Positioned defense stacks with others?


Dr_E_Genius

 

Posted

So, I was testing over the hero builder and kept wondering why people said Weave sucked so bad and etc. Many compared it to Manouvers.

I'll grant that it's heavy and endurance/reward would be badly tipped, but lets not talk about that. With Stamina and Energy Absorption endurance is not really a problem for ice tanks.

According to the builder the defense bonus *is* small, but if it stacks with the ice defenses, then it should reach the cap.

As in :

Frozen armor + Glacial Armor + Wet Ice = 27.6% defense to lethal, smash, negative and energy.

Combat jumping = 3.9% to all, including (and this is my confusion) ranged, melee and AoE.

Manouvers = 2.5% to all, again including melee and ranged and AoE.

Weave = 7.8% to melee and ranged only.

The sum of this is : 34.4% to lethal, smash, energy and negative + 14.2% to melee and range + 6.4% to AoE.

I didn't include EA because it's a random thing, but we could say firing it at every spawn and granting 5% just to round numbers up so it could/would be 39%-40%

Now, does melee and ranged defense stack with lethal/smash/negative/energy?

Because if so it would reach the cap of 45% with some to spare.


 

Posted

[ QUOTE ]
Weave = 7.8% to melee and ranged only.

[/ QUOTE ]
Weave gives defense to every element but Toxic, you must have an old hero planner, Weave's defense is also to melee/ranged/AoE and it deffo stacks with every other defense you get from pool or primary/secondary powersets since 4-5 months ago when they changed it.

Don't even compare it to Maneuvers because maneuvers on tankers gives like 2,5% defense and uses double the end of Weave.


 

Posted

Actually it's the latest updated SherkSilver planner, but it *does* have some glaring errors like the one you mentioned and Elude still refered as a skill that does not allow to attack or help allies while it is up.

Does anyone recomend a better/more up-to-date planner?


 

Posted

Sadly that's the most updated one.
For power reference however I use Dr. Rock AT Comparison to see the most real number possible on defensive powersets.


 

Posted

Positional defence and typed defence do not stack, when you are attacked the game looks up the highest defence number for the attack (say, you're attacked by an energy blast, it checks ranged, energy and smashing), and uses that. those powers offer both positional and typed defence so that they will benefit both typed sets, and positional sets (SR, ninjitsu).


 

Posted

Hmm, so Weave/Manouvers would only benefit a SR character since it would stack with its positional defences.

In that case Manouvers and CJ would only grant 7%. Not really worth it for two extra toggles. Might as well get Aid Self.


 

Posted

Weave does stack with the Ice/ defences as it provide both positional and typed defence, as does CJ.


 

Posted

Could someone point me to that AT defense guide mentioned a few posts back? Because apparently one *can* cap defense then.


 

Posted

The defense guide you are asking about is Dr Rocks AT comparison. Check the player guide threads and download the latest version which is the last post I believe.


 

Posted

Hmm, found, downloaded, installed and tested. Seems that by including CJ and Weave the defense stays at 39%. If we include, lets say, a spawn of five for EA to hit, that would add 4%, so 43%.

That's close enough as far as I'm concerned. One *could* add Manouvers to supply those remaining 3% but I fail to see the interest.

Sounds good to me. We go from medium defences to nearly-at-Elude.... perma.

Endurance problems due to having eight toggles running should be minimal as presently I run six toggles, no Stamina and live off EA which I've managed with a minimum of jungling and pretty much ignoring blues.

*With* Stamina, EA *and* Hibernate for emergency end recovery (fighting a single boss who survived the spawn devastation) eight toggles shouldn't be troublesome.

I like it. If the maths stand it seems pretty good. Tough for some resistance to smash/lethal, a butt load of HP, two potent heals and hits coming through every blue moon.

Now if only I could fit back Icicles before level 41...

P.S EA slotted for just end modifiers and recharge. If one would switch from end recovery to defense even a spawn of just five should be enough to top at the cap. Perhaps two recharge/end modifier/defense would do the trick.


 

Posted

[ QUOTE ]

P.S EA slotted for just end modifiers and recharge. If one would switch from end recovery to defense even a spawn of just five should be enough to top at the cap. Perhaps two recharge/end modifier/defense would do the trick.

[/ QUOTE ]I have 3 rech 2 def 1 endmod, with no end problems.


 

Posted

I meant to cap the defense, the hipothetical 3% if we only EA a spawn of five. You slotting would achieve the same I reckon, though the third recharge only shaves 6 seconds. Perhaps 33% more end recovery wouldn't be bad either in a purely statistical view.


 

Posted

If a power is described as a defense to all, its a defense to all and so it stacks with all types of defense.


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