EM/Elec Brute Advice


Boerewors

 

Posted

Hi there, I've got two possible Brute builds planned and tbh, I'm not sure which will present the more playable option

Build 1
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Barrage==> Acc(1)Dmg(3)
01) --> Charged Armor==> EndRdx(1)DmgRes(5)DmgRes(27)DmgRes(37)
02) --> Energy Punch==> Acc(2)Dmg(3)
04) --> Conductive Shield==> EndRdx(4)DmgRes(5)DmgRes(27)DmgRes(42)
06) --> Bone Smasher==> Acc(6)Dmg(7)Dmg(7)Dmg(43)
08) --> Whirling Hands==> Acc(8)Dmg(9)Dmg(9)Dmg(43)
10) --> Static Shield==> EndRdx(10)DmgRes(11)DmgRes(11)DmgRes(43)
12) --> Hasten==> Rechg(12)Rechg(13)Rechg(13)
14) --> Super Speed==> EndRdx(14)Run(15)Run(15)
16) --> Hurdle==> Jump(16)Jump(17)Jump(17)
18) --> Health==> Heal(18)Heal(19)Heal(19)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Grounded==> DmgRes(22)DmgRes(23)DmgRes(23)
24) --> Lightning Reflexes==> Run(24)Run(25)Run(25)
26) --> Stimulant==> IntRdx(26)
28) --> Aid Self==> IntRdx(28)IntRdx(29)Heal(29)Heal(31)Heal(34)Rechg(40)
30) --> Build Up==> Rechg(30)TH_Buf(31)TH_Buf(31)
32) --> Energy Transfer==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(34)Rechg(34)
35) --> Power Sink==> EndMod(35)EndMod(36)EndMod(36)Rechg(36)Rechg(37)Rechg(37)
38) --> Power Surge==> DmgRes(38)DmgRes(39)Dmg(39)Rechg(39)Rechg(40)Rechg(40)
41) --> Lightning Field==> Acc(41)EndRdx(42)EndRdx(42)Dmg(46)Dmg(46)
44) --> Electrifying Fences==> Acc(44)Immob(45)Immob(45)Rechg(45)Rechg(46)
47) --> Total Focus==> Acc(47)Dmg(48)Dmg(48)Dmg(48)
49) --> Ball Lightning==> Acc(49)Dmg(50)Dmg(50)Dmg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Build 2
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Barrage==> Acc(1)Dmg(3)
01) --> Charged Armor==> EndRdx(1)DmgRes(5)DmgRes(9)DmgRes(34)
02) --> Energy Punch==> Acc(2)Dmg(3)
04) --> Conductive Shield==> EndRdx(4)DmgRes(5)DmgRes(9)DmgRes(40)
06) --> Bone Smasher==> Acc(6)Dmg(7)Dmg(7)Dmg(48)
08) --> Stimulant==> IntRdx(8)
10) --> Static Shield==> EndRdx(10)DmgRes(11)DmgRes(11)DmgRes(43)
12) --> Swift==> Run(12)Run(13)Run(13)
14) --> Aid Self==> IntRdx(14)Heal(15)Heal(15)Heal(34)Rechg(34)
16) --> Hurdle==> Jump(16)Jump(17)Jump(17)
18) --> Whirling Hands==> Acc(18)Dmg(19)Dmg(19)Dmg(43)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Lightning Reflexes==> Run(22)Run(23)Run(23)
24) --> Grounded==> DmgRes(24)DmgRes(25)DmgRes(25)
26) --> Lightning Field==> Acc(26)EndRdx(27)EndRdx(27)Dmg(46)Dmg(46)Dmg(46)
28) --> Total Focus==> Acc(28)Dmg(29)Dmg(29)Dmg(36)Rechg(37)Rechg(43)
30) --> Build Up==> Rechg(30)Rechg(31)TH_Buf(31)TH_Buf(31)
32) --> Energy Transfer==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(37)
35) --> Power Sink==> Rechg(35)Rechg(36)EndMod(36)EndMod(37)EndMod(50)
38) --> Power Surge==> Rechg(38)Rechg(39)Rechg(39)DmgRes(39)DmgRes(40)DmgRes(40)
41) --> Electrifying Fences==> Immob(42)Immob(42)Rechg(42)
44) --> Ball Lightning==> Acc(44)Dmg(45)Dmg(45)Dmg(45)
47) --> Health==> Heal(47)Heal(48)Heal(48)
49) --> Resuscitate==> Rechg(49)Heal(50)Heal(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

neither .. both are pretty bad.
Build 1
Lacks any kind of dmg outside of Et
TF at 47 ?
No verticle movement .. GL in grandville
Very end heavy
Aidself at 28 ? .. you'll be crying for a heal alot sooner.

Build 2
no travel power period .. GL in grandville.
GL with only bonesmasher till 28
still end heavy
lacking dmg outside of ET/TF


both builds have alot of wasted slots on health,hurdle etc
I'd go back to the drawing board and get your attacks in early and slot for end reduxs and acc.
TF and ET are end monsters 18.512 and 10.192 end.

Barrage,bonesmasher,energy punch are you 3 fastest attacks and are the ones which will build up your fury.
I'd atleast slot them for decent acc and dmg.
Whirling hands is just pap, stick with the single targets.

slotting LR,swift etc
Some ppl may argue its a good idea but when you look at the numbers slotting powers like those are a waste of time past 1 slot as the numeric gain is so small.

LR you gain 2mph per slot
Hurdle you gain nothing in jump height but gain some forward speed
swift gains 2 mph per slot.(ish)

Sum up
Take a travel power .. jump maybe.
Slot for end reduxs.
Slot for dmg later on
stick to 2 acc in attacks
don't waste so many slots in movement powers ie swift,LR etc.
take aidself sooner .. say 16.
barrage,energy punch,bone smasher are your fury builders ET and TF are the finishers, slot accordingly.


Defiant's GoEH/MILITIS METUS

 

Posted

I wouldn't go with either of those builds tbh.

My NRG/ELEC brute has 4 attacks: Brawl, Barrage, Energy Punch and Bonesmasher. I've skipped on my most powerful attacks atm (at lvl 27), but will pick em up soon.

I've got all 4 Health power pool picks for travel and survival (Swift, Hurdle, Health & Stamina). Health & Stamina are a must tbh, and get them slotted ASAP, as well as Aid Self, another MUST HAVE for Brutes without some sort of self-heal in their secondary (Aid other is a good pre-req I've found, as you can do some healing of teamies too!).

Lightning Field I like, because it keeps aggro on you 360 degrees within a decent radius, and away from the squishies - nothing like hitting the herd cap!

I skipped on Travel powers until my mid 20's and only picked up SJ at 26 - the Mayhem Mission temps sufficed until then.


 

Posted

[ QUOTE ]
Take a travel power .. jump maybe.
Slot for end reduxs.
Slot for dmg later on
stick to 2 acc in attacks
don't waste so many slots in movement powers ie swift,LR etc.
take aidself sooner .. say 16.
barrage,energy punch,bone smasher are your fury builders ET and TF are the finishers, slot accordingly.

[/ QUOTE ]

Build 2 is setup to be closer to that, but the question is what can I afford to loose to fit a travel power in, and get my attacks sooner?

From what I can see the build is pretty tight on power slots (though the slotting was a bit slapdash due to rushing before work)


 

Posted

[ QUOTE ]

Build 2 is setup to be closer to that, but the question is what can I afford to loose to fit a travel power in, and get my attacks sooner?


[/ QUOTE ]

Its not amatter of what you can loose its amatter of what you can put off untill later.
Don't try and grab everything all at once because you just can't do it.

[ QUOTE ]

Lightning Field I like, because it keeps aggro on you 360 degrees within a decent radius, and away from the squishies - nothing like hitting the herd cap!


[/ QUOTE ]

I'll give you several reasons why LF is a bad idea on a em/elec.
1: low S/L resist meaning you can only herd limit mob types
2: 1 AoE attack which is whirling hands and its not that good
3: Your not a tank !
4: your not a tank !
5: its an end drainer with little damage.

The only primary which has any chance of herding is ele melee and /stone.

Oh did i mention your not a tank ?

[ QUOTE ]

I've got all 4 Health power pool picks for travel and survival (Swift, Hurdle, Health & Stamina).


[/ QUOTE ]

Thats your choice and i'm sure the 50% regen from health will save you in a mob of NPC's.

Personaly i skipped health as all the healing i need comes from aidself and went for swift,hurdle,stamina for better mobility with CJ.


Defiant's GoEH/MILITIS METUS

 

Posted

[ QUOTE ]

Oh did i mention your not a tank ?


[/ QUOTE ]

Er, thanks. Being a player since launch I wouldn't have known that...

Tanks are NOT the only AT that can herd.

You don't have to be a tank to herd.

Herding can be done by any AT that can survive long enough to kill all the mobs herded.

Etc?


 

Posted

Oh and Health is only a 40% base regen boost, which is enhanceable.


 

Posted

[ QUOTE ]
[ QUOTE ]

Lightning Field I like, because it keeps aggro on you 360 degrees within a decent radius, and away from the squishies - nothing like hitting the herd cap!


[/ QUOTE ]

I'll give you several reasons why LF is a bad idea on a em/elec.
1: low S/L resist meaning you can only herd limit mob types
2: 1 AoE attack which is whirling hands and its not that good
3: Your not a tank !
4: your not a tank !
5: its an end drainer with little damage.

The only primary which has any chance of herding is ele melee and /stone.

Oh did i mention your not a tank ?


[/ QUOTE ]

Chelsea, couple of things:

1) S/L resists - nope, sorry. With the right build, /elec has more than enough S/L resists to make LF workable.

2)So surely adding an extra AoE is a good idea for a brute who wants to be good at grabbing aggro whilst dealing phenomenal single target damage? I built my EM/EA without any AOEs, and really struggled to maintain fury in big teams - the whirling hands/LF combo should have no such problems.

3 & 4) Better a brute who tries to play for the team than unreliable other options of "tanking". Plus personal playstyle comes into this.

5) End drainer with little damage? How about if I told you that LF works out as good damage per second and damage per endurance wise as Bonesmasher? Cause it is. Worth getting lateish, when you can happily survive the aggro, but worth getting.

To the OP, I'll post a EM/Elec build that I was toying with the other day - should do what you want it to, be very difficult to kill, and a lot of fun to play too. Will have to be in the morning/afternoon tomorrow though, as it is saved on the 1AT forums, which are playing silly beggars at the moment. (for reference, it has aidself in early, vertical travel, pretty much the best resists available on Villains, and insane burst damage, as well as almost limitless endurance post 35 - i might have to tweak things a little to put whirling hands in though)


 

Posted

[ QUOTE ]

1) S/L resists - nope, sorry. With the right build, /elec has more than enough S/L resists to make LF workable.


[/ QUOTE ]

41% will not guarantee safety in a mob and it is the most comon dmg type.(i have an ss/elec i know)
Lets not even mention the fact that you have to take aidself to survive, so how are you going to heal when your agroing with LF ?
Please answer me that one i would love to hear the answer.

[ QUOTE ]

2)So surely adding an extra AoE is a good idea for a brute who wants to be good at grabbing aggro whilst dealing phenomenal single target damage? I built my EM/EA without any AOEs, and really struggled to maintain fury in big teams - the whirling hands/LF combo should have no such problems.


[/ QUOTE ]

I have an em/invul and i have no problem gaining fury in a team.Fury is gained by the punches you throw NOT by how many hits you do as fury builds whether you hit OR miss not dmg not how many npc's you hit.
Don't believe me then read this nice GUIDE to brutes

Are you back ? ... ok .. now you see your 1 AoE is counting as 1 attack and gaining very little fury where as alot of fast attacks gain fury faster than a slow phenomenal single target damage attack.

[ QUOTE ]

3 & 4) Better a brute who tries to play for the team than unreliable other options of "tanking". Plus personal playstyle comes into this.


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Every person plays differently i agree but when it comes down to it the brute AT is not built for maintaing agro from huge mobs.
Have a good look .. go on.
You'll see brutes have less defence that scrappers and you don't often see scrappers herding do ya.
Now i'm not saying its impossible what i am saying is its very difficult without acouple healers which totaly defeats the object anyway as an AT should beable to withstand alot of damage if its going to attempt it.

[ QUOTE ]

5) End drainer with little damage? How about if I told you that LF works out as good damage per second and damage per endurance wise as Bonesmasher? Cause it is. Worth getting lateish, when you can happily survive the aggro, but worth getting.


[/ QUOTE ]

I'm not sure you've got the figures right there.
I see LF with a brawl index of 0.83.
Bonesmashers a brawl index of 8.9

Lets round it off for arguments sake.
(LF)0.80 damaging every second for 1 min = 48 dmg
(BS)9.0 (taking into account the 8 sec recharge)dmg for 1 min = 67.5

mmm nope still not seeing it.


Defiant's GoEH/MILITIS METUS

 

Posted

[ QUOTE ]
I'll give you several reasons why LF is a bad idea on a em/elec.
1: low S/L resist meaning you can only herd limit mob types
2: 1 AoE attack which is whirling hands and its not that good
3: Your not a tank !
4: your not a tank !
5: its an end drainer with little damage.

The only primary which has any chance of herding is ele melee and /stone.

[/ QUOTE ]
Awww Chelsea, I was agreeing with every word you said until the above quote

I herd quite happily with my Fire/Fire, supposedly the squishiest of brutes (yeah right...). 35%-41% S/L resists (/Fire, /Elec, /Dark) isn’t that low, unless you’re comparing to a /Invul or Granite, and in CoV I’ve seen /Invuls get destroyed by all-to-common spawns with tons of fire and/or energy damage (I’d rather have average all-round resists, than 2 high resists and the rest rubbish) - then you can take Tough as well so you’re taking less than half S/L damage.

Sure I wouldn’t herd in a full team against +2s without buffs, but full teams are quite likely to have buffers in them. And even in my regular duo I can happily herd up enough spawns to hit my aggro cap and then AE them down. And I certainly herd things up faster than a plodding /stone can (unless they’re planning to use TP a lot!).

Ok EM/Elec lacks decent AEs, except for Lightning Field itself (which in a team WILL outdamage just about every other attack in the set over time, even when duoing - depending how hasted you are and how often you use TF/ET - and it’s often way ahead in full teams with big spawns, just like Blazing Aura is on my Fire/Fire - either that or Herostats is lying to me), but there are many reasons to herd if you’re an unselfish EM/Elec even though you have no decent click AEs yourself: 1) it keeps the squishies on your team safe, 2) it lets corruptors use their AE damage and debuff powers to the fullest and /kins can have fun with Fulcrum Shift, 3) it maximises the damage you do with LF, which helps the team.

And yes Aid Self is horribly unreliable (I hate it, but it’s a necessary evil on a /Elec), but if you’re herding then chances are that you’re in a team - and chances are that one of them will be a corruptor or MM that can heal you IF you need it. Then there’s Respites, which are so common, and depending on the make-up of the spawn and their damage types a good brute should know when he'll need to use a Luck or orange insp to take the edge off the damage he'll be taking, and how to use terrain to minimise his exposure to enemy attacks on the way to the group (and to get the enemy nicely gathered).

Heck, I can herd up 2-3 spawns solo/duo with my corruptor and survive

EDIT - oh and in your Lightning Field maths "example" you conveniently forgot that Lightning Field will be hitting more than one enemy, whereas Bonesmasher will not. The bigger the team/spawns, the more damage LF will do - but if you use Bonesmasher whenever it's up then its average damage over a play session will remain fairly constant.

Honestly theory is great, I love it too, but I'd rather trust what HeroStats is telling me from looking at my chat log after actually playing.


 

Posted

yep i understand its not impossible, i even herded abunch of nemesis with my ss/elec but i used a ton of insp in the process and that was without LF.
Personaly i can't jusify the end drain and the slotting required to make it useful when i could have a better power at half the cost.

I think we're going horribly off topic and i want to apologise to the OP for that.

Edit: oh and i wouldn't trust herostats as far as i could throw it


Defiant's GoEH/MILITIS METUS

 

Posted

I found it easy to justify because /Elec seems to have far less End probs than most brutes.

But yeah, I can understand it not fitting your playstyle - a friend asked me to describe the difference between my 3 brutes - I said my Fire/Fire is like a heavy-blaster/blapper (kills lots of minions/lieuts very fast, but is pretty good with single targets too), my SS/Dark is like a heavy-controller (can keep a spawn/boss off its feet) but my EM/ElA is like a heavy-stalker (can obliterate a single target very quickly). In fact my EM/ElA is pretty much responsible for me not wanting to play my EM Stalker anymore - I think the brute can actually kill bosses/EBs faster, and he certainly survives better


 

Posted

[ QUOTE ]
[ QUOTE ]

1) S/L resists - nope, sorry. With the right build, /elec has more than enough S/L resists to make LF workable.


[/ QUOTE ]

41% will not guarantee safety in a mob and it is the most comon dmg type.(i have an ss/elec i know)
Lets not even mention the fact that you have to take aidself to survive, so how are you going to heal when your agroing with LF ?
Please answer me that one i would love to hear the answer.

[/ QUOTE ]

Who said anything about just 41% resists? I said built right, so 59% resists to S/L with tough. Aid self 2int,2heal,2recharge works perfectly well in the middle of a large herded spawn - go 3int, 2 heal, 1 rech if need be, or supplement with respites as needed if you aren't as comfortable with the interruptability.

[ QUOTE ]
I have an em/invul and i have no problem gaining fury in a team.Fury is gained by the punches you throw NOT by how many hits you do as fury builds whether you hit OR miss not dmg not how many npc's you hit.
Don't believe me then read this nice GUIDE to brutes

Are you back ? ... ok .. now you see your 1 AoE is counting as 1 attack and gaining very little fury where as alot of fast attacks gain fury faster than a slow phenomenal single target damage attack.

[/ QUOTE ]

Hi, thanks for being patronising. My turn Fury is also generated by the number of incoming attacks, whether successful or not - LF is excellent at grabbing aggro, which indirectly gives you a full fury bar from all the angry mobs trying to smack you. Your invuln does exactly the same thing, whether you realise it or not, by using invincibility - Elec and EA don't have such a tool, so LF is the only aura available to achieve this. (and damn good at it to boot). Also, you don't have to trigger LF for it to do it's job, so you can focus on quick attacks - although I've found that you get so much fury, you are free to one-shot stuff with ET and TF and BS while LF softens up the mobs.

[ QUOTE ]
Every person plays differently i agree but when it comes down to it the brute AT is not built for maintaing agro from huge mobs.
Have a good look .. go on.
You'll see brutes have less defence that scrappers and you don't often see scrappers herding do ya.
Now i'm not saying its impossible what i am saying is its very difficult without acouple healers which totaly defeats the object anyway as an AT should beable to withstand alot of damage if its going to attempt it.

[/ QUOTE ]

Yep, seen loads of scrappers herd, from /DA, to Spines/Regen. Like it or not, Brutes != scrappers. They aren't tanks either, but their own thing. But, and i'll say this carefully, they are the easiest AT to build to be able to herd in CoV, and to hold aggro off the corruptors, dominators and stalkers. MMs are superior tanks, given enough player skill, but reliant on the pet AI - i prefer to put my trust in players than AI, hence using brutes to "tank".

[ QUOTE ]
I'm not sure you've got the figures right there.
I see LF with a brawl index of 0.83.
Bonesmashers a brawl index of 8.9 (snip)

mmm nope still not seeing it.

[/ QUOTE ]

As the poster above put, applying the LF figures to just one mob doesn't give you the full picture. LF is a toggle, so gives consistent, good damage for reasonable endurance use, and in big teams or solo, will work out as one of the most efficient attacks at the /elec disposal, in terms of both damage per second and damage per endurance. It also gives you almost unlimited fury (through incoming attacks) that allows you to use your big hitters (ET and TF) at peak efficiency. I suggest that your understanding of it is tainted by looking at single target damage only. That doesn't make your understanding correct though

Apologies again to the OP, but I will post that build as soon as the 1AT forums resurrect - we're waiting on Howling Twilight to recharge


 

Posted

[ QUOTE ]

Lets not even mention the fact that you have to take aidself to survive, so how are you going to heal when your agroing with LF ?
Please answer me that one i would love to hear the answer.


[/ QUOTE ]

I seem to be able to pop off Aid Self no problem, even in the middle of a herd with LF going. I've got it slotted with 2 heals, 1 recharge & 1 Int Red and it's only rarely I can't get it off.

[ QUOTE ]
Are you back ? ... ok .. now you see your 1 AoE is counting as 1 attack and gaining very little fury where as alot of fast attacks gain fury faster than a slow phenomenal single target damage attack.

[/ QUOTE ]

Fury is also gained by the amount of attacks made against you. Try standing in a herd of mobs without throwing any attacks or using LF and your Fury bar will rise (slowly), and faster still when LF is toggled on. It rises half as fast as attacks you make, so LF does contribute to Fury by keeping aggro, and therefore keeping attacks coming at you.

[ QUOTE ]
Every person plays differently i agree but when it comes down to it the brute AT is not built for maintaing agro from huge mobs.
Have a good look .. go on.
You'll see brutes have less defence that scrappers and you don't often see scrappers herding do ya.

[/ QUOTE ]

Actually their defenses are the same. And I can herd with my regen no problem, although maintaining aggro is a problem as he has no AoEs other than The Lotus Drops.

[ QUOTE ]
Now i'm not saying its impossible what i am saying is its very difficult without acouple healers which totaly defeats the object anyway as an AT should beable to withstand alot of damage if its going to attempt it.

[/ QUOTE ]

It may be difficult for you, but that again is down to playstyle. I have no trouble herding a mob (8-10 or more) of white or yellow mobs and that's solo. As the cons get higher so does the risk, but that's both obvious and inherent.


 

Posted

And Capt Morgan posted his while I was in mid-construction, which backs up what I'm saying 100%.


 

Posted

Also what level and way is your brute slotted Chelsea?

If you're having trouble withstanding damage then it may be because of poor slotting.


 

Posted

Typical, I thought my post had a calming effect on the thread's health, then you guys try to get Chelsea all worked up again

[ QUOTE ]

I seem to be able to pop off Aid Self no problem, even in the middle of a herd with LF going. I've got it slotted with 2 heals, 1 recharge & 1 Int Red and it's only rarely I can't get it off.

[/ QUOTE ]
I've said enough so I'm just going to comment on this. I hate Aid Self It always fails me at the worst times. I've tried it with 2 IntRdx and with 3 IntRdx and it's still unreliable (so I've dropped back to 2, because the 3rd made no noticeable difference).

My main problem is that damage-over-time attacks interrupt it so badly, as do location-based debuffs ALL the time (even if they do no damage like Quicksand) - put them both together in Caltrops when you're fighting KoA and you might as well not have it (thank goodness they're not that common).

Also an attempt to use Aid Self will burn its End cost whether it works or not. Sometimes when there is bad lag it will not fire, but you can't press it again hoping to queue it up or you'll burn double the endurance and still probably not get it to fire. In fact you can't queue it up at all, so it is inherently less useful than something like Reconstruction or Healing Flames. And of course you need to be stationary - in a team or large spawn a player or monster pushing against you is enough to interrupt Aid Self.

I'm sure it's much better in defence sets, but with my EM/Elec I mainly use it to top up between fights - if I need to absolutely rely on a heal then I use a respite instead.


I'd post my build for the OP, but I did most of the first 30 levels over the double-xp weekend so the powers are in funny places because I knew I wouldn't have long to wait for certain things like Stamina, and knew that my travel temps would last for ages (took my travel power at 30 ). Probably going to use my freespec on him soon, but am tempted to see how rotten some of the PPPs are first. And that's on the back burner because my EM/Elec has taken a back seat to my fire/fire at the moment - given a regular duo with my friend's /kin I knew I'd get better mileage and faster killing out of my Fire/Fire, and that my friend's /kin would be safer too (because fire/fire is an aggro magnet)


 

Posted

[ QUOTE ]
LF dosn't build fury
http://boards.cityofheroes.com/showflat....rue#Post6711199

[/ QUOTE ]

Who said anything about that?

[ QUOTE ]
Fury is also gained by the amount of attacks made against you

[/ QUOTE ]

[ QUOTE ]
...half as fast as attacks you make...

[/ QUOTE ]

[ QUOTE ]
... so LF does contribute to Fury by keeping aggro, and therefore keeping attacks coming at you...

[/ QUOTE ]

Like I said about 4 posts back.

And who said some random poster on the US boards was any sort of definitive answer to anything?


My next post will involve pictures, large print and single syllable words.


 

Posted

I know what you mean, Sar. If there are two brutes in a team and one uses an aura, then he will tend to have higher Fury than the other brute because he attracts more enemy aggro, and those enemies hitting him builds his Fury.

Especially handy for some brutes who have a primary with slow recharging/animating attacks that are hard to use in a chain with no gaps (Stone/, I'm looking at you).

It's not that easy to build Fury from your own attacks in a big team anyway. Solo/duo I rely on my own attack chain to build Fury, but in teams I find most of my Fury comes from being attacked.

That works particularly well with a damage aura because it attracts more aggro (hopefully not more than you can survive ), the aggro means you get hit more, which raises your Fury, which raises the damage of your aura, which makes sure you keep holding aggro even when other teammates are throwing AEs around, etc. It self-perpetuates.


 

Posted

Aye, my fury always seems to be pretty low most of the time in teams, because they're all waiting to recover between fights, whereas when I play solo I'm running as fast as possible between spawns to keep riding the red rollercoaster of Fury.

And I've been working on something just for Chelsea and others:

Fury 101: Your Fury and You!


 

Posted

[ QUOTE ]
LF dosn't build fury
http://boards.cityofheroes.com/showflat....rue#Post6711199

[/ QUOTE ]

One more thing.

[ QUOTE ]
It actually made my testing easier because the minions would stop attacking me after a few rounds (from being drained... they were like -10s so it was fast) so I could easier see that there were no fury gains.

[/ QUOTE ]

He was herding mobs conning grey (-10 he says), so of COURSE he's not going to gain any fury off them.

The enemy herd won't be able to hit him at all (if you're level 30 try hitting a level 40 and see how well you do against it), so he won't gain fury under those circumstances. The amount of aggro a -10 con will generate will be negligible, even a herd of them - in exactly the same way that any connecting blows they land on him will cause very little damage: 1-5 hps at best per hit, as opposed to 10 times that for an even level con.

To use your own source against you FROM THE SELF SAME THREAD YOU QUOTED ABOVE!.

I seriously suggest you read the Guide to Brutes on the US forums. It's very informative, especially if you're confused about what a Brute is, and what it can do.

And because I'm nice like that, here you go.



I think I can rest my case now.


 

Posted

u want that brute for PvE or PvP?


 

Posted

Not a tank? I have taunt on mine, in PS mode you can be a tank and a very good one.

Dump all the patrons, they are totally useless to you.


@Boerewors

 

Posted

Yeah, brutes can tank and maintain aggro from huge mobs, you just need a team with a corruptor who can heal or buff you to the heavens. Honestly, Chealseas advice on this is totally and utterly wrong, if you're on a team and not working as a team then that team is screwed! Find another! Learn to rely on other people to do their job as other people do on you. I'd be pretty [censored] if fighitng an AV and the squishies had aggro the can't handle when there's a brute on the team.
And lightning field is TOTALLY AWESOME! When you've got big fury the mobs just melt away It will by far out damage all of your attacks over time. There's no way I'd drop it unless I was going for a PvP only build.

There's a bit too much emphasis on herding (that is, getting more than 1 group at a time) in this thread. Back in the days of I4 and less, sure it was great fun and fast to boot but these days it lands almost any team in a difficult situation. Best way is to smash quickly one group at a time, unless the groups are real small (ie you're solo or in a very small team) or the mobs are weak.

Back on topic, take lightning field, get a travel power at 14 (but don't add extra slots), don't take barrage (it's [censored]!), only take stimulant or aid other (but don't add extra slots, healing ain't your job) but do get and slot aid self. If you thing aid self is dodgy then get boxing and tough instead. And don't slot passive resists, they ain't worth it.


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG