Slotting advice for my D3


Carnifax

 

Posted

Howdy Doody all.

Can I pick the brains of the more experienced players here regarding slotting on my (PvE) D3 who is currently at level 13.

My aim when starting this character was to be a debuff/control monster, able to ruin the chances to hit of anything I encountered. I have worked out a build using sherksilver's planner and currently have a to hit debuff and 2 damage in Dark Blast and Gloom. Am I better off slotting purely for damage in those or is the the debuff a worthwhile slot?

Also Tentacles, I am currently planning to slot it for extra immobilisations. Should I instead slot it for damage?

On a similar note, sloting things like immob or fear increases. Do they just increase the magnitude of the hit or the duration of the effect? (or both even?)

All guidance. opinions gratly appreciated.

Thanks all.


 

Posted

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My aim when starting this character was to be a debuff/control monster, able to ruin the chances to hit of anything I encountered. I have worked out a build using sherksilver's planner and currently have a to hit debuff and 2 damage in Dark Blast and Gloom. Am I better off slotting purely for damage in those or is the the debuff a worthwhile slot?

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Personally, I go for three damage, simply because dark blast doesn't have a lot of single target damage at the best of time, and with Dark Miasma you'll have loads (and loads and loads) of to hit debuffs anyway. However, I can see the point of going for two damage and a to hit, as it would mean that you'd get full effect from the third enhancement. I assume you are sticking an acc or two in them as well?

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Also Tentacles, I am currently planning to slot it for extra immobilisations. Should I instead slot it for damage?

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I go with damage. The Immob lasts a longish while anyway, and without enhancement the damage is fairly low.

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On a similar note, sloting things like immob or fear increases. Do they just increase the magnitude of the hit or the duration of the effect? (or both even?)

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Duration. Regarding Fearsome Stare (I'm guessing you are going for this, if not, do.), it's a power I'd like about 12 enhancements in if I could. As it is, most people tend to put in an acc or two, and then a combination of recharge, fear duration and to hit debuffs. Personally I currently go for 1 acc, 1 acc/mez duration HO, 1 fear duration, 1 to hit debuff and 2 recharge.


Dead Calm's Defender Manifesto

 

Posted

Thanks Dead Calm.

I have got Accuracies in pretty much everyhing so thats not an issue.

As you rightly point out, the set has few real single target blasts so I may as well get most benefit out of the damage they do. I may drop the debuff from them when I get to the respec.

The tentacle advice is particulalry useful as I have not gotten to use the power yet to form my own opinion. I could put just one immob in it and replace the others with damage.

I am definitely planning fearsome stare but that will be totally slotted for maximum control with accuracy, 3 fear enhances and a recharge or 2.

Anyone else who wants to give advice, please do so!


 

Posted

Isn't the Accuracy Debuff of Tentacles pretty high too? I'd throw a acc debuff in that in place of an Immob. Generally one doesn't need immobs in any power really I've found.

I'm not sure of the accuracy debuff of the Fear but I'd be tempted to go with a standard Control setup of 2 acc, 2 recharge and 2 Fear duration. Since they only attack if you hit them the accuracy debuff isn't "used" much (since they'll mostly be cowering in fear whilst under it).

DC is right though, Fearsome Stare could do with 12 slots its that good. The cone is pretty huge too.


 

Posted

The to hit debuff on fearsome stare is roughly the same as that on darkest night, at about 18% unslotted.

The debuff on Tentacles is a tad under 10% unslotted I think, but also doesn't last as long.

I've gone with a full control slotting strategy with FS, a full debuffing strategy, and my current HO enhanced mixed strategy. All of them work because it is fantastic.

Now in I4, it was godly. You could triple stack it with only hasten running and no recharge slots.


Dead Calm's Defender Manifesto

 

Posted

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The to hit debuff on fearsome stare is roughly the same as that on darkest night, at about 18% unslotted.


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18%? Woah. Thats unholy. Thought it'd be 5%ish like every other Fear power.