Mu updated fire/invuln build


Lonelyshade

 

Posted

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Demongus
Level: 50
Archetype: Brute
Primary: Fiery Melee
Secondary: Invulnerability
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01) --> Fire Sword==> Empty(1) Empty(3) Empty(17) Empty(31) Empty(37) Empty(43)
01) --> Resist Physical Damage==> Empty(1) Empty(3)
02) --> Cremate==> Empty(2) Empty(5) Empty(15) Empty(31) Empty(37) Empty(43)
04) --> Temp Invulnerability==> Empty(4) Empty(5) Empty(7) Empty(19)
06) --> Build Up==> Empty(6) Empty(7) Empty(9)
08) --> Dull Pain==> Empty(8) Empty(9) Empty(11) Empty(11) Empty(13) Empty(13)
10) --> Incinerate==> Empty(10) Empty(15) Empty(17) Empty(33) Empty(36) Empty(43)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Unyielding==> Empty(16) Empty(19) Empty(21) Empty(21)
18) --> Resist Elements==> Empty(18) Empty(23)
20) --> Hurdle==> Empty(20) Empty(23) Empty(37)
22) --> Health==> Empty(22) Empty(25) Empty(25)
24) --> Stamina==> Empty(24) Empty(27) Empty(27)
26) --> Fire Sword Circle==> Empty(26) Empty(29) Empty(29) Empty(31) Empty(36) Empty(46)
28) --> Resist Energies==> Empty(28)
30) --> Invincibility==> Empty(30) Empty(33) Empty(33) Empty(34)
32) --> Greater Fire Sword==> Empty(32) Empty(34) Empty(34) Empty(36) Empty(40) Empty(46)
35) --> Tough Hide==> Empty(35)
38) --> Unstoppable==> Empty(38) Empty(39) Empty(39) Empty(39) Empty(40) Empty(40)
41) --> Soul Tentacles==> Empty(41) Empty(42) Empty(42) Empty(42)
44) --> Dark Obliteration==> Empty(44) Empty(45) Empty(45) Empty(45) Empty(46)
47) --> Summon Widow==> Empty(47) Empty(48) Empty(48) Empty(48) Empty(50)
49) --> Gloom==> Empty(49) Empty(50) Empty(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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I havn't yet decided what to slot, I've left that down to you guys, THE PEOPLE!!. Comments please


 

Posted

You going to run into sever endurance problems .

well here is some suggestions , swap combat jumping and buildup at level 6 and 12 .

Hurdle isn´t necessary with combatjumping its still 0.08 endurance a second , since you already have superjump and especially not necessary to 3 slot it .

Consider taking fitness before resist elements , since in CoV not many elemental attackers till late what damage they do is almost minimal compared to Smash Lethal and energy .
Nothing Dullpain can´t handle .
This way stamina is good at 22 with SO availeble .

The rest well thats up to your own preference , but fire is really endurance eating primary ,especially firesword and cremate alone , let alone incinerate .. the attack chain is almost everytime a quarter of your endurance bar .
run any toggles and its .... bye bye rage build up .


 

Posted

ah, forgot about that slotting on hurdle. I'll take that into note. And I agree taking fitness before resist elements. Just that I#m lvl 15 now, getting unyielding next lvl. And I wouls like at leasta little protection against fire and cold. But dull pain is a lifesaver.


 

Posted

Once unyielding is 3 damage resis slotted , its higher then resist elements 3 damage res slotted, but if you really want resist elements for those crey bosses (with there uber damage burn/ignite patch damage) resist elements wouldn´t save you either there.

My fire Brute shielding didn´t even reduce those damage enough to stand in them , the flame throwers of long bow later on are annoying , but thats all annoying , dull pain with health 3 slotted will regenerate more then the damage it does from the flamethrower.

Energy is another matter , the pure high damage of energy is almost as a killer as lethal or smashing damage .
So it does payoff to take energy passive even if the numbers are low it really does help .


 

Posted

Meh, I already have unyielding and it has dramatically improved my performance and tanking capability, about to hit 18 and I've decided on taking resist elements before fitness. The more tnaking the better especially for a brute.