A Spad for I7
I'm not convinced by the 2 end reducers in Frozen and Glacial Armour. Especially when you've only 5 slotted Icicles. Moving one to Icicles is probably worthwhile.
Also I would probably slot CJ for def not end red, 0.5% free def may actually make a difference, 0.02 end per second probably won't.
I take it you don't like Hibernate...
How is your end recovery doing with all of those attacks anyway? I was planning on doing a similar thing with Hibernal Flea but with the Ice Ancillary.
@Unthing ... Mostly on Union.
More a question that a suggestion, but I was intrigued to see you're taking fighting pool. Wouldn't Medicine be a better choice since it wouldn't be damage type specific so you'd get some help against fire, psi and toxic as well?
I've never really been of the "Aid Self" party, but I have heard of its benfits (Namely that it makes a ludicrous difference to your survivability). I might try it out, but it's not something that really fits with my playstyle.
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I agree with unthing plus i'm not convinced a recharge on scorch is really needed on a lvl 50 build. The overall EPS of the build whilst fighting could be lower without changing the number of endurance slots already allocated imo. I do believe it was you that in the past had a very endurance wary build too.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Spad
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Fiery Melee
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01) --> Frozen Armor==> EndRdx(1) EndRdx(3) DefBuf(3) DefBuf(19) DefBuf(19)
01) --> Scorch==> EndRdx(1) Acc(5) Rechg(5) Dmg(7) Dmg(17) Dmg(21)
02) --> Hoarfrost==> Rechg(2) Rechg(7) Rechg(9) Heal(9) Heal(11) Heal(11)
04) --> Combustion==> EndRdx(4) Acc(13) Rechg(13) Dmg(15) Dmg(15) Dmg(17)
06) --> Wet Ice==> EndRdx(6)
08) --> Combat Jumping==> EndRdx(8)
10) --> Taunt==> Rechg(10)
12) --> Chilling Embrace==> EndRdx(12) Slow(46)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18) Heal(21) Heal(23)
20) --> Stamina==> EndMod(20) EndMod(25) EndMod(27)
22) --> Glacial Armor==> EndRdx(22) EndRdx(23) DefBuf(25) DefBuf(27) DefBuf(29)
24) --> Hasten==> Rechg(24) Rechg(33) Rechg(34)
26) --> Icicles==> EndRdx(26) Acc(33) Dmg(33) Dmg(34) Dmg(36)
28) --> Energy Absorbtion==> DefBuf(28) DefBuf(29) DefBuf(31) Rechg(31) Rechg(36) Rechg(36)
30) --> Fire Sword Circle==> EndRdx(30) Acc(31) Rechg(34) Dmg(37) Dmg(37) Dmg(37)
32) --> Boxing==> Acc(32)
35) --> Incinerate==> EndRdx(35) Acc(39) Rechg(39) Dmg(42) Dmg(43) Dmg(43)
38) --> Greater Fire Sword==> EndRdx(38) Acc(39) Rechg(40) Dmg(40) Dmg(40) Dmg(42)
41) --> Tough==> EndRdx(41) DmgRes(42) DmgRes(43) DmgRes(45)
44) --> Char==> EndRdx(44) Acc(45) Hold(45) Hold(46) Hold(46)
47) --> Fire Blast==> EndRdx(47) Acc(48) Dmg(48) Dmg(48)
49) --> Fire Ball==> EndRdx(49) Acc(50) Dmg(50) Dmg(50)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Gauntlet==> Empty(1)
01) --> Power Slide==> Empty(1)
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