scrapper katana/regen


Everclear

 

Posted

could someone make a build ? . i want him to be good all round but aim at pvp'ing


 

Posted

Surely it would be better for you to post a build of what you would roughly want, so we can work on it, rather than us giving you our own builds that you may hate or may not suite your playing style?


 

Posted

no , every time i click that "look here" it doesn't worked , it used to , but since the server have been down it just says , "the page couldn't be found" (i think)


 

Posted

yeah thx [img]/uk/images/graemlins/smile.gif[/img] it works normally now


 

Posted

Few comments, given that it's my post being linked to... [img]/uk/images/graemlins/laugh.gif[/img]

That build's aimed at PVE, and it works fantastic there. On the occasions I've ventured into PvP zones it's been more than survivable, but it's not that great at actually killing anyone with Knockback Protection unless the other person doesn't try to run away.

For a more PvP-focussed build you'll probably want to take the Jumping pool rather than Teleporting pool. With no immobilization or hold powers it can be very tricky to catch ranged blasters/kiters with TP (TP foe can work if you activate it and immediately cue a knockdown attack, but people adapt to that quickly).

Be sure to stick at least 2 accuracies in the attacks.
2acc/3dam/1 recharge will work fine in SOTW/GD/SD, especially if you take both Quick Recovery and Stamina.

Tactics will be useful for stalker spotting if you're going to be running about in PvP zones below RV.

That's about it! ^^


 

Posted

Okay thx [img]/uk/images/graemlins/grin.gif[/img]. Should i 3 slot combat j ?


 

Posted

I'll answer that one, with a sturdy "No". The Defense aspect from CJ isn't worth the slots, and you only really need one Jump enhancement or End Reduction to get the most out of it.


 

Posted

[ QUOTE ]
I'll answer that one, with a sturdy "No". The Defense aspect from CJ isn't worth the slots, and you only really need one Jump enhancement or End Reduction to get the most out of it.

[/ QUOTE ]

Depends really i recommend 3slotting CJ with jump along with 3jump in hurdle, you have a lot of maneuverability with it and much more able to kite and avoid rooting with 3slotted CJ/hurdle. Main thing to do when looking at how many slots CJ needs is the animation times, generaly if the animation times are quite long you'll want more jump heights in combat jumping, so you have more vertical jump. But in this case katana animations are quite fast, so yeah you can get away with only one jump height in CJ.