Fire tanks and acrobatics


Dreamthief_EU

 

Posted

So....acrobatics..how good is it against knockback?
My fire tank seems to spend a lot of time on her back (the tart ) and was thinking of grabbing acrobatics.


 

Posted

Not very, but considering the AI in general has no idea how to focus you might want to invest in it. It will stop you getting KBed the first time, but even my scrapper (who has rediscovered the sheer joy of Cloak of Darkness) is hit enough by CoT to do the awkward backflip, and since as a tank you draw aggro deliberately, it might not help you much.

If you have nothing else to get, then it's worth getting to delay the inevitable.

If you have a better armour or attack to invest in, then get that.


 

Posted

my fire tank has acrobatics and together with comabt jumping i find it helps quite a bit from knockback and from getting hit at all


 

Posted

I would get it, knockback is a nightmare when tanking. There are 2 ways of protecting yourself from knockback, acrobatics or hover.

Of the 2 acrobatics is better for mobility but costs more powerpicks ( unless you jump as your travel power ).

However hover is very slow and so needs 3 slots of speed and also makes you very vulnerable when hit by -fly powers ( such as the Tuatha in Croatoa ).


@Unthing ... Mostly on Union.

 

Posted

Acrobatics is a must for fire tanks, period.


 

Posted

[ QUOTE ]
Acrobatics is a must for fire tanks, period.

[/ QUOTE ]

I have a workable flying Fire tank who will disagree with you.
But I do agree that Acrobatics is superior to Hover as knockback protection as it has less disadvantages ( -fly disables Hover, Hover is slower than jumping, having to land to use Burn which you need for your immob protection ) and so would only choose hover over acrobatics if you really really really want to fly.


@Unthing ... Mostly on Union.