A couple of MM questions
With regards to your Poison query I don't believe so, though someone who has played Poison to a higher level may have a more definitive answer.
Vengeance can only be activated on incap'd players. It will affect live henchmen but can't be triggered from a dead one.
And the issue is that henchmen don't pay attention to other henchmen - they're all trying to get into range for their attacks. Try stopping slightly closer to your foes, so they don't need to move any further before opening fire. It's just an AI issue, but the slow-mo run against furniture is probably bad path and needs bugging.
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Can you stack the /poison debuffs (envenom and weaken in particular) on a single target? In other words is there any point in me spamming it at a boss or other longer lived target?
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Unfortunately neither envenom nor weaken stack with themselves. I may spam them just to keep them perma. They are very good debuffs still.
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Lastly, I've noticed that reasonably often, when I send all the thugs to attack a target, particularly one on a higher level, one or two of them will just run back and forth for a while before jumping up there and attacking, or one will do a slow motion run at some piece of furniture in the way. Is there any good way to avoid this? I'm assuming this is just wobbly AI and not really a bug, or should I just /bug it when they do this?
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I have noticed that the Pets pathfinding routine is sometimes really patchy. I use a /petcom_all goto aggressive bind in these cases because the pets tend to find their way better using that. (Ie. order them to find a route to a spot rather than finding route to a enemy)
On the debuffing thing, a rough-and-ready rule is that if its a Targetted power which needs to be fired at an enemy it won't stack debuffs, if its placable it will.
This is a rough rule though, not an iron law. Some 50/50 powers like Glue Arrow bend this rule.
On the Slow-mo running on furniture thing, any pet can encounter this. With Henchies it should be easier to get them to go around. I've had it happen to my Phantasm and only recasting or Recalling him will get him free.
For henchies, as the guys say, a GOTO command is generally the way to go. GOTO also means they won't waste time with weaker ranged attacks either (good for Necros Grave Knights).
thanks for the help guys, much obliged.
And, I've been trying that "goto" command, and yes it is much better.
Hi guys, if anyone can answer a couple of questions for a new MM it'd be much appreciated.
Can you stack the /poison debuffs (envenom and weaken in particular) on a single target? In other words is there any point in me spamming it at a boss or other longer lived target?
If I picked up vengence from the leadership pool could I use it when one of my henchies kicked the bucket? (I suspect no, but thought I'd look for some confirmation from more well informed people than me).
Lastly, I've noticed that reasonably often, when I send all the thugs to attack a target, particularly one on a higher level, one or two of them will just run back and forth for a while before jumping up there and attacking, or one will do a slow motion run at some piece of furniture in the way. Is there any good way to avoid this? I'm assuming this is just wobbly AI and not really a bug, or should I just /bug it when they do this?