Ninjas/Poison build


Aurrius

 

Posted

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Aurrius Ninjii
Level: 50
Archetype: Mastermind
Primary: Ninjas
Secondary: Poison
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01) --> Call Genin==> Dmg(1) Dmg(3) Dmg(3) Acc(5) Acc(5) DisDur(7)
01) --> Alkaloid==> Heal(1) Heal(7) Heal(19) EndRdx(19) EndRdx(42) Rechg(42)
02) --> Envenom==> DefDeBuf(2) DefDeBuf(9) DefDeBuf(11) Acc(23) Acc(25) EndRdx(36)
04) --> Weaken==> TH_DeBuf(4) TH_DeBuf(9) TH_DeBuf(11) Acc(23) Acc(31) EndRdx(34)
06) --> Train Ninjas==> EndRdx(6) Rechg(34)
08) --> Swift==> Run(8)
10) --> Hover==> EndRdx(10)
12) --> Call Jounin==> Dmg(12) Dmg(13) Dmg(13) Acc(15) Acc(15) ConfDur(17)
14) --> Fly==> Fly(14) Fly(17) Fly(31)
16) --> Health==> Heal(16)
18) --> Smoke Flash==> Acc(18) Acc(45)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Assault==> EndRdx(22)
24) --> Tactics==> EndRdx(24) TH_Buf(25) TH_Buf(33) TH_Buf(48)
26) --> Oni==> Dmg(26) Dmg(27) Dmg(27) Acc(29) Acc(29) Hold(31)
28) --> Elixir of Life==> Rechg(28) Rechg(42) Rechg(46)
30) --> Maneuvers==> EndRdx(30) DefBuf(33) DefBuf(40) DefBuf(46)
32) --> Kuji In Zen==> EndRdx(32) EndRdx(33) Rechg(34)
35) --> Vengeance==> Heal(35) Heal(36) DefBuf(36) DefBuf(37) TH_Buf(37) TH_Buf(37)
38) --> Poison Trap==> Sleep(38) Sleep(39) EndMod(39) EndMod(39) Acc(40) Rechg(40)
41) --> School of Sharks==> Immob(41) Immob(43) Immob(43) Acc(43) Acc(45)
44) --> Shark Skin==> EndRdx(44) DmgRes(45) DmgRes(46) DmgRes(48)
47) --> Neurotoxic Breath==> Slow(47) Slow(48) Acc(50) Acc(50) EndRdx(50)
49) --> Antidote==> DmgRes(49)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Empty(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Rechg(2)
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Feedback please!
Made for PvE btw


 

Posted

Ok, main points I'd think about:

Elixir of Life: Doesn't work on minions, so although a good team power, probably not worth having more than a single recharge.

Vengeance: I'm not sure this works on minions either, so the slotting seems a little OTT for a PvE build.

Neurotoxic Breath: arguably one of the best powers in the set. I'd look at taking this early in the build. Slotting looks fine

Poison trap: The worst out of all the villain poison traps, I tried hard to like this power but its nowhere near as good as the poison traps from the MM and corrupter /trap sets. Maybe pick this up in the late 40's instead to round things off.

Noxious Gas is a far more useful power - just three slot it with recharge.

There's probably other things I could pick out, but It's late and I can't think too deeply at the moment


 

Posted

Actually just checking the power descriptions on the webby, they've used the same Poison Trap description for /poison and /trap set. This is actually incorrect. The poison set one, just does sleep and a very minor amount of End drain (even slotted, I tried it on test)


 

Posted

Dump Vengance and get Air Superiority instead of Hover


 

Posted

[ QUOTE ]
Vengeance: I'm not sure this works on minions either, so the slotting seems a little OTT for a PvE build.

[/ QUOTE ]

[ QUOTE ]
Dump Vengance and get Air Superiority instead of Hover

[/ QUOTE ]
Vengeance doesn't work on minions, but that doesn't mean you shouldn't take it in a team PvE build, especially not if you're planning on using your MM for RSF runs. If you're using it for the latter, optimal slotting would be 3 defbuff, 3 tohitbuff - the heal is just the cherry on top, not really worth considering when nothing can touch you.

I'd dump Maneuvers though, it's got no massive synergy with either Ninjas or Poison. In replacement, I'd probably pick up Hasten - but I'm a speed freak. With the extra slot gained, I'd pop an EndRdx in Fly, then maybe think about picking up AirSup as Weez suggested.

As for the niggly bits, I'd also swap out the EndRdx in Envenom and Weaken for Rechg, seeing as you have Stamina. If you're planning on any PvP/RSF runs, you might consider slotting Call Genin 3 Acc 3 Dam, as they do spawn a level below you and suffer the appropriate accuracy penalty, and you can't be sure they'll always be in range of Tactics, or that you'll always have Tactics available (in case of being mezzed etc., it's always useful to have henchies who can function just as well without you as with you).


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
Actually just checking the power descriptions on the webby, they've used the same Poison Trap description for /poison and /trap set. This is actually incorrect. The poison set one, just does sleep and a very minor amount of End drain (even slotted, I tried it on test)

[/ QUOTE ]

Correct. the poison set's poison trap is a bit naff power. The only one in the set, imo. Personally I'd take all poison powers before leadership pool.


 

Posted

Thanks for all the advice I'll see what I can do