Instant Base Raids


ColdSpark

 

Posted

Right, on verge of a major strop here. Our base has:-

8+ rooms
6 dimensional anchors
A raid telepad
Sufficient power and control
A med room
A telepad room
2 workshops
A supergroup computer
No blocked items

And still the 'raid' tab says we are not able to be raided - please, can anyone help?


 

Posted

Something is very wrong here, you should only need like 3 anchors and rooms and nothing else..

You sure its not the other SG who is unable to raid you?


 

Posted

I think you have interpretted it wrong. It will always say that until you accept a raid invite. Then you can click on raid and join. Try getting someone to challenge your sg to a raid and see if it accepts then.


Heros
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LF SG! Arc ID# 193083

 

Posted

[ QUOTE ]
I think you have interpretted it wrong. It will always say that until you accept a raid invite. Then you can click on raid and join. Try getting someone to challenge your sg to a raid and see if it accepts then.

[/ QUOTE ]

Ah I think Max got it right here.


 

Posted

Yup - the not being able to raid is referring to non-instant raids.


 

Posted

There also seem to be an IOP base missing. These were added as an instant raid requirement in I7


 

Posted

[ QUOTE ]
There also seem to be an IOP base missing. These were added as an instant raid requirement in I7

[/ QUOTE ]

Huh, news to me.. so now instant raids require same requirements as IoP raids?


 

Posted

[ QUOTE ]
[ QUOTE ]
There also seem to be an IOP base missing. These were added as an instant raid requirement in I7

[/ QUOTE ]

Huh, news to me.. so now instant raids require same requirements as IoP raids?

[/ QUOTE ]

Yes!


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

bah

.. afaik the raid teleporter is still not a requirement for the defending SG?


 

Posted

[ QUOTE ]
Huh, news to me.. so now instant raids require same requirements as IoP raids?

[/ QUOTE ]

Yup, and now that I think about it a bit more, I think I made a mistake and it wasn't I7 that bought it in but was the patch that went in before I7, setting base raid levels to 50 instead of 40(and breaking raids in the process )

Not sure about the raid TP and if that was made a requirement for instant raids in the same patch.


 

Posted

[ QUOTE ]
bah

.. afaik the raid teleporter is still not a requirement for the defending SG?

[/ QUOTE ]

Yeah I am pretty sure thats right.


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
There also seem to be an IOP base missing. These were added as an instant raid requirement in I7

[/ QUOTE ]

Huh, news to me.. so now instant raids require same requirements as IoP raids?

[/ QUOTE ]

Yes!

[/ QUOTE ]

Kinda makes them pointless then, doesn't it?


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Not at all.

I seriously doubt my VG will ever take part in IOP raids because of the potential to have months of prestige earning wiped out from one raid.

It took us 2 months to get the prestige needed for a turbine generator and even if there's only a 5% chance it can get trashed and even though objects are now a LOT more durable in I7, I'm not going to risk that for a 1% buff for just 30 days.

So, even though the requiremtns have been scaled up to the same as the IOP raid requiremetns, instant raids are still the only sort of raiding my VG will take part in.

TBH, my VG will probably do the IOP TF just because it's new content but I think we'll all be subbing into our alt VG for it where it doesn't matter as much if it get's trashed from a following hostile raid as everything in there is 'bare minimum'


 

Posted

Same here. Despite enthusiasm of our certain member, it is highly unlikely Goonies will ever defend in an IoP raid.


 

Posted

[ QUOTE ]
There also seem to be an IOP base missing. These were added as an instant raid requirement in I7

[/ QUOTE ]

And this was the problem - thanks all


 

Posted

[ QUOTE ]
Not at all.

I seriously doubt my VG will ever take part in IOP raids because of the potential to have months of prestige earning wiped out from one raid.

It took us 2 months to get the prestige needed for a turbine generator and even if there's only a 5% chance it can get trashed and even though objects are now a LOT more durable in I7, I'm not going to risk that for a 1% buff for just 30 days.

So, even though the requiremtns have been scaled up to the same as the IOP raid requiremetns, instant raids are still the only sort of raiding my VG will take part in.

TBH, my VG will probably do the IOP TF just because it's new content but I think we'll all be subbing into our alt VG for it where it doesn't matter as much if it get's trashed from a following hostile raid as everything in there is 'bare minimum'

[/ QUOTE ]


Your point is well made Kin - D&VS are quite concerned about this too and I'm sure that you (like us) have put plenty of thoughts into "workarounds" for it.

Something I'd like confirmation on is the workbenches - it was rumoured (though I didn't see any redname action here) that each bench gives a base 10% chance to recover your base and that each robotic repair thingy you attach adds a further x% for a maximum (give you can attach 2 per table) of 6 * 10% + 12 * x% = ?? - now IF each robotic repair thing gave say 5% then you'd have a 120% chance of a destroyed item coming back.... that is of course a big IF. What we really need is a lot more detail on IoP and how the raid and repair system will work so that we can all gain the confidence we need to be able to indulge in what should be quite a fun element of the game.

Till we do my opinion is its just too risky. Unless there's a BIG reward for the Trial (again - more info needed).

Here's hoping we get some!


 

Posted

Afaik the robotic fabricators add +5% chance of recovery each. Of the workbenches giving % of recovery I havent heard anything although I have asked with a quite loud voice and on several occasions.

Im surprised that the devs have kept so quiet about this seeing that the base raids were supposed to be one of the carrying forces of I5..

I saw a post somewhere that the bases have fulfilled their raid purpose, although pesonally I think they are lightyears away from being what they were supposed to be...

Maybe its just the IoPs that are the problem? What if we just forget them and just have fun with instant raids?

I would also like to know whether the items add % of recovery if they are destroyed in the raid, and do they boost the chance of their own recovery?


 

Posted

Yeah, more information on the base % for recovering items is a must. However, even with that info, I daresay the same 95% cap will be apllied as seems standard in most things CoH, meaning 1 in 20 of everything destroyed, stays destroyed.

TBH, I would rather see items have a seperate 'repair' cost, say 5% of the total item value.


 

Posted

Ahh thanks Hammer must have gotten my numbers muddled - so its the table %s we need.

I agree raids have a lot of potential - tbh I think the "rent" we pay should act as insurance as well - possibly (shudder) have a SMALL optional addon to your rent (say 5-10%) which gives you 100% chance to recover items.

As for do items buff once destroyed - I don't think you can destroy tables in a raid - not sure about fabricators.


 

Posted

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TBH, I would rather see items have a seperate 'repair' cost, say 5% of the total item value.

[/ QUOTE ]

think this may be a perfect solutoin to the problem makes a base a hell of alot cheeper and easyer to replace if you were defending an IOP, if there was some sort fo repair functoin would make me more lkely to take my lot after one


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Posted

If I remember correctly, and I will have to search to confirm, every item has something like a 50% base chance of repair regardless of workbenches. Items like the flames of hephestus(sp?) increase that chance of repair.


 

Posted

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If I remember correctly, and I will have to search to confirm, every item has something like a 50% base chance of repair regardless of workbenches. Items like the flames of hephestus(sp?) increase that chance of repair.

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Id like to know where you got this tidbit since Ive been after this info for like one year and found practically nothing.


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
If I remember correctly, and I will have to search to confirm, every item has something like a 50% base chance of repair regardless of workbenches. Items like the flames of hephestus(sp?) increase that chance of repair.

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I don't think there were any official figures ever.

I made the suggestion that the system should be replaced by the 'auto-healing' of the base, with repair robots speeding the process instead of raising the chance of a recovery.

So, if you're base is left completely trashed, it should heal completely in a couple of weeks, with basic services coming back after a few days.
Having to pay again for destroyed items is unpleasant enough to discourage us from doing the CoP trial completely. That solution would be easy on your wallet.