Electric/electric Brute - Comments on build please
You're missing Conductive Shield and Grounded. Not to be able to tank but to be able to live long enough to deal damage.
Grounded provides Immob and KB resistance while you're on the ground, no need to pick Acrobatics and Combat Jumping should only be taken if you want Super Jump as your travel power. This also allows you to switch to Hasten/Super Speed instead if you want to.
You'll also want Stamina asap, Build Up and Lightning Reflexes can wait.
Swapping one Damage for EndRed in your attacks and you'll have a much better endurance situation. You don't need 3 Dam in your attacks for great damage as a Brute.
Acrobatics gives better KB protection than Grounded, so taking it instead is a valid option.
I really should do something about this signature.
Ok, toyed around a bit, here's what i came up with :
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 41
Archetype: Brute
Primary: Electric Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Charged Brawl==> Acc(1) Acc(3) Dmg(5) Dmg(9) EndRdx(11)
01) --> Charged Armor==> DmgRes(1) DmgRes(7) DmgRes(37)
02) --> Havoc Punch==> Acc(2) Acc(3) Dmg(5) Dmg(11) EndRdx(19)
04) --> Lightning Field==> Dmg(4) Dmg(25)
06) --> Jacobs Ladder==> Acc(6) Acc(7) Dmg(15) Dmg(19) EndRdx(23) Rechg(25)
08) --> Conductive Shield==> DmgRes(8) DmgRes(9)
10) --> Combat Jumping==> Jump(10)
12) --> Thunder Strike==> Acc(12) Acc(13) Dmg(13) Dmg(15) EndRdx(17) Rechg(17)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Static Shield==> DmgRes(22) DmgRes(23) DmgRes(40)
24) --> Grounded==> DmgRes(24) DmgRes(40)
26) --> Chain Induction==> Acc(26) Acc(27) Dmg(27) Dmg(29) EndRdx(29) Rechg(34)
28) --> Lightning Reflexes==> Run(28)
30) --> Lightning Clap==> Acc(30) Acc(31) DisDur(31) DisDur(31)
32) --> Lightning Rod==> Acc(32) Acc(33) Dmg(33) Dmg(33) EndRdx(34) EndRdx(34)
35) --> Power Sink==> Rechg(35) Rechg(36) EndMod(36) EndMod(36) EndMod(37) Rechg(37)
38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39) DmgRes(40)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
Had to find something to takeout so conductive shield could get in and decided to remove build up.
Any comments on the slotting other than for the attacks btw ?
[ QUOTE ]
Acrobatics gives better KB protection than Grounded, so taking it instead is a valid option.
[/ QUOTE ]
And Grounded lets you take a different Travel power without sacrificing KB/Immob resistance.
As for the new build: Static Shield is your mez protection, do yourself a favor and pick it up earlier than 22. I'd delay Havoc Punch or Jacob's Ladder instead.
My own Elec/Elec Brute hasn't taken Lightning Field yet due to endurance usage, but most people would likely not make that choice.
Grounded Costs no end to run though, acrobatics does
Heres the build for my Elc/Elc brute hope its helps
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Brute
Primary: Electric Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Havoc Punch==> Acc(1) Dmg(3) Dmg(15) Dmg(19) Acc(42) Sleep(43)
01) --> Charged Armor==> EndRdx(1) DmgRes(3) DmgRes(7) DmgRes(19)
02) --> Jacobs Ladder==> EndRdx(2) Dmg(7) Dmg(15) Dmg(21) Acc(42) Rechg(42)
04) --> Conductive Shield==> Empty(4) DmgRes(5) DmgRes(5) DmgRes(21)
06) --> Build Up==> TH_Buf(6)Dmg(23)
08) --> Thunder Strike==> Acc(8) Dmg(9) Dmg(9) Dmg(31) Acc(37) Dmg(40)
10) --> Static Shield==> EndRdx(10) DmgRes(11) DmgRes(11) DmgRes(23)
12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Speed==> Run(14)
16) --> Grounded==> DmgRes(16) DmgRes(17) DmgRes(17)
18) --> Swift==> Run(18)
20) --> Lightning Reflexes==> Run(20)
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24) EndMod(25) Dmg(25)
26) --> Chain Induction==> Acc(26) Dmg(27) Empty(27) Dmg(43) Acc(43)
28) --> Conserve Power==> Rechg(28) Rechg(29) Rechg(29)
30) --> Lightning Field==> Acc(30) Acc(31) Acc(31) EndMod(34) EndMod(46) EndMod(50)
32) --> Lightning Rod==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(34)
35) --> Power Sink==> Rechg(35) Rechg(36) Rechg(36) EndMod(36) EndMod(37) EndMod(37)
38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39) DmgRes(40) DmgRes(40)
41) --> Aid Other==> Heal(41)
44) --> Aid Self==> IntRdx(44) IntRdx(45) IntRdx(45) Heal(45) Heal(46) Heal(46)
47) --> Mu Lightning==> Acc(47) Acc(48) Dmg(48) Rechg(48) Dmg(50) Dmg(50)
49) --> Lightning Clap==> Acc(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Fury==> Rechg(1)
02) --> Rest==> Empty(2)
---------------------------------------------
The Slotting can be better adjusted to leveling but this is build i made for my brute befor i started leveling and made it all the to 50 without changin any of the build.
Yeah, but if you don't mind being a jumper Acrobatics is a better option.
I really should do something about this signature.
First of all, bear in mind that I've never played a Brute before, just seen quite a few in action
I'm leaning more towards a DPS brute than a tank, but still more than likely messed up the build (didn't take hasten for instance, or anything in the fighting pool...)
Please help me turn this into a decent PvE build
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Meraxes
Level: 41
Archetype: Brute
Primary: Electric Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Charged Brawl==> Acc(1) Acc(3) Dmg(5) Dmg(11) Dmg(19)
01) --> Charged Armor==> DmgRes(1) DmgRes(7) DmgRes(34)
02) --> Havoc Punch==> Acc(2) Acc(3) Dmg(5) Dmg(11) Dmg(21)
04) --> Lightning Field==> Dmg(4) Dmg(23)
06) --> Jacobs Ladder==> Acc(6) Acc(7) Dmg(15) Dmg(23) Dmg(25) Rechg(31)
08) --> Thunder Strike==> Acc(8) Acc(9) Dmg(9) Dmg(13) Dmg(15) Rechg(17)
10) --> Combat Jumping==> Jump(10)
12) --> Static Shield==> DmgRes(12) DmgRes(13) DmgRes(34)
14) --> Super Jump==> Jump(14)
16) --> Build Up==> Rechg(16) Rechg(17) Rechg(21)
18) --> Chain Induction==> Acc(18) Acc(19) Dmg(25) Dmg(31) Dmg(31) EndRdx(34)
20) --> Lightning Reflexes==> Run(20)
22) --> Hurdle==> Jump(22)
24) --> Health==> Heal(24)
26) --> Stamina==> EndMod(26) EndMod(27) EndMod(27)
28) --> Lightning Clap==> Acc(28) DisDur(29) DisDur(29) DisDur(40)
30) --> Acrobatics==> EndRdx(30)
32) --> Lightning Rod==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(37) EndRdx(37)
35) --> Power Sink==> Rechg(35) Rechg(36) EndMod(36) EndMod(36) EndMod(37) Rechg(39)
38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39) DmgRes(40) DmgRes(40)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------