Elec Armor Nefred?
You know i did notice something the other day playing my elec brute after a bit of a break from her. Got a crey mission...great i thought, lots of nrg damage. Got hit with thunder strike from a red crey tank boss and it near halved my health. Now i'm pretty sure that i've shrugged off alot more damage than that in the past. Whole herds of nrg using mobs never used to tickle so much. Might just be remembering incorrectly though, but it did make me blink.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
yeah thats how i noticed it, power tank battering me in a mayhem mission, thank the gods im slotted for sap so he didnt hit me too often :-\
With 3 resists in all 3 basic shields (1 resist in grounded), 1 resist in power surge, hero planner gives 100% resist to most with energy being 257% resist. Cap is 90%, I cant see this bothering anybody who has power surge. Although if they did nerf us a little then they should put our disorient resist higher since Im pretty sure its not in line with /inv disorient resist.
Just rolled a fire/fire on defiant (day before the patch), I have my freespec; and improved healing flames. Not too sure if the blaster dot tick effected brute's firey melee though.
Anyone noticed they are taking more damge from energy sources since the issue hit? im wondering if our energy resist has been slapped with the mighty nerf bat.