP (like if I had to go get Shivan shards, beating down a hero who's trying to kill me would be last on my list of things-to-do)
Name: Karala
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Invulnerability
---------------------------------------------
01) --> Energy Punch==> Acc(1) EndRdx(5) Dmg(11) Dmg(19) Dmg(36)
01) --> Resist Physical Damage==> DmgRes(1) DmgRes(50)
02) --> Bone Smasher==> Acc(2) EndRdx(3) Dmg(3) Dmg(13) Dmg(36)
04) --> Dull Pain==> Rechg(4) Heal(5) Rechg(13) Rechg(17) Heal(19) Heal(27)
06) --> Temp Invulnerability==> EndRdx(6) DmgRes(7) DmgRes(7) DmgRes(31)
08) --> Build Up==> Rechg(8) Rechg(9) Rechg(9)
10) --> Air Superiority==> Acc(10) EndRdx(11)
12) --> Swift==> Run(12)
14) --> Whirling Hands==> Acc(14) Dmg(15) Dmg(15) Dmg(40) EndRdx(43)
16) --> Unyielding==> EndRdx(16) DmgRes(17) DmgRes(34) DmgRes(39)
18) --> Health==> Heal(18) Heal(40)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Total Focus==> Acc(22) EndRdx(23) Dmg(23) Dmg(27) Dmg(37) Rechg(50)
24) --> Fly==> Fly(24) Fly(25) Fly(25)
26) --> Aid Other==> Heal(26)
28) --> Invincibility==> EndRdx(28) DefBuf(29) DefBuf(29) DefBuf(36)
30) --> Aid Self==> Rechg(30) Heal(31) Heal(31) Heal(34) EndRdx(37) IntRdx(37)
32) --> Energy Transfer==> Acc(32) Dmg(33) Dmg(33) Dmg(33) EndRdx(34) Rechg(40)
35) --> Tough Hide==> DefBuf(35) DefBuf(46) DefBuf(46)
38) --> Unstoppable==> Rechg(38) Rechg(39) Rechg(39)
41) --> Electrifying Fences==> Acc(41) Acc(42) Rechg(42) Immob(42) Immob(43) Rechg(43)
44) --> Mu Lightning==> Acc(44) Dmg(45) Dmg(45) Dmg(45) EndRdx(46)
47) --> Summon Striker==> Acc(47) Rechg(48) Dmg(48) Dmg(48) Dmg(50)
49) --> Taunt==> Taunt(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> EndRdx(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
Originally, she would have had Stun, and took some of the powers later, but since we do get all those nice temp powers, I figured on delaying Flight until level 24.
So, any comments on new build? As for patron pool powers, I figured I might as well take them to see what they're like and for concept.
Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
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