Build for Kat/Invuln/BM


DSorrow

 

Posted

The character is already level 50 so the order of the powers doesnt matter, as long as I get them some things I would like to have in the build are:

Manageable endurance (all invuln toggles and FA, maybe CJ)
Travel power is super jump
Parry is a must
Maxed out resistances with invuln


Thanks on advance


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Managable endurance isnt gonna happen matey if u want ur invul maxed out

i cba to get my build out also lol


 

Posted

[/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
Manageable endurance (all invuln toggles and FA, maybe CJ)

[/ QUOTE ]

CJ costs 0,07 eps, compared to 0,1-0,3 on shields/most other toggles. FA is pretty end heavy (0,58) though.


 

Posted

[ QUOTE ]
Managable endurance isnt gonna happen matey if u want ur invul maxed out

i cba to get my build out also lol


[/ QUOTE ]

Mmm... I think I will have to point out my opinion. I left out pretty soon after ED took place, I had used my I6 respec and I had all invuln toggles, FA and CJ. I had 3 end reducers in FA, 2 in all invuln toggles IIRC. End was manageable until I respec'd... Got assault too and that ruined my end. :/ Endurance is manageable without assault.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Endurance should be more than manageable if you can squeeze in Conserve Energy from the body pool. That way you can just take FA and drop LBE (it's not that great due to the weapon redraw unless you're chaining it with Air Superiority or something) and get Energy Torrent straight away for the Wide Cone Knockdown... which combined with Invincibility will help your survival a lot against big mobs.

Did a quick sample build up, export follows.
Sprint + Hurdle + SJ, all with Jump SOs = V. Fast Travel!!

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 47
Archetype: Scrapper
Primary: Katana
Secondary: Invulnerability
---------------------------------------------
01) --&gt; Sting of the Wasp==&gt; Acc(1) Dmg(3) Dmg(3) Dmg(7)
01) --&gt; Resist Physical Damage==&gt; DmgRes(1) DmgRes(40) DmgRes(46)
02) --&gt; Temp Invulnerability==&gt; EndRdx(2) EndRdx(9) DmgRes(15) DmgRes(15) DmgRes(37)
04) --&gt; Flashing Steel==&gt; Acc(4) Dmg(5) Dmg(5) Dmg(7)
06) --&gt; Dull Pain==&gt; Heal(6) Heal(9) Rechg(11) Rechg(11) Rechg(45) Heal(46)
08) --&gt; Divine Avalanche==&gt; Acc(8) Acc(13) DefBuf(17) DefBuf(17) DefBuf(19) Rechg(19)
10) --&gt; Build Up==&gt; Rechg(10) Rechg(13) Rechg(40)
12) --&gt; Combat Jumping==&gt; DefBuf(12)
14) --&gt; Super Jump==&gt; Jump(14)
16) --&gt; Unyielding==&gt; EndRdx(16) DmgRes(25) DmgRes(25) DmgRes(37)
18) --&gt; Hurdle==&gt; Jump(18)
20) --&gt; Health==&gt; Heal(20) Heal(21) Heal(21)
22) --&gt; Stamina==&gt; EndMod(22) EndMod(23) EndMod(23)
24) --&gt; Kick==&gt; Acc(24)
26) --&gt; Soaring Dragon==&gt; Acc(26) Dmg(27) Dmg(27) Dmg(29) Rechg(34) EndRdx(36)
28) --&gt; Invincibility==&gt; EndRdx(28) DefBuf(29) DefBuf(37) DefBuf(46)
30) --&gt; Tough==&gt; EndRdx(30) EndRdx(31) DmgRes(31) DmgRes(31) DmgRes(40)
32) --&gt; Golden Dragonfly==&gt; Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) EndRdx(34)
35) --&gt; Resist Energies==&gt; DmgRes(35) DmgRes(36) DmgRes(36)
38) --&gt; Unstoppable==&gt; DmgRes(38) DmgRes(39) Rechg(39) Rechg(39) Rechg(43)
41) --&gt; Focused Accuracy==&gt; EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43) TH_Buf(43)
44) --&gt; Conserve Power==&gt; Rechg(44) Rechg(45) Rechg(45)
---------------------------------------------
01) --&gt; Power Slide==&gt; Run(1)
01) --&gt; Sprint==&gt; Jump(1)
01) --&gt; Brawl==&gt; Acc(1)
01) --&gt; Critical Hit==&gt; Empty(1)
02) --&gt; Rest==&gt; Rechg(2)
---------------------------------------------

Assuming you want to take FA at 41 and Conserve Energy at 44, you're left with two power picks and a power pool free, so you could pick up Hasten, Aid self or expand on the body pool, etc. Picked up Tough because it stacks so nicely with Invun's resistance, but you could swap it for Aid Self, really is down to play style.

The stated slotting for DA is optimum for defense buffs and will let you perma-double-stack it without hasten running, achieving about 45% melee defense from that alone. (This will be overkill 90% of the time!)

Stamina by itself should more than cover running all normal toggles apart from FA (Temp Invun, CJ, Unyielding, Invincibility, Tough) so you'll be left with the standard level of end recovery for attacks. You're maxxed out on Smashing/Lethal resistance at around 67-68%, and the rest should be capped when running Unstoppable.

Resist Energies is probably OK to pick up (brings you from 12% to 20% Energy/Neg. Energy resist) or you could switch it out for Hasten to get Dull Pain and Unstoppable up sooner. In PvE there's not that much you'll need Resist Elements for other than certain CoT enemies or Infernal...

If it was me, I'd swap Resist Energies for Hasten (Rechg/Rechg/Rechg) at 35 so that Dull Pain, Conserve Energy and Unstoppable would be up quicker, take Energy Torrent at 47 (Acc/Rechg/Rechg/Endrdx/Dmg/Dmg) and Resist Energies again at 49 (Dmgres/Dmgres/Dmgres)... but then I'm not a fan of Aid Self...