My invul/axe tanker


Bionic_Brawler

 

Posted

This is the build for my main hero. He's currently lvl 39. Can anyone have a look through my build and post any suggestions? Thanks in advance.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Bionic Brawler
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Battle Axe
---------------------------------------------
01) --> Resist Physical Damage==> DmgRes(1) DmgRes(3) DmgRes(17)
01) --> Gash==> Dmg(1)
02) --> Temp Invulnerability==> DmgRes(2) DmgRes(3) DmgRes(7) EndRdx(7) EndRdx(42)
04) --> Dull Pain==> Heal(4) Rechg(5) Heal(5) Heal(13) Rechg(13) Rechg(15)
06) --> Taunt==> Taunt(6) Empty(43)
08) --> Unyielding==> DmgRes(8) DmgRes(9) DmgRes(9) EndRdx(34) EndRdx(46) EndRdx(50)
10) --> Beheader==> Dmg(10) Dmg(11) Dmg(11) Acc(15) Rechg(17) EndRdx(27)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)
18) --> Invincibility==> TH_Buf(18) TH_Buf(19) EndRdx(19) DefBuf(37) DefBuf(43) DefBuf(43)
20) --> Health==> Heal(20) Heal(21) Heal(21)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Swoop==> Dmg(24) Dmg(25) Dmg(25) Acc(29) Rechg(31) EndRdx(31)
26) --> Tough Hide==> DefBuf(26) DefBuf(27) DefBuf(40)
28) --> Whirling Axe==> Dmg(28) KB_Dist(29)
30) --> Resist Energies==> DmgRes(30) DmgRes(31)
32) --> Unstoppable==> Rechg(32) Rechg(33) Rechg(33) DmgRes(33) DmgRes(34) DmgRes(34)
35) --> Cleave==> Dmg(35) Dmg(36) Dmg(36) Acc(36) EndRdx(37) Rechg(37)
38) --> Pendulum==> Dmg(38) Dmg(39) Dmg(39) Acc(39) EndRdx(40) Rechg(40)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Focused Accuracy==> Rechg(44) Rechg(45) EndRdx(45) Rechg(45) EndRdx(46) TH_Buf(46)
47) --> Laser Beam Eyes==> Dmg(47) Dmg(48) Dmg(48) Acc(48) Rechg(50) DefDeBuf(50)
49) --> Resist Elements==> DmgRes(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

This is what id slot, its not so much a build order cos i changed stuff around to adapt to your power choices a bit. Try it on test server anyway. This has greater taunt control which is good.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: invaxe
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Battle Axe
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes(1) DmgRes(3) DmgRes(3) EndRdx(37) EndRdx(50)
01) --> Gash==> Acc(1) EndRdx(11)
02) --> Dull Pain==> Rechg(2) Rechg(5) Rechg(5) Heal(7) Heal(7) Heal(15)
04) --> Beheader==> Acc(4) EndRdx(15) Dmg(17) Dmg(17) Dmg(21)
06) --> Resist Physical Damage==> DmgRes(6) DmgRes(13) DmgRes(13)
08) --> Unyielding==> DmgRes(8) DmgRes(9) DmgRes(9) EndRdx(40) EndRdx(45)
10) --> Taunt==> Rechg(10) Rechg(15) Taunt(34) Taunt(34)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> EndRdx(14)
16) --> Swift==> Run(16)
18) --> Invincibility==> DefBuf(18) DefBuf(19) DefBuf(19) Taunt(21) Taunt(48)
20) --> Health==> Heal(20) Heal(23) Heal(23)
22) --> Stamina==> EndMod(22) EndMod(40) EndMod(43)
24) --> Resist Energies==> DmgRes(24) DmgRes(25) DmgRes(25)
26) --> Tough Hide==> DefBuf(26) DefBuf(27) DefBuf(27)
28) --> Whirling Axe==> Acc(28) EndRdx(29) Rechg(29) Dmg(31) Dmg(33) Dmg(34)
30) --> Resist Elements==> DmgRes(30) DmgRes(31) DmgRes(31)
32) --> Unstoppable==> Rechg(32) Rechg(33) Rechg(33) DmgRes(46)
35) --> Cleave==> Acc(35) EndRdx(36) Dmg(36) Dmg(36) Dmg(37) Rechg(37)
38) --> Swoop==> Acc(38) EndRdx(39) Dmg(39) Dmg(39) Dmg(40)
41) --> Pendulum==> Acc(41) EndRdx(42) Dmg(42) Dmg(42) Dmg(43) Rechg(43)
44) --> Focused Accuracy==> EndRdx(44) EndRdx(45) TH_Buf(45) TH_Buf(46) TH_Buf(46)
47) --> Conserve Power==> Rechg(47) Rechg(48) Rechg(48)
49) --> Build Up==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Personally, I'd drop the two passives and conserve power in favour of getting tough and weave in there. I'd also drop an attack (not sure which one, don't know the axe set well) for buildup early on. Doing 100% more damage on every third attack chain is probably better than having one extra attack.

Drop the tohit buffs and the end reduction from invincibility and get three taunts in there, and get taunt slotted up as much as possible with recharges and taunts.

Drop some end reduction from armour across the board, it's overkill; one end reduction per armour and one per attack (two if it's a big attack and you have space) will be enough with stamina.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

Well i've tweaked my build slightly and this is what i came up with:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Name ?
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Battle Axe
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes(1)DmgRes(3)DmgRes(7)EndRdx(11)
01) --> Gash==> Dmg(1)
02) --> Dull Pain==> Heal(2)Rechg(3)Heal(5)Rechg(13)Heal(25)Rechg(25)
04) --> Beheader==> Dmg(4)Dmg(5)Acc(7)Dmg(13)EndRdx(43)Rechg(43)
06) --> Combat Jumping==> DefBuf(6)
08) --> Unyielding==> Acc(8)DmgRes(9)DmgRes(9)EndRdx(15)
10) --> Taunt==> Acc(10)Taunt(11)
12) --> Hurdle==> Jump(12)
14) --> Super Jump==> Jump(14)Jump(15)
16) --> Health==> Heal(16)Heal(17)Heal(17)
18) --> Invincibility==> Taunt(18)TH_Buf(19)DefBuf(19)DefBuf(46)
20) --> Swoop==> Dmg(20)Dmg(21)Dmg(21)Acc(37)EndRdx(39)Rechg(42)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Boxing==> Dmg(24)
26) --> Tough Hide==> DefBuf(26)DefBuf(27)DefBuf(27)
28) --> Tough==> DmgRes(28)EndRdx(29)DmgRes(29)EndRdx(36)DmgRes(46)
30) --> Weave==> DefBuf(30)EndRdx(31)EndRdx(31)DefBuf(31)DefBuf(34)EndRdx(46)
32) --> Unstoppable==> DmgRes(32)DmgRes(33)DmgRes(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Cleave==> Dmg(35)Dmg(36)Dmg(36)Acc(37)EndRdx(37)Rechg(43)
38) --> Pendulum==> Dmg(38)Dmg(39)Dmg(39)Acc(40)EndRdx(40)Rechg(40)
41) --> Conserve Power==> Rechg(41)Rechg(42)Rechg(42)DefDeBuf(50)
44) --> Focused Accuracy==> TH_Buf(44)Rechg(45)Rechg(45)Rechg(45)
47) --> Laser Beam Eyes==> Dmg(47)Dmg(48)Dmg(48)Acc(48)
49) --> Build Up==> Rechg(49)Rechg(50)Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Build up is pretty late in my build but i really wanted to get conserve power and focus accuracy in there ASAP. I would swap laser eyes and build up around but i can't figure out how to do it without re-doing the whole build.


 

Posted

Well i've tweaked my build slightly and this is what i came up with:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Name ?
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Battle Axe
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes(1)DmgRes(3)DmgRes(7)EndRdx(11)
01) --> Gash==> Dmg(1)
02) --> Dull Pain==> Heal(2)Rechg(3)Heal(5)Rechg(13)Heal(25)Rechg(25)
04) --> Beheader==> Dmg(4)Dmg(5)Acc(7)Dmg(13)EndRdx(43)Rechg(43)
06) --> Combat Jumping==> DefBuf(6)
08) --> Unyielding==> Acc(8)DmgRes(9)DmgRes(9)EndRdx(15)
10) --> Taunt==> Acc(10)Taunt(11)
12) --> Hurdle==> Jump(12)
14) --> Super Jump==> Jump(14)Jump(15)
16) --> Health==> Heal(16)Heal(17)Heal(17)
18) --> Invincibility==> Taunt(18)TH_Buf(19)DefBuf(19)DefBuf(46)
20) --> Swoop==> Dmg(20)Dmg(21)Dmg(21)Acc(37)EndRdx(39)Rechg(42)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Boxing==> Dmg(24)
26) --> Tough Hide==> DefBuf(26)DefBuf(27)DefBuf(27)
28) --> Tough==> DmgRes(28)EndRdx(29)DmgRes(29)EndRdx(36)DmgRes(46)
30) --> Weave==> DefBuf(30)EndRdx(31)EndRdx(31)DefBuf(31)DefBuf(34)EndRdx(46)
32) --> Unstoppable==> DmgRes(32)DmgRes(33)DmgRes(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Cleave==> Dmg(35)Dmg(36)Dmg(36)Acc(37)EndRdx(37)Rechg(43)
38) --> Pendulum==> Dmg(38)Dmg(39)Dmg(39)Acc(40)EndRdx(40)Rechg(40)
41) --> Conserve Power==> Rechg(41)Rechg(42)Rechg(42)DefDeBuf(50)
44) --> Focused Accuracy==> TH_Buf(44)Rechg(45)Rechg(45)Rechg(45)
47) --> Laser Beam Eyes==> Dmg(47)Dmg(48)Dmg(48)Acc(48)
49) --> Build Up==> Rechg(49)Rechg(50)Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Build up is pretty late in my build but i really wanted to get conserve power and focus accuracy in there ASAP. I would swap laser eyes and build up around but i can't figure out how to do it without re-doing the whole build.
Also is focus accuracy a toggle power? If so then 2 endrdx and 2 tohit buffs instead of what's there.


 

Posted

Sorry about the double post


 

Posted

[ QUOTE ]
08) --> Unyielding==> Acc(8) DmgRes(9) DmgRes(9) EndRdx(15)

[/ QUOTE ]

acc is meant to be a dam res with so much overall end usage on the build the end slot here would be better off on temp invuln

[ QUOTE ]
10) --> Taunt==> Acc(10) Taunt(11)

[/ QUOTE ]

take the 1 too many dam res slots from unstoppable and 1 from conserve energy and move them to taunt

[ QUOTE ]
14) --> Super Jump==> Jump(14) Jump(15)

[/ QUOTE ]

how high do you need to jump?

[ QUOTE ]
18) --> Invincibility==> Taunt(18) TH_Buf(19) DefBuf(19) DefBuf(46)

[/ QUOTE ]

at least 3 def buffs what ever ya do, id gain a slot from sj

[ QUOTE ]
32) --> Unstoppable==> DmgRes(32) DmgRes(33) DmgRes(33) Rechg(33) Rechg(34) Rechg(34)

[/ QUOTE ]

3rd dam res wont do anything, 2nd dam res will just about if you have no passives i think.

[ QUOTE ]
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)DefDeBuf(50)

[/ QUOTE ]

end slot and not def debuff perhaps? id remove the 4th slot and add it to taunt for AVs

[ QUOTE ]
44) --> Focused Accuracy==> TH_Buf(44) Rechg(45) Rechg(45) Rechg(45)

[/ QUOTE ]

This is the highest end toggle you have 2-3 end slots wouldnt go a miss and rechgs dont help really.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

About the focus accuracy...... wasn't sure if it was a toggle or not.... time to work on anotehr build then


 

Posted

This should hopefully be the final build:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Battle Axe
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(5)EndRdx(21)
01) --> Gash==> Dmg(1)
02) --> Dull Pain==> Heal(2)Heal(5)Heal(7)Rechg(7)Rechg(9)Rechg(9)
04) --> Beheader==> Dmg(4)Dmg(11)Dmg(11)Acc(13)EndRdx(13)KB_Dist(15)
06) --> Combat Jumping==> DefBuf(6)
08) --> Unyielding==> DmgRes(8)DmgRes(15)DmgRes(17)EndRdx(45)
10) --> Taunt==> Acc(10)Taunt(17)Taunt(19)Rechg(19)Rechg(48)Taunt(50)
12) --> Hurdle==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16)Heal(21)Heal(23)
18) --> Invincibility==> DefBuf(18)DefBuf(23)DefBuf(25)Taunt(25)TH_Buf(48)
20) --> Swoop==> Dmg(20)Dmg(27)Dmg(27)Acc(29)EndRdx(29)Rechg(31)
22) --> Stamina==> EndMod(22)EndMod(31)EndMod(36)
24) --> Boxing==> Acc(24)
26) --> Tough Hide==> DefBuf(26)DefBuf(31)DefBuf(33)
28) --> Tough==> DmgRes(28)DmgRes(33)DmgRes(33)EndRdx(36)EndRdx(43)
30) --> Weave==> DefBuf(30)DefBuf(34)DefBuf(34)EndRdx(34)EndRdx(43)EndRdx(46)
32) --> Unstoppable==> Rechg(32)Rechg(36)Rechg(37)DmgRes(37)DmgRes(37)
35) --> Cleave==> Dmg(35)Dmg(39)Dmg(39)Acc(39)EndRdx(40)Rechg(40)
38) --> Pendulum==> Dmg(38)Dmg(40)Dmg(42)Acc(42)EndRdx(42)Rechg(43)
41) --> Conserve Power==> Rechg(41)Rechg(46)
44) --> Focused Accuracy==> EndRdx(44)EndRdx(45)EndRdx(45)TH_Buf(46)
47) --> Build Up==> Rechg(47)Rechg(48)
49) --> Laser Beam Eyes==> Acc(49)Dmg(50)Dmg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


 

Posted

I looked and thought ouch on the endurance so i thought with "most" of the power choices what would i do?". Please bear in mind it would be a cold day in hell lol before i would pick /axe with invuln.

Kick over boxing to lose weapon drawtime
Endurance lighter build to add more attack chains to the endurance bar.
More than enough acc for pve hopefully.
Acc removed from taunt because its only need in pvp.

More likely a lvl 50 respec build:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Battle Axe
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes(1) DmgRes(9) DmgRes(9) EndRdx(46) EndRdx(46)
01) --> Gash==> Acc(1) EndRdx(33)
02) --> Dull Pain==> Rechg(2) Rechg(3) Rechg(3) Heal(5) Heal(7) Heal(7)
04) --> Beheader==> Acc(4) EndRdx(5) Dmg(13) Dmg(13) Dmg(15)
06) --> Combat Jumping==> DefBuf(6)
08) --> Unyielding==> DmgRes(8) DmgRes(11) DmgRes(11) EndRdx(15)
10) --> Taunt==> Rechg(10) Rechg(17) Taunt(17) Taunt(23)
12) --> Hurdle==> Jump(12)
14) --> Super Jump==> EndRdx(14)
16) --> Health==> Heal(16) Heal(27) Heal(27)
18) --> Invincibility==> DefBuf(18) DefBuf(19) DefBuf(19) Taunt(23)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Kick==> Acc(22) EndRdx(43)
24) --> Tough==> EndRdx(24) EndRdx(25) EndRdx(25) DmgRes(37) DmgRes(37) DmgRes(37)
26) --> Tough Hide==> DefBuf(26)
28) --> Weave==> EndRdx(28) EndRdx(29) EndRdx(29) DefBuf(34) DefBuf(34) DefBuf(34)
30) --> Whirling Axe==> Acc(30) EndRdx(31) Rechg(31) Dmg(31) Dmg(40) Dmg(42)
32) --> Unstoppable==> Rechg(32) Rechg(33) Rechg(33) DmgRes(48)
35) --> Cleave==> Acc(35) EndRdx(36) Dmg(36) Dmg(36) Dmg(40) Rechg(43)
38) --> Pendulum==> Acc(38) EndRdx(39) Dmg(39) Dmg(39) Dmg(40) Rechg(43)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Swoop==> Acc(44) EndRdx(45) Dmg(45) Dmg(45) Dmg(46) Rechg(50)
47) --> Focused Accuracy==> EndRdx(47) EndRdx(48) EndRdx(48)
49) --> Build Up==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Gauntlet==> Empty(1)
---------------------------------------------

The only time i have needed to use all them slots in unstoppable was chaining unstoppables between +hp of dullpain with haste + AB + FORT + lucks in my tray to get the chain against 2-3 AVs in RV on test server. You could go less on slots on unstoppable for any reason really, defenders and controllers in a team shouldnt be that bad imo especially if your trying to set things up so they work well.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]

[ QUOTE ]
14) --> Super Jump==> Jump(14) Jump(15)

[/ QUOTE ]

how high do you need to jump?

[/ QUOTE ]It's not a question of how high, but how fast


 

Posted

Kick and boxing both sheath your weapon - so makes no odds. (At least it did with my Claws Scrapper) At least with boxing you get the disorient component.


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