fire/elec


BindW

 

Posted

been thinking of making a pve blaster and ..

Name:
Level: 50
Archetype: Blaster
Primary: Fire Blast
Secondary: Electricity Manipulation
---------------------------------------------
01) --> Fire Blast==> Dmg(1) Dmg(3) Dmg(3) Acc(5) Acc(5) EndRdx(7)
01) --> Electric Fence==> Empty(1)
02) --> Charged Brawl==> Dmg(2) Dmg(7) Dmg(9) Acc(9) Acc(11) EndRdx(11)
04) --> Fire Ball==> Dmg(4) Dmg(13) Dmg(13) Acc(15) Acc(15) Rechg(17)
06) --> Hurdle==> Jump(6)
08) --> Air Superiority==> Acc(8)
10) --> Havoc Punch==> Dmg(10) Dmg(17) Dmg(19) Acc(19) Acc(21) Rechg(21)
12) --> Aim==> Rechg(12) Rechg(23) Rechg(23)
14) --> Fly==> Fly(14) Fly(25) Fly(25)
16) --> Health==> Heal(16)
18) --> Blaze==> Dmg(18) Dmg(27) Dmg(27) Acc(29) Acc(29) Rechg(31)
20) --> Stamina==> EndMod(20) EndMod(31) EndMod(31)
22) --> Build Up==> Rechg(22) Rechg(33) Rechg(33)
24) --> Fire Breath==> Dmg(24) Dmg(33) Dmg(34) Acc(34) Acc(34) EndRdx(36)
26) --> Blazing Bolt==> Dmg(26) Dmg(36) Dmg(36) Acc(37) EndRdx(37) Rechg(37)
28) --> Thunder Strike==> Dmg(28) Dmg(39) Dmg(39) Acc(39) Acc(40) EndRdx(40)
30) --> Hasten==> Rechg(30) Rechg(40) Rechg(42)
32) --> Inferno==> Dmg(32) Dmg(42) Dmg(42) Rechg(43) Rechg(43) Rechg(43)
35) --> Power Sink==> Rechg(35) Rechg(45) Rechg(45) EndMod(45) EndMod(46)
38) --> Shocking Grasp==> Dmg(38) Dmg(46) Dmg(46) Acc(48) Acc(48) EndRdx(48)
41) --> Shocking Bolt==> Dmg(41) Dmg(50) Dmg(50) Acc(50)
44) --> Charged Armor==> Empty(44)
47) --> Aid Other==> Empty(47)
49) --> Aid Self==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)


 

Posted

[ QUOTE ]
been thinking of making a pve

[/ QUOTE ]
You'll only need one Accuracy enhancement in each attack unless you're doing +4/+5 missions.


 

Posted

I disagree.

As soon as you're looking at +2s on a regular basis having more than one accuracy in your single target attacks is a massive advantage.

AOEs it's less important in my experience as I would normally time them to coincide with aim or build up, however if you can fit them in, then still useful.

I have two fire blasters that I've played a fair bit (Fire/Fire and Fire/Ice)

On the fire/fire, where I have consume heavily slotted to manage my endurance problems, I slot all my attacks with two accuracy, one recharge, and three damage.

On my fire/ice where I don't have anything to help manage endurance I slot the AOEs with one accuracy, one endurance reducer, one increase attack rate, and three damage, but still slot the single targets as above, I find I need the extra accuracy.

On a fire/elec I would suggest you would need endurance reducers in the AOEs (and probably Thunder Strike) prior to power sinc becoming available so would probably be better off with just one accuracy, however after that you could remove them. You may also find you need endurance reducers in Thunder Strike, but as you have, I'd still put two accuracy in, and run it without a recharge prior to taking Power Sinc.

If you intend to just fight on heroic/tenacious then you can probably manage without the extra accuracy.

Edited to add: When I refer to single target attacks, I should say with the exception of snipe, which in my opinion needs neither accuracy nor recharge for PvE. I would tend to use it only as an opener anyway due to the long animation time, in which case recharge is not relevant, and normally, again, would only use it with aim or build up. That combined with the very high accuracy anyway, makes slotting it for accuracy unnecessary.

Also on the subject of slotting, I would recommend slotting shocking grasp for the hold it is - you have other attacks which do more damage anyway, and it is an extremely good hold. The same goes for shocking bolt.

I would also stick an extra accuracy, and possibly a recharge, in air superiority if you're going to take it. It's very useful for a fire blaster when it comes to bosses.

The set overall is not lacking in damage, but you need overeall to make the most of the control available to you in my opinion.

I personally don't rate Medicine pool for PvE at all, and I would recommend some knockback protection.

Other than that, I think that's a pretty good build (and a very nice combination for PvE in my opinion).


 

Posted

im going to team with an empath


 

Posted

[ QUOTE ]
im going to team with an empath

[/ QUOTE ]In that case there's no way you need 2 acc's, since you'll be perma-forted.


 

Posted

Yeah , well i was supposed to team with the empath with my claws/sr . but due to the endless amount of villain types thats resisted to lethal im not gonna lvl him


 

Posted

If you have perma empath support I wouldnt even take stamina or the fitness pool, unless you want to move faster, but thats not necessary foe many pve blasters.

this would allow earlier picking of hasten, i'd also get stimulant in there to help your empath help you. i wouldnt bother with aid self for a pve duo like this

u should add a 3rd endmod to PS, both tactically and end wise it is best this way.

3 damres in charged armour is the only way to slot this power

damage in shocking bolt is pointless, go 1 acc 3 hold 2 recred, slot shocking grasp the same

just an idea, but as you seem to be stuck for power choices later on, just drop fly, have 1 slotted SS and 3 slotted hover, perma hover for safety in melee or range. 3 slots on hover is not very rewarding for what u put in i feel

if u do take fitness, dont take health, an empath will make it redundant, just get hurdle and swift, or none as i said above.

Plight