Just want to be 100% sure on PFF
It's 75% def, so you'd need to be hit by over 30% debuff for enemies to have any higher chance of hitting you.
[ QUOTE ]
It's 75% def, so you'd need to be hit by over 30% debuff for enemies to have any higher chance of hitting you.
[/ QUOTE ]
Or enemies having toHit buffs..
Or enemies being players with access to acc enhancements, yellow candy, aim etc.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
Doesn't PFF also have a pretty hefty Resistance buff? Out of curiosity, is that worth slotting?
45%, unslottable IIRC.
So just put one DefBuff in the default slot?
[ QUOTE ]
Or enemies being players with access to acc enhancements, yellow candy, aim etc.
[/ QUOTE ]
Acc enhancements arent as effective. Aim and yellows equal toHit buffs.
[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
Or enemies being players with access to acc enhancements, yellow candy, aim etc.
[/ QUOTE ]
Acc enhancements arent as effective. Aim and yellows equal toHit buffs.
[/ QUOTE ]
Just wanted to make clear that players have plenty of possibilities to overcome a mere 75% def. A statement of just "ToHit buffs" is a little bit too... vague and may not be enough to help the OP with his decision. I guess the OP knows well that there are ToHit buffs in the game, but wasn´t sure how much his 75% def was worth against them.
And sure, acc enhancements are not as effective as some "real" buffs, but if you are at 5% ToHit without them and near 50% ToHit with them you (and your opponent) will notice the difference, because you will hit him ten times as often. That´s nothing to sneeze at.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
Quick PvP numbers rundown for PFF in case someone still cares. Will use a Blaster for attacker as they have widest range of +ToHit powers available. All powers are unslotted.
Base ToHit in PvP = 50%
PFF = +75% DEF
Base ToHit against someone using PFF = -25%, which defaults to 5%
(Power used = Bonus Granted = Theoretical Total = Actual Total)
Blaster with Tactics = +7% ToHit = -18% Total = 5%
Blaster with Targetting Drone = +13.8% ToHit = -11.2% Total = 5%
Blaster with Build-Up = +15% ToHit = -10% Total = 5%
Blaster with Aim = +37.5% = 12.5% Total = 12.5%
Blaster with Build-Up + Aim = +52.5% ToHit = 27.5% Total = 27.5%
Blaster with Power Boost + Build-Up + Aim = +115% ToHit = 90% Total = 90%
Blaster's Blind Grandmother with Geas of Kind Ones = +200% ToHit = 175% Total = 95%
So the slotting might help quite a bit in PvP, then again, enemies can slot things too.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
Is there any benefit in slotting PFF for defence? The extra 2 slots I'd gain in a respec would be nice, but I don't know how debuffs affect PFF.