Some advice on dm/regen pls


Cynic

 

Posted

Well im loving being a scrapper since i started playing this game and i love making scrappers and killing everyone
so im thinking dm/regen now i've made one before but i deleted him to test another char. i am wondering shall i get ToF or siphon life? i will get recon and DP so if they are slotted up i it worth getting siphon life and going 3 heal 3 rechrge/1 rechrge 2 acc? also does anyone have a gd build for me on DM/Regen?


 

Posted

[ QUOTE ]
Well im loving being a scrapper since i started playing this game and i love making scrappers and arresting everyone

[/ QUOTE ]
Fixed.

Anyway, Touch of Fear is a great power to have: effectively removes a minion or lieutenant from a large section of a fight. Very handy indeed.
Siphon life I would leave alone unless you really need something to pick. You've got plenty of healing powers in Regen to make the minor heal from this power a bit redunant. At least, that's IMO, YMMV, of course. Try it out on test when you get to that point.

Slotting wise, I would recommend 2 acc, 2 heal at most and only if you've got the slots to spare. Tbh, I think you might be better off putting more slots in Reconstruction and Dull Pain (3 rech, 3 heal each).

Haven't got my build here, I'm afraid.


 

Posted

Once your a Regen I don't think you'll need Siphon Life. Fast Healing, Reconstruction, Dull Pain and Instant Healing should be enough. The only situation where you'd probably need another heal is fightning AVs or being a suicidal scrapper and throwing urself into a mob of 9 purples or something. But thats why there are Defenders for


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

Siphon life is an attack that deals pure negative damage. It's worth getting for the move alone, because in PVP I've rarely seen anyone resist negative energy. It's also just that bit more survivability. But don't bother slotting the heal if you get it. Something like 1 acc/3 dam would be enough. Chuck another acc and a recharge or two if you like, but in terms of survivability 'arresting' things is more efficient that its minor heal

Touch of fear on the other hand is (imo) the best move in the set. 3 acc, 2 fear, 1 recharge is how I plan to slot it. With the 1 recharge you can (without hasten) triple stack it on someone. Triple stacked touch of fear= 60% tohit debuff. Now, add that to the 5% debuffs every other move gets, and that can (at times) work out BETTER than triple slotted elude. I would never consider a build without this.

That, and pretty much nothing resists it. Had a fun fight with a DM/FA brute yesterday, couldn't kill him (damn healing flames and my awful slotting) but he hit me about twice in the entire 10 minute fight


 

Posted

Well i guess ill go get ToF on scrapper and skip on siphon life my MA/Regen has his DP and recon 6 slotted with +3 i have like what 40 seconds downtime without dull pain's +HP effect and the recon is up like every 30 seconds so im a pain in pvp lol up at top after a AS and ET in a few seconds. btw ill post my build in a sec. tell me what u think


 

Posted

btw i am typing this build up so im not gunna bother with slotting ill sort it out lt8r

1.--> Shadow Punch
1.--> Fast Healing
2.--> Shadow Maul
4.--> Quick Recovery
6.--> Touch of Fear
8.--> Reconstruction
10.--> Dull Pain
12.--> Hasten? maybe
14.--> Super Jump
16.--> Integration
18.--> Swift
20.--> Health
22.--> Stamina
24.--> Assault
26.--> Soul Drain
28.--> Instant Healing
30.--> Tactics
32.--> the 32 power for DM sos forgot name
35.--> Boxing
38.--> Tough
41.--> Focused Accuracy
44.--> Revive
47.--> Super Speed
49.--> MoG

well thats what im thinking btw for 44-49 i couldnt think of any other powers lol and i dunno if i should get hasten at 12 cos i hear Tof goes nicely with it and with QR+Stamina just makes me more powerful. i kinda pulled leadership out of nowhere i could use IR aswell in sirens to get the head up on stalkers and get em in fear apart from Ninjitsu ones btw i love to pvp so i chose that and i could swap it with fiting pool but i dont think i need tough till lt8r on. any advice on powers? that ive left out or aren't worth it dont bother saying dont get MoG btw


 

Posted

Interesting. I've got a few things, hope they're constructive.

1) I'd favour Smite over Shadow Punch. True the rech is longer but the damage is higher. Up to you but I'd certainly consider getting Smite at some stage.

2) To get SJ at 14, you'll need to get either Jump Kick or Combat Jumping first... I'd go with CJ, tbh.

3) I'd consider getting stamina a little later. Maybe take Boxing at 22 instead, fill up your attack chain a bit more.

4) Nothing wrong with MoG IMO, I'd even suggest getting it earlier if you want.

5) Level 32 DM power is Midnight Grasp.


Hope that helps.


 

Posted

Firstly, it might be an idea to use a builder in future, like this one

For the build: You haven't got smite. Smite is an awesome move, and a better choice than shadow punch at low levels (it one-shots even cons before they get resists).

DEFINATELY keep hasten. DM builds, especially one like that, tend to have lots of downtime.

Take ToF later. You don't need it at 6, I didn't use it til Sirens Call.

You can't take SJ at 14, you don't have a pre-req listed.

PVPwise, don't bother with revive. If you're dead, you're dead. Take resilience instead, it's infinite disorient resist (looking at energy stalkers here) and means you don't get disoriented by awakens.

I personally am not too keen on tactics. Yes, it's a good power. But you can use goggles. If you want it, keep it. But your attack chain isn't looking very happy, and you can get siphon life+smite in instead of it. More attacks are always good.

MoG is highly situational, and without heavy slotting you can ignore the defence bonus it gives (just pop some yellows, no problem) and splat. PVE wise its useful. In PVP you fight psi more often, and will splat. Maybe taking out that for smite would allow you to keep tactics. But you already need a pre-req for SJ

Stamina can be pushed back a bit. Maybe by taking boxing and tough before, because your attack chain is truly abysmal. You have 2 attacks pre-32. That goes up to 4 at 35. You NEED somewhere to fit smite, because it's awesome.

You might get around that with careful slotting, try using the builder I listed (tells you attack chains, damage, accuracy, recharge times, end costs, etc)

Another thing I thought of is how much do you expect to use tough? with some shifting around, removing boxing+tough+revive+mog you can get Air Superiority (awesome move, stops the corrupters and doms flying away ), smite, combat jumping, and resilience. This gives you infinite disorient resist, lets you get CJ, and gives you a decent attack chain.


 

Posted

erm woops i messed up that build. ill scrap it and make a new one. 10 mins.


 

Posted

sos that build was done without looking at hero builder this is my new build (real build*)

1) Shadow Punch
1) Fast Healing
2) Shadow Maul
4) Quick Recovery
6) Smite
8) Reconstruction
10) Touch of Fear
12) Combat Jumping
14) Super Jump
16) Integration
18) Swift
20) Dull Pain
22) Health
24) Stamina
26) Soul Drain
28) Instant Healing
30) Hasten
32) Midnight Grasp
35) Boxing
38) Tough
41) Focused Accuracy
44) Superspeed
47) MoG
49) Revive

well thats my build im looking at the 44-49 is kinda a ill swap round order of get a diff power if needed. So what u tink of it?


 

Posted

oh yh ty for builder i have it on my other comp been looking for this builder ta


 

Posted

Thats looking a much better build. But I still think that if you want to PVP, resilience is MUCH better than revive. MoG could be kept there, but PVPwise revive is a dead weight. If you were a DA then there's a point to Self Rez, to detoggle a granite tank. There's no practical point of revive that an awaken won't do.

I also recommend smite before shadow punch. DPE and DPA don't count as much at level 1. Get hasten earlier, you'll need it. Put it in 20 and push health and stamina back, you seriously don't need them that early, or even at all until FA (my regen wont have them until 38 and 49)

Other than that, it doesn't need any other changes, and is looking a fairly solid build, but it would help if you did it in planner format and showed us the slotting.


 

Posted

I've never been a big fan of the fighting pool, even more so on a regen, it does't offer much defence which would be ok if you were adding it to an already big chunk, like say super reflexes, but tough ain't gonna do much on its own. There are much better attacks out there than boxing. Revive is a luxury if you can afford it, as is a second travel power, I would say super speed OR super jump, both if you have power choices spare.

MoG has no place in a pure PvP build, its fun and usfull in PvE but as soon as you activate it your holding up a big sign saying "look at me I'm a cheeky regen with hardly any hit points left, try to take me!"....And they will try, and they will provail.

You need smite and combat jumping to go with SJ most of all. You can make room for life siphon too, if you want it, it will helpp keep your HP at the top as they chip away at you, meaning you increase the chance of recon being there when you really need it, and it will help the attack chain out. All in all very similar to what Serphos said.


 

Posted

OK now i got the builder up considering ur comments tell me what u think

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Scrapper
Primary: Dark Melee
Secondary: Regeneration
---------------------------------------------
01) --> Shadow Punch==> Empty(1)
01) --> Fast Healing==>
02) --> Shadow Maul==> Empty(2)
04) --> Quick Recovery==> EndMod(4)EndMod(5)EndMod(5)
06) --> Smite==> Empty(6)
08) --> Reconstruction==> Heal(8)Heal(9)Heal(9)Rechg(11)Rechg(11)Rechg(13)
10) --> Touch of Fear==> Acc(10)Acc(13)Fear(15)Fear(15)Rechg(17)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Integration==> Empty(16)
18) --> Dull Pain==> Heal(18)Heal(19)Heal(19)Rechg(21)Rechg(21)Rechg(23)
20) --> Hasten==> Rechg(20)Rechg(23)Rechg(25)
22) --> Swift==> Empty(22)
24) --> Health==> Empty(24)
26) --> Soul Drain==> Acc(26)Acc(27)Rechg(27)Rechg(31)Rechg(33)
28) --> Instant Healing==> Rechg(28)Rechg(29)Rechg(29)
30) --> Stamina==> EndMod(30)EndMod(31)EndMod(31)
32) --> Midnight Grasp==> Empty(32)
35) --> Boxing==> Empty(35)
38) --> Tough==> Empty(38)
41) --> Focused Accuracy==> TH_Buf(41)TH_Buf(42)EndRdx(42)
44) --> Resilience==> Empty(44)
47) --> Super Speed==> Empty(47)
49) --> Moment Of Glory==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

Sorry alittle slow today


 

Posted

btw im keeping smite and shadow punch im same place not gunna bother swapping them i find this alright


 

Posted

oh btw i didnt put slots in all my slots only put it in some powers on this one from builder


 

Posted

Also i used dynamice lvling way to it so ofcourse that y only some slots in powers i will sort out slots lt8r


 

Posted

If you put all the slots in, it helps. You listed only the obvious ones, but to get a feel for the build we need to know what slots.

And you're dead set on keeping MoG? as troke said, it's a "gank me" sign, nothing else.


 

Posted

well i guess i could drop it never tried it though but if i get rid of it what shall i get instead??


 

Posted

Since you've taken all the pools, the options available are:

Siphon life (Which owns)
Whirlwind (Meh, quite cool)
Kick (NO!)
Weave (NO!)
Acrobatics (you don't need it)
Conserve power (not needed)
Hurdle (Meh)
Laser Beam eyes (A ranged attack)

Personally, I'd pick LBE. Having a ranged attack is great when you're immobed or slowed. Whirlwind is fun, and knocks everyone back. Siphon Life gives you a full attack chain, and means you rely on reconstruction less, and just keep your green bar near the top more often.


 

Posted

i guess i could get lazer beam eyes to get a ranged attack cos if i got my heals slotted up and healing slots in health/integraton/FH so i wont be needing siphon life when its 3 slotted for heal it takes it from 10% to 19.49%
ta for all da help gunna make the char now


 

Posted

As a final word: Don't think of siphon life as a heal. That's a pleasant side effect, nothing more.

Siphon life is 2.7 brawls worth of delightful PURE negative energy. I plan on taking it for Dulin instead of shadow punch (which is weaker and smashing damage, so resisted)


 

Posted

ToF is a godsend, DM without ToF is average, DM with ToF is damn good, its a key power in the set, its what makes DM strong (with Soul Drain obviously but thats PvE only where as ToF is both) take it, slot it, love it.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"