Comparison: Jacobs Ladder vs Chain Induction


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Posted

I did a quick comparison of Jacobs Ladder versus Chain Induction and must say I was stunned by what I came up with.

Lets get the asthetics out of the way. Chain Induction looks stunning and sounds great. Jacobs ladder in my opinion also looks good, but not nearly as good as Chain Induction.

It is a well known fact that the Devs have a formula for balancing powers against each other so they are all as effective overall; well that formula is clearly bust.

Firstly I compared total damage done based on rage and number of targets hit.

<font class="small">Code:[/color]<hr /><pre>
Jacobs Ladder
0 10 20 30 40 50 60 70 80 90 100
1 62.55 75.06 87.57 100.08 112.59 125.1 137.61 150.12 162.63 175.14 187.65
2 125.1 150.12 175.14 200.16 225.18 250.2 275.22 300.24 325.26 350.28 375.3
3 187.65 225.18 262.71 300.24 337.77 375.3 412.83 450.36 487.89 525.42 562.95
.
Chain Induction
0 10 20 30 40 50 60 70 80 90 100
1 55.04 62.55 75.06 87.57 100.08 112.59 125.1 137.61 150.12 162.63 175.14
2 84.16 91.67 104.18 116.69 129.2 141.71 154.22 166.73 179.24 191.75 204.26
3 113.28 120.79 133.3 145.81 158.32 170.83 183.34 195.85 208.36 220.87 233.38
4 142.4 149.91 162.42 174.93 187.44 199.95 212.46 224.97 237.48 249.99 262.5
5 171.52 179.03 191.54 204.05 216.56 229.07 241.58 254.09 266.6 279.11 291.62</pre><hr />

Most people can consistently hit two or more targets with Jacob's ladder after a little practice. Although the devs say it happens I have never seen Chain Induction jump four times, hitting four additional targets, and seldom actually see it leap more than once. Half the problem here may be that you have to leave the original target alive long enough for this to happen. I tend to take things down as fast as I can hit them.

As can be seen against a since target Jacob's Ladder is always better. With even 30 rage Jacob's Ladder hitting two targets (which can be achieved consistently) will do more damage that Chain Induction hitting 5 (something which theoretically is possible, but simply doesn't happen). In fact if you assume Jacob's Ladder will consistently hit two targets whilst Chain Induction will consistently hit three (and this is being very generous to Chain Induction), Jacobs Ladder is actually better across the board.

We then look at the secondary affects (I'll use the PvE stats)

Jacobs Ladder
100% Energy Damage
10% chance of 6 second sleep
7% Endurance drain
10% chance no Endurance recovery for 2 seconds

Chain Induction
61% Smashing / 39% Energy (main target)
100% Energy damage (additional targets)
10% Endurance Drain (main target only)
30% chance no Endurance recovery for 4 seconds (main target only)

It doesn’t take a genius to work out that Chain Induction is a better Sapper against single targets. Against two or more targets Jacobs Ladder will drain more Endurance, but Chain Induction will always have the lead on Recovery debuffing. Overall I'd consider them balanced on debuffing.

Jacob's ladder has a sleep component which Chain Induction doesn’t have - a clear advantage for Jacobs Ladder.

Finally there is the damage types. Against defence based sets Jacob's Ladder has the clear advantage. Split damage types are always a bad idea against defence based sets since they are 'allowed to use the best defence you have against an attack with multiple classes' (Arcana's Guide to Defense v1.4 - Updated for I7). Against Resistance based defences Smashing is the most common resistance, and probably worse than Energy, but it is nice to have a split damage for fighting anone who is highly resistant to a particular attack type. Overall though I feel Jacob's ladder has the edge with its pure energy damage.

Finally we look at the activation time, recharge time and Endurance cost.

<font class="small">Code:[/color]<hr /><pre>
Jacobs Ladder Chain Induction
Activation Time 1.67 1.0
Recharge Time 8 14
Endurance Cost 8.528 10.192</pre><hr />

Chain Induction has an advantage in shorter activation time, which is nice. If it recharged fast enough to be used frequently in an attack chain it might be nice for building fury. For some bizarre reason Chain Induction which appears to be inferior to Jacob's Ladder in every way possible has been given a higher Recharge time and a higher Endurance cost.

So after looking at the two powers I have to say, if with practice you can consistently hit two targets with Jacob's ladder, or you find you are fighting one on one a lot you will be much better off using Jacob's ladder.

Finally it has to be noted that Chain Induction is currently bugged so you dont get any XP for mobs killed by the leaping charges, so an already poor power also leaches XP

Chain Induction appears to have only three areas where its better, its sapping ability when fighting one-on-one, its lower activation cost, and it looks absolutely stunning. Meanwhile it has a huge number of areas where it is clearly inferior.

Of course you could just take both, but if you only have room for one I hope this helps you decide


 

Posted

[ QUOTE ]

Finally it has to be noted that Chain Induction is currently bugged so you dont get any XP for mobs killed by the leaping charges, so an already poor power also leaches XP


[/ QUOTE ]

Gogo gadget threadomancy!

Is the xp bug on mobs killed by or only damaged by the leaping charges?


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Posted

Currently a level 20 Elec/Elec Brute.
From my own experience it doesn't steal ALL the experience the mob would provide, it merely steals some of it because the chain lightning effect acts weird... The damage dealt is white, not orange, meaning it doesn't come from you. If the charge kills an enemy, it gives you a funny message like "Longbow Sergeant has defeated Longbow Gunner". I notice about a 10-20% exp penalty when a mob is killed by the jumping charge. I'm not sure if it also affects experience if it merely does damage, but doesn't kill.

I guess it depends on the individual. Me, I'm not bothered. More experience or less experience, either way I'm going to level up eventually. Plus it looks cool, and I find it fun to try and see how many times it can hit before fading. Current record for me is like 8 or something, I think. I ended up killing the enemies before it could keep going.
Some people might value their experience ratio more, though, in which case this could get annoying.

Then again I've only been playing the game since Christmas. But, this is my observation if it's worth anything at all. :P

Also, I find it physically impossible to hit more than two targets with Jacob's Ladder. Cure you, narrow melee cones.


 

Posted

[ QUOTE ]
Currently a level 20 Elec/Elec Brute.
From my own experience it doesn't steal ALL the experience the mob would provide, it merely steals some of it because the chain lightning effect acts weird... The damage dealt is white, not orange, meaning it doesn't come from you. If the charge kills an enemy, it gives you a funny message like "Longbow Sergeant has defeated Longbow Gunner". I notice about a 10-20% exp penalty when a mob is killed by the jumping charge. I'm not sure if it also affects experience if it merely does damage, but doesn't kill.

I guess it depends on the individual. Me, I'm not bothered. More experience or less experience, either way I'm going to level up eventually. Plus it looks cool, and I find it fun to try and see how many times it can hit before fading. Current record for me is like 8 or something, I think. I ended up killing the enemies before it could keep going.
Some people might value their experience ratio more, though, in which case this could get annoying.

Then again I've only been playing the game since Christmas. But, this is my observation if it's worth anything at all. :P

Also, I find it physically impossible to hit more than two targets with Jacob's Ladder. Cure you, narrow melee cones.

[/ QUOTE ]

Jacobs ladder is a delight if you're used to Shadow Maul but then I used to swear about Shadow Maul a long time back


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
[ QUOTE ]

Finally it has to be noted that Chain Induction is currently bugged so you dont get any XP for mobs killed by the leaping charges, so an already poor power also leaches XP


[/ QUOTE ]

Gogo gadget threadomancy!

Is the xp bug on mobs killed by or only damaged by the leaping charges?

[/ QUOTE ]

The code used is similar to that for damage by confused mobs fighting each other, so the more damage done by Chain Induction's charges, the more XP is leached away.