Stone/Super Strenth Tank, need a little advice plz


Brimmy

 

Posted

Hey, just made a Stone/Super Strenth Tank, i have never Tried a Tank i normally play as a Healer or Controler coz i like to team.
Could i have some advice on what powers to pick & not to pick & why plz?
Also, how should i slot, especially at low lvl's.
Also, i was told TP is the best travel power for a Stone Tanker, is it True??
Any other Tip & Sugestions id be really greatfull.
THX !


 

Posted

I have written a guide on my experiences playing a stone/stone tank with power descriptions and assessments. You can find it here. It was written for issue 6 but I think most of what I said still relevant, except maybe that the mineral armour may be more useful with the i7 boost to defence.


@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).

 

Posted

a quick runthrough of what you want is as follows

These are what you really really need (in my opinion)

Primary:
Rock Armor
Stone Skin
Earth's Embrace
Rooted
Minerals
Granite

Secondary:
Jab (cant skip it)
Haymaker
Taunt
Rage
Knock Out Blow
Footstomp


Depending on how you feel about your survivability as you go along you could pick up
Brimstone Armor
Crystal Armor as well

also if you feel like it i'd recomend Mudpots wich is your PBAoE taunt/damage aura


@EU Brimmy - Union and Exalted servers

 

Posted

[ QUOTE ]
also if you feel like it i'd recomend Mudpots wich is your PBAoE taunt/damage aura

[/ QUOTE ]

??????

Its the taunt aura, it hits 10, meaning you do 10 times the damage it says per tick in herobuilder once you have herded to a whole group. It keeps mobs on you so that they arent somewhere else with you "maybe" taunting them back into your direction. The taunt aura is what holds mobs together for tanks 10 hit pbaoe/aoe, blasters 16 hit aoe without aggro, scrappers 10 hit aoe without aggro, allows controllers to control without aggro, allows debuffers to debuff without aggro and to keep all mobs within debuff zone despite possibly being a small debuff zone. Its helps the team combine efforts on as many foes as possible for the lowest possible fight duration and helping to give maximum team survivability. Its a must have out of all the attacks you can get for damage barring footstomp because it multihits for great endurance cost and is not subject to -rechg.

I aint really thought about it much i lack time but a quick 5 min build like this would suit me well enough. (possibly respec buildish if exemping for tfs etc.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: I ROCKS
Level: 50
Archetype: Tanker
Primary: Stone Armor
Secondary: Super Strength
---------------------------------------------
01) --> Rock Armor==> DefBuf(1) DefBuf(3) DefBuf(3)
main damage type

01) --> Jab==> Acc(1) EndRdx(36) Rechg(37)
rechg for when in granite

02) --> Stone Skin==> DmgRes(2) DmgRes(11) DmgRes(11)

main damage type

04) --> Earth's Embrace==> Rechg(4) Rechg(5) Rechg(5) Heal(7) Heal(7) Heal(37)

pretty standard for when playing with no healing sets in team

06) --> Mud Pots==> Dmg(6) Dmg(9) Dmg(9) Acc(15) EndRdx(17) Taunt(23)

herd 10 watch TV come back and herd another 10:P plus in teams you should have little complaints about keeping aggro and you get hit (whole point of tanker) the taunt pretty much covers taunt duration from pulse to pulse.

08) --> Rooted==> Heal(8) Heal(23) Heal(37) regen is great go get frostfire at lvl 8 and say hello to magma at lvl 10 happily

10) --> Taunt==> Rechg(10) Rechg(15) Rechg(19) Taunt(19) Taunt(31) Taunt(34)

when in granite you get -rechg hence all this recharge for keeping the aggro of AVs (mudpots and gauntlet wont be that good)

12) --> Swift==> Run(12) Run(13) Run(13) (rooted is -spd)

14) --> Recall Friend==> IntRdx(14) (make friends)

16) --> Teleport==> EndRdx(16) EndRdx(17) (no range cos how much do you need in a mission? and you dont have to unroot to get up a ledge and find yourself held and detoggled, people say that against some enemy in some missions you dont have to be rooted, especially true if ttyour mezzed protected by a buff like clearmind but bear in mind some missions have different enemy types that can spring an ambush upon you.)

18) --> Health==> Heal(18) Heal(46) Heal(46) more regen

20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21) having to tp in mission to herd uses end and so does attacks, taunt saves on end by you not having to tp about but stamina is also because fighting uses more than toggles standing still, stamina alone outguns toggles but wont outgun attacks, stamina can compensate for toggle usage.

22) --> Brimstone Armor==> DmgRes(22) (i recommend atleast 30% res or def in as many damage types as possible this will help in croatoa missions and tf later)

24) --> Crystal Armor==> DefBuf(24) DefBuf(25) DefBuf(25)

again croatoa but also good for hess trial later

26) --> Haymaker==> Acc(26) Dmg(27) Dmg(27) Rechg(43) Rechg(43) EndRdx(43) fit in at 4 if you dont really have regular friends to dish damage (mudpots is better than this overtime anyway)


28) --> Knockout Blow==> Acc(28) Dmg(29) Dmg(29) Rechg(40) Rechg(42) EndRdx(45) good single target damage
and 5 second hold duration roughly unslotted)

30) --> Hasten==> Rechg(30) Rechg(31) Rechg(31)for when you are -rechgd in granite


32) --> Granite Armor==> DmgRes(32) DmgRes(33) DmgRes(33) DefBuf(33) DefBuf(34) DefBuf(34) uber power mode dont need to have it on against everything including AVs.

35) --> Mineral Armor==> DefBuf(35) DefBuf(36) DefBuf(36)

ready to meet countess crey and laugh at her as well as more psi to come (although if ya kite countess crey you can laugh anyway)

38) --> Foot Stomp==> Acc(38) Dmg(39) Dmg(39) Rechg(39) Rechg(40) EndRdx(40) uber multihit power, cut fight duration, let people know best time to attack using it as an opener.

41) --> Hurl==> Acc(41) Acc(42) EndRdx(42) Range(46)
You cant fly but some AVs can so bring em down so everyone can hit em rather than go "ah %%$£".

44) --> Stone Prison==> Acc(44) EndRdx(45) Immob(45) if ya need to kite to prevent team mates from getting pbaoe'd or aoe'd this'll help lots.

47) --> Fossilize==> Acc(47) Acc(48) EndRdx(48) Rechg(48) Rechg(50) same as immob but only better especially if ya may need to be upclose and personal.

49) --> Rage==> Rechg(49) Rechg(50) Rechg(50) this or stalagmites but would compensate for the -dam in granite and help with -acc or -tohit debuffs

---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------

Its seriously close to what id have for a PVE only build, you dont have to take some of it if ya happy to perhaps rely on other people for certain effects or come up with ideas i havent mentioned. In a fight attacking does use up more eps than toggles so i do the oppposite to almost everyone else and slot end in toggles last except for mudpots cos thats an attack and have the ability to squeeze out more attack chains for my endurance bar.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

You definitely need mud pots imho. It constantly damages and taunts. When u are in Granite armour and all recharges are slowed u may have difficulty holding aggro without mud pots.

I would never take any travel power except TP. the reason is that in Granite armour and other armours with rooted on you can't jump or go up steps and u are so slow that TP really becomes a must. As you will also want hasten to speed up power recharging you could consider taking Super speed as an additional travel skill if you like.


 

Posted

[ QUOTE ]
I would never take any travel power except TP. the reason is that in Granite armour and other armours with rooted on you can't jump or go up steps

[/ QUOTE ]

You can climb stairs whilst in granite or with rooted on, but that notwithstanding tp is by far the most useful travel power for a stone tank. You can tp right into the middle of a mob and loose off your AoE and gather up all that agro.

You can get by without hasten and I prefer to as it means I don't have any end issues, although it does mean that even at 44th lvl, brawl is still part of my attack chain


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