Energy/Dark?
Don't target the mob that the melee centrics are attacking and you'll be ok, nothing more annoying than having the mob your pummelling flying 20 ft away from you. Try and target the peripheral mobs and by the time you've shot them to bits the brute's will have finished there mobs and you'll be ok.
Otherwise, team with loadsa Corruptors, Dominators with holds and Masterminds who will just be shooting, mezzin and having their pets do all the running in anycase.
Have Fun
Okay, I'll try... Another idea I had was to start off the fight with massive debuffing and such, then picking targets off as they reach 50% health or less for scourge, maybe knocking away mobs that go for the MM himself or the Dominator (or me of course).
Sorry, but by the time I got the idea to ask the edit time expired.
Anyway, I plan to take Ghost Widow as my patron, and have a question about the powers... Well, they all look great. I can drain attack power, I get a shield, a damaging hold and a pet.
Anyway, of the four, which is less useful? I only have room for 3 if I take 16 powers from my main combo, and another 5 from pool powers (at least, if we do end up with 24 powers). Right now my thoughts are of the hold, since I already have a hold with less recharge, a cone fear, and knockbacks all around. And hey, 2 pets can't go wrong.
Although, if there's more than one power that I could decide not to take from my main power pools... Although, except for Power Bolt and Black Hole, I'm not sure what I could leave out...
Anyway, I'm sure somewhere in that little monologue there's a question, and if you can find it I'll be happy to recieve advice.
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Now, when I tried Corruptors when I just started playing I stayed away from Energy Blast because of the knockback, as I read that teaming with an Energy Blast user is hell for melee-centric characters. Is there some way that I can ease such pain for the poor Brutes, who'll end up furious but with an empty fury bar?
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Learn how to use KB. dont start knocking enemies straight into the next group, causing pets to aggro the whole area. if youre a flyer, shoot them from above, they wont get knocked back that much, more like a knockdown.
shoot targets not attacked by brutes/stalks. attack enemies attacking other squishies like doms/other corrs who cant defend in melee.
if you gotta shoot the brutes target, chose the right direction, throwing the enemy more towards the brute instead of away from him.
Hello, Corruptors. I've had a concept for a Stalker, but though I love Mayhem Missions, I just can't enjoy them with a Stalker, so I decided to go for a Corruptor so I can bring forth death from the 'bove.
My concept has magical powers which originally had to do with the night, though it was more about the celestial bodies seen in the night, and then gained powers that concern death. As such, Energy/Dark seemed the most fitting.
Now, when I tried Corruptors when I just started playing I stayed away from Energy Blast because of the knockback, as I read that teaming with an Energy Blast user is hell for melee-centric characters. Is there some way that I can ease such pain for the poor Brutes, who'll end up furious but with an empty fury bar? I'm guessing that Stalkers will be less affected, since if the enemies are knocked down then that's just more time for them to get back into hiding.