Kat/inv build


Alvan

 

Posted

[ QUOTE ]
06 : Dull Pain recred(06) hel(7) hel(7) hel(17)

[/ QUOTE ]

I would 3 rechg 3 heal this for more hp and heals over time
taking the 4th and 5th slot you have in stamina. The 4th 5th and 6th really do next to nothing for you.

[ QUOTE ]
08 : Divine Avalanche acc(08) defbuf(9) defbuf(9) defbuf(15)

[/ QUOTE ]

To meet duration with rechg under non hastened conditions id take the 6th slot from stamina and rechg this. Id also want one more acc in it. You can take the 2nd and 3rd def slot from combat jump which shouldnt be doing as much for you as this power will.

[ QUOTE ]
22 : The Lotus Drops recred(22) acc(23) endred(23) defdbf(25) defdbf(25) defdbf(27)

[/ QUOTE ]

Id put damage in this, your def debuffing for other people whose accuracy like yours acc + foc acc + inv is good enough anyway. When hitting 10 with it, its better to hit them twice in 1 go.

[ QUOTE ]
24 : Boxing acc(24)

[/ QUOTE ]

Id of taken kick, on a scrapper its not bad and under -rechgd conditions you may need to use it and you dont have to put your weapon away.

[ QUOTE ]
26 : Tough endred(26) damres(27) damres(31) damres(31)

[/ QUOTE ]

Am extra end red on this, I'd take a tohit from invincible and put it here foc acc + acc + base tohit of invincible should be more than enough. Id also add another one to temp invuln from invincible.

[ QUOTE ]
35 : Tough Hide defbuf(35) defbuf(36) defbuf(36)

[/ QUOTE ]

3rd debuff is squeezing out all the def you can get with its decimal point extra, in terms of damage sustainability a 3rd on health iirc would be better. Often i find keeping my second life bar the endurance bar nice i have more survivability. If i cant keep toggles on or keep attacking its a downhill slope. I would rather an end slot on unyielding or any attack without one than a 3rd def on tough hide.

[ QUOTE ]
38 : Unstoppable damres(38) damres(40) damres(43)

[/ QUOTE ]

You can only have so much resistance i think 2 res slots is enough.

[ QUOTE ]
41 : Conserve Power recred(41) recred(50)

[/ QUOTE ]

and then another recharge slot can be afforded but is optional.

[ QUOTE ]
47 : Resist Elements damres(47) damres(48) damres(48)
49 : Resist Energies damres(49) damres(50) damres(50)

[/ QUOTE ]

Weave stacked with invincible, tough hide and parry would do more for you. If you take fight pool you may as well go the whole way unless your completely resistance based. Id slot 2 end 3 res in tough and 2 end 3 def in weave minimum. Its better to not get hit than to get hit and to miss out on secondary effects.

Apologies for all the quotes it does save on me typing power names and i am able to look at what I am replying to. Depending on when you read this it'll save you time from having to look at your own build. I would state figures but you can read them of herobuilder or websites.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Id of taken kick, on a scrapper its not bad and under -rechgd conditions you may need to use it and you dont have to put your weapon away.

[/ QUOTE ]

You shouldn't really be using the prerequisate attack much anyway, but are you sure about the redraw?
When my Katana/Regen had Tough (back in i6), using Kick definately required a weapon redraw afterwards.

[ QUOTE ]
[ QUOTE ]
47 : Resist Elements damres(47) damres(48) damres(48)
49 : Resist Energies damres(49) damres(50) damres(50)

[/ QUOTE ]

Weave stacked with invincible, tough hide and parry would do more for you. If you take fight pool you may as well go the whole way unless your completely resistance based. Id slot 2 end 3 res in tough and 2 end 3 def in weave minimum. Its better to not get hit than to get hit and to miss out on secondary effects.


[/ QUOTE ]

I'd agree that weave would do more for you, but to be honest I don't think you'll see much benefit from it since you have Divine Avalanche. Shannon's right in that those two passives are virtually useless.

Personally I'd get Aid Self in there for late-game AV/GMs, or perhaps Hasten and Build Up.


 

Posted

I am pretty sure there is no redraw now, Divine avalanche you can double stack but its just melee and lethal aint it. With weave he could even squeeze more damage out of DA and put together more offensive chains. Aid self is potentially a better idea especially if its a Samurai in samurai armour whose been on the board of the Star Trek Enterprise and stole a tricorder.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Weave isnt worth it.


 

Posted

I find myself agreeing with Sheep a lot on this thread (I must be coming down with something nasty ).

Get Divine Avalanch as early as you can and slot it as early as you can. By level 50, you'll be able to give yourself 23% defense to any melee or lethal attack with every hit, and you can stack that. (With Hasten, I even get periods where I have three stacked DA +DEF bonuses.) The damage sucks, but if you're aiming for a scranker build you'll presumably have other heavy damage dealers available.

You can actually get up to two attacks between DA hits and still keep it doubled up. I have mine set up so that I can do GD -> DA -> SD -> SotW -> DA, and that keeps the bonus stacked.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
Weave isnt worth it.

[/ QUOTE ]

I believe it is worth it. Worth more than the passives in PVE. DA is melee and lethal only, excluding so many other areas that can combine with other secondary effects. Its better to not get hit at all.

In PVP res is good as the world and his mum will hit you. Aid self is workable anywhere.

Maelwys is right that Aid Self is potentially better in terms of damage sustainability than weave but weave is better than the passives. Weave instead of Rel and Ren frees up a power choice to a person who was taking tough anyway. The more you try to stack DA the less offense you have from not using more damaging attacks (as seen in the above attack chain^^).

I recommend getting Dr Rocks AT comparison.

The OP stated he is looking to be a PVE tanking build, weave improves his chances at this, he didnt have build up. Weave in being able to replace both Ren and Rel can free up a power slot for build up.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well, so I've been looking at the posts here and I can tell something from my POW as a katana/invul.
Tough and weave really arent worth the end cost if I'm running CJ, 3x invuln toggles and FA. I'd be running out of end in no time with tough and weave running there too, besides 5% def or the 15% S/L res wont be needed that much anyway, I wont be the MT!
S/L damage is the most usual damage you will meet, and lethal is the more commomn of those 2, knowing that, I'll have 50% res to lethal and PvE cap def to it aswell. And I'm spending most of my time in melee where DA really shines.
This is my current build, if you have to ask something about the slots or powers feel free to do so (bear in mind, this is also a concept build)
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Dead Sorrow
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Invulnerability
---------------------------------------------
01) --> Sting of the Wasp==> Dmg(1)Dmg(29)Dmg(29)Acc(33)Rechg(34)EndRdx(34)
01) --> Resist Physical Damage==> DmgRes(1)
02) --> Temp Invulnerability==> EndRdx(2)DmgRes(3)EndRdx(3)DmgRes(5)DmgRes(5)
04) --> Dull Pain==> Rechg(4)Rechg(9)Rechg(9)Heal(11)Heal(11)Heal(23)
06) --> Build Up==> Rechg(6)Rechg(7)Rechg(7)
08) --> Combat Jumping==> DefBuf(8)
10) --> Divine Avalanche==> DefBuf(10)DefBuf(13)DefBuf(13)Acc(15)Acc(15)Rechg(21)
12) --> Swift==> Run(12)
14) --> Super Jump==> Jump(14)Jump(43)Jump(48)
16) --> Unyielding==> EndRdx(16)DmgRes(17)EndRdx(17)DmgRes(19)DmgRes(19)
18) --> The Lotus Drops==> Dmg(18)Dmg(25)Dmg(34)EndRdx(37)EndRdx(37)Acc(37)
20) --> Health==> Heal(20)Heal(21)Heal(23)
22) --> Stamina==> EndMod(22)EndMod(25)EndMod(27)
24) --> Hasten==> Rechg(24)Rechg(27)Rechg(31)
26) --> Soaring Dragon==> Dmg(26)Dmg(31)Dmg(31)Acc(33)Rechg(33)EndRdx(36)
28) --> Invincibility==> DefBuf(28)DefBuf(39)DefBuf(40)EndRdx(40)EndRdx(40)Taunt(50)
30) --> Calling the Wolf==> Range(30)
32) --> Golden Dragonfly==> Rechg(32)Acc(45)EndRdx(45)Dmg(45)Dmg(46)Dmg(46)
35) --> Tough Hide==> DefBuf(35)DefBuf(36)DefBuf(36)
38) --> Unstoppable==> Rechg(38)Rechg(39)Rechg(39)DmgRes(48)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(42)TH_Buf(42)EndRdx(42)TH_Buf(43)TH_Buf(43)
44) --> Conserve Power==> Rechg(44)Rechg(46)Rechg(48)
47) --> Resist Energies==> DmgRes(47)DmgRes(50)
49) --> Resist Elements==> DmgRes(49)DmgRes(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
---------------------------------------------


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

[ QUOTE ]
The Lotus Drops==> Dmg(18) Dmg(25) Dmg(34) EndRdx(37) EndRdx(37) Acc(37)

[/ QUOTE ]

Fighting within a group, this, golden dragonfly and flashing steel provide most damage per endurance you can get. Flashing Steel for example may not do much hitting one but if you times that by the amount you hit you deal alot of damage. Lotus Drops is even better and with skill Golden Dragonfly is better still. Putting 2 endurance slots in an AoE potentially lowers your DPS and DPE against a group. If you used a rechg you can use Lotus Drops again sooner and get the great damage per endurance more often. 2 endurance slots makes it into a worthy single target attack should you fight an AV or PVP as the damage you'd deal per endurance is more inline with the single target attacks. Of course though due to how you get to play a Katana the recharge may never be viable.

@Nightmarer. I realised it can look like i am getting Nightmarer confused with Avenger and have already posted an idea build to avenger long ago keeping aid self in cos he had it anyway and not suggesting weave due to no tough pool :P

Weave can say help you in the getting in stage (which is the most dangerous part) when you scrank and then you can turn it off. Running alot of toggles counts against end recovery but when it comes to toggles you don't have to keep them on. Keeping them on at times would be like a stonetank running brimstone armour facing children of anger which would be silly.

I used to look at the overall endurance of a build but now I look at how much damage per endurance i can try to get out of one and save on endurance that way but it all falls down if I use a heavy finisher on an enemy that only needed a light attack. One can min/max and then play counter-productively. Not all players that have stamina need it in PVE but with the teams they play in, it is decided on for them.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Now having my 3rd annĂ­versary respec I've been toying with the herobuilder and ended up with this and have a few questions about it

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: DS aidself
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Invulnerability
---------------------------------------------
01) --> Sting of the Wasp==> Acc(1) Dmg(43) Dmg(43) Dmg(46) Rechg(48) EndRdx(50)
01) --> Resist Physical Damage==> DmgRes(1)
02) --> Temp Invulnerability==> DmgRes(2) DmgRes(3) DmgRes(3) EndRdx(43) EndRdx(50)
04) --> Flashing Steel==> Dmg(4) Dmg(5) Dmg(5) Acc(19) Rechg(40) EndRdx(42)
06) --> Dull Pain==> Heal(6) Heal(7) Heal(7) Rechg(13) Rechg(15) Rechg(15)
08) --> Divine Avalanche==> Acc(8) Acc(9) Rechg(9) DefBuf(11) DefBuf(11) DefBuf(13)
10) --> Combat Jumping==> DefBuf(10)
12) --> Swift==> Run(12)
14) --> Super Jump==> Jump(14)
16) --> Unyielding==> DmgRes(16) DmgRes(17) DmgRes(17) EndRdx(19) EndRdx(50)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> The Lotus Drops==> Dmg(22) Dmg(23) Dmg(23) Acc(37) EndRdx(40) EndRdx(40)
24) --> Build Up==> Rechg(24) Rechg(25) Rechg(25)
26) --> Soaring Dragon==> Dmg(26) Dmg(27) Dmg(27) Acc(31) Rechg(31) EndRdx(34)
28) --> Invincibility==> DefBuf(28) DefBuf(29) CytosExp(29) EndRdx(31)
30) --> Stimulant==> EndRdx(30)
32) --> Golden Dragonfly==> Dmg(32) Dmg(33) Dmg(33) Acc(33) Rechg(34) EndRdx(34)
35) --> Aid Self==> Heal(35) Heal(36) Heal(36) IntRdx(36) IntRdx(37) Rechg(37)
38) --> Unstoppable==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Focused Accuracy==> EndRdx(44) EndRdx(45) EndRdx(45) TH_Buf(45) TH_Buf(46) TH_Buf(46)
47) --> Hasten==> Rechg(47) Rechg(48) Rechg(48)
49) --> Tough Hide==> DefBuf(49)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Critical Hit==> Empty(1)
---------------------------------------------


1. REL n REN vs aid self, I guess this is clear win for aid self but not quite sure.
2. Is this build pvp viable? I'm going to replace a dmg from each attack with a dmg/acc HO when I get em from STF


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Ok, the thread has been re-issued and now my kat-inv scrapper has reached lvl 50 and endured a couple respecs, so my advice now is quite different from last time.

1.- Personally I managed well without Medicine pool, Dull Pain did the trick and when things turned ugly, unstoppable sorted it out.
2.- I took all the passives and I found it was a decent improvement, not saying they can make the difference between faceplanting or not but surely spaced my use on dull pain and absolutely on Unstoppable.
3.- I respecced Build Up and Hasten since I found I didn't need them at all for PvE.
4.- I found Fighting Pool very useful, although boxing was wasted, the best feature of Inv is its dmg resistance, so Tough is the best way to maximize your strength, and weave made the difference quite often by adding extra defence.
5.- I would slot Invincibility 2defbuff - 1 Cyto - 2 ToHItBuff and if you take Fighting Pool you won't need unstoppable that much so I guess a couple dmgres slots will be enough.
6.- Although it is quite End consuming, I wouldn't take Conserve Power since with the right set bonuses seems quite easy to boost your recovery.

All this is from the PvE side, and I would definitely take Tough and Weave plus the 2 passives and skip Conserve Power, Stimulant, Aid Self, Build Up and Hasten.

For pure PvP I guess Build Up will be better than Lotus Drops.


 

Posted

1. The reason I planned to take medicine is pvp, I'm going to start pvp on this toon (or try to) when I get a dmg/acc HO in each of my attacks.
2. I swapped 2 of the passives for medicine
3. Both are needed for pvp, and I find them useful in pve
4. Not going to get this, will eat way too much end when I have 3 inv toggles, tough n FA on.
5. The THbuff in invincibility is quite small, nothing worth to slot imo. About 1% per enemy in melee range, which caps at 12% without slots.
6. I'll still get conserve, it's one of the powers I find very useful (can run it with haste to try and neutralize the +end/sec caused by the +recharge and bighitters up more often)


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein