fire/fire brute PvE
Im not too into brutes but my main reaction is how can you pass up on a mass immob from the patron pool with a power like burn?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
yeha i still need to research the patron pools, ill have a look then tweak about with it a bit.
EDIT: i also need an up to date builder
Yep Burn is really not worth it on a brute until you have an area immobilise, because enemies will just run out of it. On my Fire/Fire I've delayed Burn til 47 (I took Web Envelope at 44) and even once I get it I'm not sure how useful it will be, as I duo with a /kin so very little survives Fire Sword Circle and a couple of pulses of Blazing Aura. Your mileage may vary with it.
Other things that spring to mind about your build:
1) Slot both Fire/Plasma shields with 3 Damage Resists - End Reduction isn't needed unless you have a couple of spare slots and nowhere else to put them.
2) Damage SOs in Consume are a waste - it does poor damage. You might want 2 accuracies in it so its more reliable against smaller groups, but otherwise 3xRchg and an Acc works fine (it's what I have in mine and you just need 3 hits to fill your End bar from near-empty).
3) Your attack slotting is fine - exactly the same as I use on my Fire/Fire (but then I have my duo partner's Tactics buff to make sure I don't need a second accuracy, and he's a /kin so I don't feel the need for Hasten). However, even with Brawl on auto, you'll struggle to build Fury with just your 3 attacks (Fire Sword, Cremate and Incinerate), especially before you get Hasten or when Hasten is down.
You might want to consider Boxing from the Fighting pool (then later you could get Tough if you wanted) or Air Superiority from the Flight pool as a filler attack. The latter is very good - the knockdown from AS gives you something you don't have from your primary, an attack with an effect that will help you mitigate damage on a boss fight.
I actually use Cremate, Fire Sword, Boxing (on auto) AND Air Superiority as my continuous attack chain - I just use Greater FS on bosses/EBs/AVs/GMs when I have high Fury - and I just picked up Incinerate again at 41, after dropping it in my last respec, to use with GFS on those big targets (and you'll meet plenty of EBs/AVs at 40-50) as a second big attack.
On lieuts/minions Incinerate is a bit inefficient to use as a normal attack - rarely will the target live long enough for Incinerate to apply all of its Damage-over-Time ticks. I picked it up again because Incinerate's pure fire damage is fantastic against most AVs/EBs. Smash/lethal tends to get partially resisted by a lot of things at high level (and most fire attacks have smash or lethal as part of their damage), but fire damage tends to only be resisted by "fire-type" enemies like Infernal, Baphomet/Arch-A, Bat'zul, etc.
I recently realised that Incinerate's damage-over-time nature actually works in your favour sometimes - both Fake Nemesis and Council Ascendent Archon bosses tend to go into a PFF-type power at low health (around 25%) which makes them extremely hard to hit for 30secs or so - drop Incinerate on them at low health, before they go into that power, and it's often good enough to kill them on it's own, after they become very hard to hit (because if the first tick of Incinerate hits, then every other tick will automatically hit).
The only other problems I see in your build is that Temperature Protection is a waste of time (get your patron immobilise instead) and you may want to drop Stim/AidSelf for Boxing/Tough because Healing Flames is a very good heal and should be up often enough for your needs (especially with Hasten as well) - if it's not then you're probably in a team situation with corruptors/MMs who can heal you, or where you'd use Respites (because even with 3 IntRdx Aid Self is horribly unreliable, as I've found to my cost on my EM/Elec brute, who sadly has no other choice but to use it). And if you do take Boxing/Tough and are struggling for extra slots then your extra 2 slots in Health aren't doing an awful lot.
Otherwise your build seems fine
I must admit I find GFS less use against bosses and AVs/EBs than Incinerate because of the reasons mentioned above. I tend to use it after the first few attacks have built fury then leave the DoT going. Is great at taking out Master illusionists and Fake Nems
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
as I duo with a /kin so very little survives Fire Sword Circle and a couple of pulses of Blazing Aura. Your mileage may vary with it.
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Is Blazing Aura effected by Fury?
It doesn't directly increase fury (as that would make fury building too easy) but it does increase in damage as fury builds
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I really like GFS - the damage seems about as good as EM's Total Focus, but it animates much faster, costs less End, is up more often, and in my experience fire(/lethal) damage seems to be resisted less than energy(/smash) at higher levels.
Once my Fire/Fire (Lord Mayhem) and EM/Elec (Powerbreaker) brutes are both 50 I'll have to run some tests with HeroStats running, but with GFS+Incin I don't think Mayhem's single-target damage against AVs/EBs will be that far behind Powerbreaker's TF+ET, over time - the faster recharge and the fact the DoT's have time to work against big targets certainly closes the gap between them for single-target damage, and Mayhem is way out in front for area damage.
Survivability-wise I don't find much between them either, except against Psi-damage or sappers (/Elec may have a few % more resists all-round, and end-drain protection, but Healing Flames is a lot more reliable than Aid Self). Admittedly my SS/DA feels safer than both (thanks to Oppressive Gloom and all of his knockdown attacks), especially against EBs and tricky bosses, but he also kills slower. But I think Fire/Fire is a fantastic combo for an all-round great brute - it's certainly my favourite out of my three brutes.
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Is Blazing Aura effected by Fury?
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Like Cynic says it doesn't build Fury (although in teams it will attract a lot of enemies, who will build your Fury nicely with their attacks), but the damage is boosted by Fury.
With my /kin partner the usual technique is that I run into a big spawn, or more preferably I herd up a couple of spawns using a corner to bunch them up - then I use Fiery Embrace and Build Up if they're available, as the enemy swarm around me (their attacks topping off my Fury, which is usually still high from my last fight) - then my /kin friend uses Fulcrum Shift boosting my damage further, then I use Fire Sword Circle - most minions and often lieuts too will fall over dead from that - anything left alive will die in one or two ticks of Blazing Aura, which kicks out great damage with all of the damage buffs from Fury+BU+FE+FulcrumShift. In a usual spawn the only thing I'll need to give single-target attention to will be bosses/EBs etc. and my damage-boosted FSC will take most bosses below half health anyway, so an Incinerate+GFS will kill them.
Last night as a duo we chewed through massive spawns of Nemesis in Black Scorpions arc - dozens upon dozens of them lined up in parade ranks - and we just cut a swathe through them (my survivability aided by the aggro-cap, Demonic, Lucks and Transfusion ). Wish I had a good screenshot, but I was kinda busy at the time - this was a quieter moment near the end, but it should give you some idea of the carnage - sadly FSC is capped at 10 targets like all AEs (you can probably pick out 10 corpses near me on that screenie - I think I'd just used FSC), but I guess if it was uncapped it would be really silly
01) --> Scorch==> Acc(1) Acc(11) Rechg(15) Dmg(19) Dmg(31) Dmg(31)
01) --> Fire Shield==> EndRdx(1) DmgRes(3) DmgRes(3) DmgRes(5)
02) --> Cremate==> Acc(2) Acc(13) Rechg(13) Dmg(31) Dmg(37) Dmg(39)
04) --> Healing Flames==> Rechg(4) Rechg(5) Rechg(7) Heal(7) Heal(9) Heal(9)
06) --> Combat Jumping==> DefBuf(6)
08) --> Hurdle==> Jump(8)
10) --> Air Superiority==> Acc(10) Acc(11) Rechg(15) Dmg(36) Dmg(37) Dmg(37)
12) --> Build Up==> Rechg(12)
14) --> Super Jump==> Jump(14)
16) --> Plasma Shield==> EndRdx(16) DmgRes(17) DmgRes(17) DmgRes(19)
18) --> Health==> Heal(18)
20) --> Consume==> Acc(20) Acc(21) Rechg(21) Rechg(25) Rechg(25) EndMod(29)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Acrobatics==> EndRdx(24)
26) --> Fire Sword Circle==> Acc(26) Acc(27) EndRdx(27) Dmg(34) Dmg(36) Dmg(36)
28) --> Blazing Aura==> EndRdx(28) EndRdx(29) Dmg(39) Dmg(39) Acc(40) Acc(40)
30) -->
32) --> Greater Fire Sword==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) EndRdx(34)
35) --> Fiery Embrace==> Rechg(35) Rechg(40)
38) --> Rise of the Phoenix==> Heal(38)
This is the build I am going for, is Dark best for patron powers as a F/F
Sorry to hijack your thread, I didn't want to start a new one.
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28) --> Blazing Aura==> EndRdx(28) EndRdx(29) Dmg(39) Dmg(39) Acc(40) Acc(40)
30) -->
32) --> Greater Fire Sword==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) EndRdx(34)
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Is that Invisibility as a level 30 power?
No just not sure what to put there :P
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This is the build I am going for
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I don't see too many problems with your build - I assume you'll be using Brawl as an auto-power to fill the gaps in your attack chain (in which case I'd recommend Fire Sword instead of Scorch).
One option for L30 is Boxing (could replace Brawl as auto-power, with however many slots you can spare), then you could take Tough in the 40s. Extra smash/lethal resists are very handy when your ideal place to be is in the centre of a crowd of melee'ing enemies so you can hit them with FSC.
Another option is Incinerate which adds up to very nice damage for not much End against big targets like AVs - it's very efficient because it delivers its damage over time, so isn't that useful against minions/lieuts (die too fast for it to be useful/efficient).
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is Dark best for patron powers as a F/F
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If you mean Ghost Widow's Soul Mastery then I would say no. The only brute patron power I regard as useful is Web Envelope (Black Scorpion's patron pool) - I've taken it on my F/F and will probably be taking it on my other brutes too, but nothing else from patron pools.
Brutes generally don't want to waste time with ranged attacks as our ranged damage modifier is pitiful and we're much better in melee - Web Envelope does no damage and is as much a debuff as it is a control tool. It will add several handy tactics to the repertoire of an F/F brute:
1) even if the enemy cannot be immobilised in one hit (bosses and above) their movement will still be slowed by it (-spd debuff).
2) it is very good for holding enemies in place while you use Burn (which I took at 47, after web envelope at 44).
3) it is a targeted AE, not a cone (like Mako & Ghost Widow's immobilises) so you can use it in melee against something and it will affect everything around you - brutes don't want to be wasting time getting into the best position to use a cone attack
4) it doesn't block knockback/knockdown (like Scirocco's AE immobilise does), so you still gain the benefit of Air Superiority's knockdown against webbed targets
5) It has a -rchg debuff, so enemies affected by it will attack you less
6) it has -fly (and -jump I think) so apart from the obvious PvP applications (stopping players escaping from you) it is also very useful for bringing down flying enemies in PvE (especially longbow chasers/eagles which are very prevalent in lots of missions in the 40s, including the first LRSF mission).
7) it at least gives you one power that the Megalomaniac accolade affects
And all you lose is the pathetic damage and very minor debuffs that the other patrons' immobilises have. In fact the only complaint I have is that the animation time is just a smidgen too long (because of the draw time of the mace), but against flyers I tend to open with it so that is of little consequence.
Brilliant thanks for the tips!
I'll just add, I know from long ago that tough as a power had it's attributes reduced a fair bit and some of the Bruting world say that it is not worth taking anymore, I suppose some protection is better than non but I am nervous about taking it for that reason.
I can just about fit boxing and tough into my build. I'm not that sure about build up but I suppose it is nice to toggle it when I'm on a some sort of boss.
Am planning on using Mu Mastery for my Imob and burn, the only downside will be the stopping of thunderstikes KD but the upside is the damage, I think it balances out, the only other choice I'd take for a brutes patron is Black Scorpion though, I find cones less usefull than AoEs when herding
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
I'll just add, I know from long ago that tough as a power had it's attributes reduced a fair bit and some of the Bruting world say that it is not worth taking anymore, I suppose some protection is better than non but I am nervous about taking it for that reason.
I can just about fit boxing and tough into my build. I'm not that sure about build up but I suppose it is nice to toggle it when I'm on a some sort of boss.
[/ QUOTE ]
I find Tough is a noticeable increase in survivability on my F/F brute, but the downside is the big endurance cost. You certainly know when it's running on top of your other shields/aura/acro/cj. 1-2 EndRdx necessary.
Build up is something a lot of brutes avoid. I took both build up and fiery embrace and tend to use both before triggering Fire Sword Circle (or on a AV/EB/GM fight before Greater Fire Sword, Incinerate and my usual attack chain) - even with full Fury, ten Fulcrum Shift buffs (from my duo partner), 3 damage SOs in all my attacks, plus BU & FE I'm still not at the damage cap for brutes (850% ?) because using a red insp will still produce an even higher damage number.
Damage is what we're about, so get as much as you can - yes it's true that usually Fire Sword Circle with all of the aforementioned damage boosts will instantly kill everything you hit up to a +3 lieut/minion near you, and take a big chunk out of a boss as well, but for those AV/GM/EB fights the more damage the better. And I love big orange numbers
my brute has got up to lv 14 on this build with pretty much no problems. comments please
EDIT: btw i will probably swap the recharges in my attacks for accuracy when i get hasten.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: mimi
Level: 50
Archetype: Brute
Primary: Fiery Melee
Secondary: Fiery Aura
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01) --> Fire Sword==> Dmg(1) Dmg(3) Acc(3) EndRdx(13) Dmg(40) Rechg(40)
01) --> Fire Shield==> DmgRes(1) DmgRes(5) EndRdx(5)
02) --> Cremate==> Acc(2) Dmg(7) Dmg(7) EndRdx(19) Rechg(37) Dmg(42)
04) --> Healing Flames==> Rechg(4) Rechg(9) Rechg(9) Heal(11) Heal(11) Heal(13)
06) --> Build Up==> Rechg(6) Rechg(42) Rechg(42)
08) --> Incinerate==> Acc(8) Dmg(23) Dmg(23) EndRdx(37) Dmg(39) Rechg(40)
10) --> Hurdle==> Jump(10)
12) --> Combat Jumping==> DefBuf(12)
14) --> Health==> Heal(14) Heal(15) Heal(15)
16) --> Plasma Shield==> EndRdx(16) DmgRes(17) DmgRes(17) DmgRes(19)
18) --> Super Jump==> Jump(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Acrobatics==> EndRdx(22)
24) --> Consume==> Rechg(24) Rechg(25) Rechg(25) Acc(43) Dmg(43) Dmg(43)
26) --> Fire Sword Circle==> Dmg(26) Acc(27) Dmg(27) Dmg(29) EndRdx(29) Rechg(31)
28) --> Burn==> Rechg(28) Dmg(46) Dmg(48) Dmg(48) EndRdx(48) Rechg(50)
30) --> Blazing Aura==> Dmg(30) EndRdx(31) Acc(31) EndRdx(33) Dmg(34) Dmg(34)
32) --> Greater Fire Sword==> Dmg(32) Dmg(33) Acc(33) Dmg(34) EndRdx(36) Rechg(37)
35) --> Hasten==> Rechg(35) Rechg(36) Rechg(36)
38) --> Fiery Embrace==> Rechg(38) Rechg(39) Rechg(39)
41) --> Stimulant==> Rechg(41)
44) --> Aid Self==> IntRdx(44) IntRdx(45) IntRdx(45) Heal(45) Heal(46) Heal(46)
47) --> Rise of the Phoenix==> EndMod(47)
49) --> Temperature Protection==> DmgRes(49) DmgRes(50) DmgRes(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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