AR/Kinetics Build - Max Style


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Posted

As anyone who's seen my AR Blaster build will know, 'Max Style' means M30-Grenade stays, no matter what. [img]/uk/images/graemlins/tongue.gif[/img]

As usual, thoughts are appreciated. [img]/uk/images/graemlins/grin.gif[/img]

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Corruptor
Primary: Assault Rifle
Secondary: Kinetics
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01) --> Slug==> Acc(1) Dmg(3) Dmg(9) EndRdx(15) Rechg(21) Dmg(21)
01) --> Transfusion==> Acc(1) Acc(3) Rechg(7) Heal(9) Heal(17)
02) --> Burst==> Acc(2) Dmg(5) Dmg(11) EndRdx(17) Rechg(25) Dmg(27)
04) --> Siphon Power==> Jump(4) Acc(5) Rechg(13) Rechg(19) Rechg(23)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(25)
08) --> Hurdle==> Empty(8)
10) --> Siphon Speed==> Acc(10) Acc(11) Rechg(15) Rechg(27) Rechg(31)
12) --> Sniper Rifle==> Dmg(12) Dmg(13) Acc(19) Dmg(29) EndRdx(31)
14) --> Super Speed==> Run(14)
16) --> Increase Density==> DmgRes(16)
18) --> Health==> Heal(18)
20) --> Speed Boost==> EndMod(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(29)
24) --> Flamethrower==> Dmg(24) Dmg(31) Acc(33) Dmg(34) Rechg(36)
26) --> M30 Grenade==> Acc(26) Dmg(33) Dmg(33) EndRdx(39) Rechg(46) Dmg(46)
28) --> Inertial Reduction==> Jump(28)
30) --> Beanbag==> DisDur(30) DisDur(43) Acc(45) DisDur(46)
32) --> Full Auto==> Dmg(32) Dmg(34) Dmg(34) Acc(37) Rechg(39) Rechg(42)
35) --> Transference==> Acc(35) Acc(36) Rechg(36) Rechg(37) EndMod(37) EndMod(40)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Acc(40) Rechg(40) Rechg(42) Rechg(42)
41) --> Power Sink==> Rechg(41) Rechg(43) EndMod(43)
44) --> Charged Armor==> DmgRes(44) DmgRes(45) DmgRes(45)
47) --> Electric Shackles==> Hold(47) Hold(48) Hold(48) Rechg(48)
49) --> Summon Adept==> Dmg(49) Dmg(50) Acc(50) Rechg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Empty(2)
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Posted

As the boards were borked, I couldn't edit this to make it right, but there's a mistake at:

04) --> Siphon Power==> Jump(4) Acc(5) Rechg(13) Rechg(19) Rechg(23)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(25)
08) --> Hurdle==> Empty(8)

Obviously, Siphon Power can't take a Jump enhancement, and should be an Accuracy instead, with the Jump in Hurdle.


 

Posted

I personaly think that AR stinks^^...but just for full auto+fullcrum shift I would role one

migh put 2 recharges from SP in another since you will be pulling out your rifle a LOT of times otherwise..its just an suggestion

oeh and..tho most kinetic powers need lots of acc...fullcrum DOESN't...with 1 you will likely hit everything 3+...with 2 about 5-6+..its up to you..a second jump in IR can hurt either

btw at least 2 end mods in speedboost cause the +recharge might out''tire'' the +end from it otherwise

also...ID might take 3 res?...but that depends what your goal is with the kin..not every cor is buffbot


 

Posted

I'm thinking, once I reach level 28, of using a Respec to take out Hasten + Superspeed, as I'll have a guaranteed travel power with Inertial Reduction, so the Superspeed is no longer needed.

Would the Stimulant -> Aid Self route be a sensible one to replace those two powers wth?


 

Posted

[ QUOTE ]
Would the Stimulant -> Aid Self route be a sensible one to replace those two powers wth?

[/ QUOTE ]

[ QUOTE ]
01) --> Transfusion==> Acc(1) Acc(3) Rechg(7) Heal(9) Heal(17)

[/ QUOTE ]


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Posted

[ QUOTE ]
I'm thinking, once I reach level 28, of using a Respec to take out Hasten + Superspeed, as I'll have a guaranteed travel power with Inertial Reduction, so the Superspeed is no longer needed.

Would the Stimulant -> Aid Self route be a sensible one to replace those two powers wth?

[/ QUOTE ]I'd definitely stick with hasten+SS, hasten stacked with multiple siphon speed is just beautiful, and a insta-activate travel power is good for certain situations that require a fast escape. Plus SS is nice for ghosting.

And as said, you don't need medicine with transfusion.


 

Posted

One thing I would like to say about AR. If you can team with a dom or someone with holds or immobs then Ignite is really very good. I regularly team my AR/Cold with a Dom and I use ignite ALL the time. In normal state of play a mob will just run away from it, but if they are held it does very good damage (and this is with /cold as a secondary), with /kin using siphon power and fulcrum shift the damage should be awsome, and the recharge is very fast.

I know Ignite isn't rated at all, but it really works for me. I tend to use Ignite and Flamethrower almost constantly (throwing in the odd M30 grenade and Full Auto). Definately worth considering IMO, especially if you plan to team.


 

Posted

Ignite is great with the patron aoe immob, that's why I get it after my patron immob.

Also AR does not suck, the cones are very devastating and spammable. Full auto + flamethrower really does hurt a big mob and they recharge back up fast, with fulcrum shift you got yourself a GREAT mob cleaning combo also when you get a hold or immo you can take out tougher baddies with ignite. Only thing I'd whine about AR is the ridiculous end draining.

I would love SS with my corruptor, but simply I got no room for it, no matter what. I really need my acrobatics. I even had to drop out ID, since in the end im not that supportive.