rifle/therm rad build
/Thermal is a team set, if you want to solo, I'd recommend taking something else.
The end costs are ridiculous early in the game, in case of AR however they're even more ridiculous.
AR is better in teams than solo (your secondary affects alot aswell), full auto and flamethrower are cones and really great for taking out big mobs. If you enjoy playing in teams, buffing, healing, resurrecting and doing cone combos to big groups (full auto however is lvl 32 power) I say you should stick to it.
If you prefer soloing then I say go for kinetics, dark or traps.
Oh and traps has disorient resist, which is really...really...really handy.
All my corruptors have been AR/ and I must say my AR/Thermal was fun to play after I got stamina. The heal was also very useful when I had to keep distance, unlike with Kin.
Really depends on what you prefer.
This toon was built for teaming, but teams seem non-existant at times, so rarely play Mubaashir at all... Have also found that cannot get inspires as have no contacts....and soloing mission papers at low level is not easy...takes forever
Will persist a bit more though as flamethrower power does look cool, but may delete him anyway.
Main 50 & Badger Nine Claws Claws/Regen/Body
Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus Defender Nilus Scrapper Electro Field Blaster S.PONGE Tanker
As it says in the title is this build any good?
I am currently at lvl 12 (Mubaashir). Current problems I see are as follows:
1) major end loss if attack and defend simultaneously. Plummets like a man jumping off beachy head....fast
2) need to team as soloing hard, but only play 20-30 hours a week, and generally never on the same alt.
3) are future powers worth it?
Basically should I stick or twist?
Main 50 & Badger Nine Claws Claws/Regen/Body
Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus Defender Nilus Scrapper Electro Field Blaster S.PONGE Tanker