Henchman Power Names and Upgrade Guide v2.0


Amazing_Shnyet

 

Posted

Thugs Primary

Thugs/Punks
Initial: Pistol, Brawl
ET: Dual Wield
UE: Empty Clips

Arsonist
+Res Lethal, Fire

Initial: Molotov Cocktails, Brawl
ET: Spit Fire
UE: Fire Bomb

Enforcers
+Res Lethal

Initial: Burst, Heavy Burst, Maneuvers, Brawl
ET: Tactics (and guns change from SMG to Uzi)
UE: Blast Clip, Assault, Dual Uzi's

Bruisers
+Res (Lethal, Smashing, Fire, Cold, Confuse, Fear, Placate), Fury

Initial: Jab, Punch
ET: Haymaker, Handclap
UE: Knockout Blow, Hurl, Footstomp


Necromancy Primary

Zombie
Auto Res Sleep, Fear, Disorient, Slow, Smashing, Cold, Negative, Toxic, Psionic

Initial: Zombie Brawl
E:Projectile Vomit, Zombie Vomit
DE:Siphon Life

Grave Knight
Auto Res Sleep, Fear, Disorient, Slow, Cold, Negative, Toxic, Psionic

Initial: Hack, Slash, Dark Blast
Eisembowel, Gloom
DE:Head Splitter, Siphon Life

Ghost
Auto Res Sleep, Fear, Immobilize, Slow, Smashing, Lethal, Cold, Negative, Toxic

Initial: Phase Shift, Ghastly Blast, Fly, Life Drain, Necroplasmic Grasp

Lich
Auto Res Sleep, Fear, Negative, Toxic, Cold

Initial: Dark Blast, Torrent
E:Tenebrous Tentacles, Life Drain
DE:Fearsome Stare, Petrifying Gaze


Robotics Primary

Battle Drone
Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic

Initial: Super Leap, Laser Burst, Smash
E:Heavy Laser Burst
U:Full Auto Laser

Protector Bot
Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic

Initial: Laser Burst, Force Shield
E:Heavy Laser Burst, Repair
U:Photon Grenade, Seeker Drones

Assault Bot
Auto Res Sleep, Fear, Disorient, Lethal, Cold, Psionic

Initial: Plasma Blast, Smash
Eual Plasma Blast, Flamethrower
U:Swarm Missiles, Incendiary Swarm Missiles


Ninjas Primary

Genin
Auto Res(Confuse, Taunt), +SPD, +DEF (Mel/Rng/AoE)

Initial: Thunder Kick, Shuriken
T:Snap Shot, Storm Kick
KIZ:Aimed Shot, Crane Kick, Super Leap

Jounin
Auto Res(Confuse, Taunt), +SPD, +DEF (Mel/Rng/AoE)

Initial: Sting of the Wasp, Gambler's Cut, Caltrops
T:Soaring Dragon, Poison Dart, Placate, Super Leap
KIZ:Golden Dragonfly, Blinding Powder, Hide

Oni
Auto Res(Smashing, Lethal, Fire, Confuse, Taunt), +SPD, +DEF (Mel/Rng/AoE)

Initial: Super Leap, Fire Sword Slash, Fire Blast
T:Fire Sword Hack, Ring of Fire, Fire Breath
KIZ:Char, Rain of Fire


Mercenaries Primary

Soldier
Auto Res Confuse, Placate, Smashing, Lethal

Initial: ASMG Burst
E:ASMG Heavy Burst
TU:Auto Fire

Medic
Auto Res Confuse, Placate, Smashing, Lethal

Initial: Med Kit, SMG Burst
E:SMG Heavy Burst
TU:Stimulant, Frag Grenade

Spec Ops
Auto Res Confuse, Placate, Smashing, Lethal

Initial: SCAR Burst, SCAR Heavy Burst, Web Grenade
E:Rifle Butt, Flash Bang
TU:SCAR Snipe, Tear Gas, Stealth

Commando
Auto Res Fear, Confuse, Placate, Smashing, Lethal, Fire, Cold, Toxic

Initial: Burst, Slug
E:Buckshot, Full Auto
TU:M30 Grenade, Flamethrower, LRM Rocket


 

Posted

Cheers for the update MZ


 

Posted

It may be a little off still, I hear about Super Leap changes (but not been able to log in to I7 on live yet).

This was more to completent v2 of my Modern Mastermind Guide as I took the decision to strip this information from it for brevitys sake.

Popped it here as I expect some people would still want to see it (that and the old version of this was getting messy with the Thugs listing partway down the thread).


 

Posted

I have noticed that all my bots have super leap now - before it was just the battle droids


 

Posted

Possible global henchman change to give them all Super Leap? Can I get some confirmation? (I hate being at work!)

Edit: A quick browse of the US Forums shows that this is indeed for every henchman. Will have to see if its a bug or a feature later down the line.


 

Posted

I do hope its a feature, as its a pain in the whatsit when i have to keep TP'ing the assualt bot and protector bots coz they cant jump as high


 

Posted

Mercenaries also have superjump now.

Bloody useful, I tell you.


 

Posted

Yep, all my Necro pets have SJ too.


 

Posted

Ninjas no longer get superleap (except for Oni). Instead genin and jounin start with +jump, and get an additional dose (stacked icons) of +jump when they used to get superleap (genin with KIZ, jounin after training).

I would guess, but could be wrong that all pets have been given the starting +jump to help reduce the number of times they get stuck!

I'm not really a measuring sort of person, but my ninjas seem to be able to jump as high as before (up one level on most maps).


 

Posted

well - all i know is that all of my bots have that loverly yellow icon next to their name now


 

Posted

well - all i know is that all of my bots have that loverly yellow icon next to their name now


 

Posted

I bow to the MM goodness that is MZ!!

*kisses MZ's foot*


 

Posted

[ QUOTE ]
I bow to the MM goodness that is MZ!!

*kisses MZ's foot*

[/ QUOTE ]

MZ's Evil foot. Can't forget that.