AR/Ice


Alvan

 

Posted

I started a AR/Ice yesterday just wandering what it's like it seems fine up to now. (Albeit im only Lv 4)


 

Posted

The main good thing about the set is the Ignite+ice patch combo, other than that, there's not too much synergy, but they're still both decent sets.


 

Posted

Hmm I only thought Ignite worked with Oil Slick, does it work with anything else too?


 

Posted

yeah he just said ice patch ?


 

Posted

Well, Sinergy X is a few levels ahead of me (and can give better insight on the combo), but even at level 16, the high burst damage combined with soft control from Slow make you a ranged powerhouse who has quite high survivability.

Later the combination should totally shine - Ignite + Ice Patch (AoE damage that causes foes to run, but can't because they're falling down) is the real power-duo in this, but the slows, combined with damage, should keep you alive before and after that.


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Posted

Ignite is the AR power, which is like burn, but ranged. It causes a fear effect, but /ice has ice patch (or slick, whatever), which can be used to keep enemies on the burn patch of ignite.

Oil slick is totally unrelated, it's the TA power, which can be ignited by any fire or energy damage.


 

Posted

Ohhhhhhhh, thanks explains alot


 

Posted

Few lvls eh?
Currently 3 bars from lvl30, i have to say its still 1 of my favo Blasters to play with (outside my ice/nrg that is).

But.. yeah, here comes the But.. Although Ice patch+Ignite is Golden Combo, it can be sooooooooo annoying sometimes that mobs are able to run of the ice patch like there is no ice patch at all. Outside that, it can be a time consuming action if the group is a bit scattered around the place.

True, having a group of mobs packed closely, you can hit (have CE running) ice patch, Build up, Ignite and jump back a bit. Hit flametrower and most minions (i did this even versus orange) are dead in seconds. The radius of Ignite is very very small, so sometimes you need to cast it again.

My tactics versus 2-3 Minions scattered is quite effective if i may say:
-Buildup Snipe first mob, finish with slug.
-Beanbag the 2nd instant, leave him
-Chillblain the 3rd, Ingite (have 1 SO range), Burst
-Slug the 2nd, if the 3rd is down, snipe 2nd (or when interupt, frozen sword).
Often 1st is knocked back due Snipe, 2nd wont hit anyway, 3rd hardly hit since most mobs dont have that good ranged attacks.

I solo Rugged for about 5 lvls nonstop now, some lvls are extremely hard to finish (specialy with bosses) but with a good old run-and-shoot tactics (with a chillblain to keep em from running) its pretty doable. yeah, i died several times finishing off the Mission boss, partly due no acrobatics yet, other side lack of the 2x-mezz attack.

Ice patch is cool, but dont rely on it asuming all mobs will auto-knockdown the moment they reach the patch. I've seen dozen mobs they still walk abit, attack you or even just walk over it. Other tricks, with narrow doorways, put ignite at the doorway, they will way less often hit you.

Specialy bosses is very hard, due lack of double-mezz attack. 2 Beanbags is possible, but recharge of the power is pretty long. 2x Chillbain and ignite (run behind a corner) was my common attack, dropping ice patch a bit back so if he got free he would get slowed there again. Later on that will be abit easier, getting /ice melee hold and Epic hold power.

Overal its a very nice set to play, the redraw animation can be somewhat annoying at certain situations.

More questions or advice? let me know


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Posted

Thanks bud' that's realy great