Def + offense for the team : a sonic/sonic build


Carnifax

 

Posted

This was just simply I came up as I pondered what type of character to play. Something that could protect my team and stuff.

It's something I could play with a friend I'd convince, so the shields would stack, as the offence.

01 : Sonic Siphon recred(01) Empty(3) Empty(3)
01 : Shriek acc(01) acc(5) dam(7) dam(9) dam(11)
02 : Scream acc(02) acc(5) dam(7) dam(9) dam(11)
04 : Sonic Barrier damres(04) damres(15) damres(17)
06 : Sonic Haven damres(06) damres(15) damres(17)
08 : Assault endred(08)
10 : Aid Other hel(10) hel(13) hel(13) inttim(21) inttim(21)
12 : Hasten recred(12) recred(27) recred(27)
14 : Super Speed runspd(14)
16 : Disruption Field endred(16)
18 : Aid Self hel(18) hel(19) hel(19) inttim(23) inttim(23)
20 : Hurdle jmp(20)
22 : Health hel(22)
24 : Stamina endrec(24) endrec(25) endrec(25)
26 : Clarity Empty(26)

It's only to 26 since I reckon after that I can pick what I want having what I absolutly needed.

As can be noticed it's pretty poor in offense, but if I did play with my friend we could put around 60% res to a whole team thanks to both our shields, by level 35 with Dispersion I reckon we'd max the res even on a brute.

Disruption shows as 16% damage in the builder (does Disruption stack on the same brute? Anyone knows its radius?), so I though, with Assault it would be 26% (Assault is 10% for Corruptors, right? Not sure), which again with my friend playing would mean we could give a 52% damage boost to the team, more if we consider we could use Sonic Siphon by targeting through the brute thus adding a 30% extra (correct numbers for Sonic Siphon?) + which ever piddly ammount our sonic attacks would bring.

Aid other for some healing, if things get hairy then SS for some stealth, Hasten and go about spaming heals (please, no comments about corruptors not being healers, if it saves the team from faceplants then there's no shame in doing it in my book).

So, basicly, a team we'd play in would have 60% res to all damage minus psionic, a 52% damage increase (not including Sonic Siphon which could be spammed around), a heal that can be stepped up with Hasten, and eventually Dispersion Field which would also stack (though level 35 is faaaaar away).

At 28 maybe grab Tactics. It's lots of toggles but with only two attacks (maybe Shout at 30?) and Stamina there should be no great endruance drain plus the fact it's not for soloing but for teams.

Thoughts? Ideas?


 

Posted

I think you can only really get the help needed when you do a build to 40 for villains, because otherwise we don't know what you have in store, and then can't comment on your current build.


 

Posted

That can be arranged ^^


01 : Sonic Siphon recred(01) recred(3) Empty(3) Empty(39) recred(42)
01 : Shriek acc(01) acc(5) dam(7) dam(9) dam(11) recred(37)
02 : Scream acc(02) acc(5) dam(7) dam(9) dam(11) recred(37)
04 : Sonic Barrier damres(04) damres(15) damres(17)
06 : Sonic Haven damres(06) damres(15) damres(17)
08 : Assault endred(08) endred(40)
10 : Aid Other hel(10) hel(13) hel(13) inttim(21) inttim(21) recred(39)
12 : Hasten recred(12) recred(27) recred(27)
14 : Super Speed runspd(14)
16 : Disruption Field endred(16) endred(40)
18 : Aid Self hel(18) hel(19) hel(19) inttim(23) inttim(23) recred(40)
20 : Hurdle jmp(20)
22 : Health hel(22)
24 : Stamina endrec(24) endrec(25) endrec(25)
26 : Clarity Empty(26)
28 : Shout acc(28) acc(29) dam(29) dam(34) dam(37) recred(39)
30 : Tactics thtbuf(30) thtbuf(31) thtbuf(31) endred(31)
32 : Dreadful Wail dam(32) dam(33) dam(33) acc(33) acc(34) disdur(34)
35 : Sonic Dispersion damres(35) damres(36) damres(36) endred(36)
38 : Resuscitate recred(38)
41 : Amplify recred(41) recred(42) recred(42)


 

Posted

Le sigh. European forums really are dead. Do so wish I could post on the US forums instead.


 

Posted

[ QUOTE ]
Le sigh. European forums really are dead. Do so wish I could post on the US forums instead.

[/ QUOTE ]
Nah, its just very few play sonics really.


 

Posted

Well, I'm currently playing a /sonic controller (35 atm), but I'm assuming the numbers are pretty close for corruptors, so here are some comments regarding your secondary:

- update your planner since Clarity and Sonic Dispersion have been swapped, so you can now take Sonic Dispersion at 20 (and Clarity at 35) and you will definitely need a 2nd endred on it;
- Disruption Field is a great power to put on a melee toon (scrapper/tank in CoH, brute in CoV) but will need 3 endreds;
- Sonic Siphon is a nice -res power, but mainly to be used on bosses/AVs, so I don't think you need that many slots (prob 2 acc 2 recharge is enough);
- If you are on large teams and plan to keep everyone bubbled, you should put an endred on each shield.
- I'd be careful with adding more toggles: even with Stamina you will be hurting on endurance.

So /sonic is a nice set, and definitely a team-oriented one, but the stacking -res of both sets should do some nice damage. Hope some of this helps


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]

Disruption shows as 16% damage in the builder (does Disruption stack on the same brute? Anyone knows its radius?), so I though, with Assault it would be 26% (Assault is 10% for Corruptors, right? Not sure), which again with my friend playing would mean we could give a 52% damage boost to the team, more if we consider we could use Sonic Siphon by targeting through the brute thus adding a 30% extra (correct numbers for Sonic Siphon?) + which ever piddly ammount our sonic attacks would bring.

[/ QUOTE ]

The Sonic primary attacks are not piddly, they are all -15% res debuffs ( which stack ). res debuffs work on a mod damage = normal damage * (1+total res debuff) scale.

1st Attack is about 4-5 seconds duration.
2nd Attack and Howl are about 6-7 seconds duration.
Shout and Screech are about a 10 seconds duration.

Note that these are about the same as the recharge time + animation of the single target attacks, the first attack used in isolation will wear off after you hit the second one.
So if you had all 4 attacks and kept them going you would be debuffing a single target by -60% res. It is awesome against AVs.

With 1 recharge and Hasten or 3 recharges you should be able to keep spawns debuffed by an additional 15% res with Howl, around the same as the Sonic debuff toggle and you do damage too.

Also Assault is a damage buff, so acts differently and is less good than -res. It is like having an extra DO enhancement for all allies that is not effected by ED.


@Unthing ... Mostly on Union.

 

Posted

Many thanks It's just what I was looking for as figures. I remember Clarity being mentioned as only used when over Warbugb, it should've tipped me off that if it was available at 20.... Right O

It doesn't change too much my plans though. Sonic Siphon I originally intended as 2 accuracies and 2 recharge but by level 40 I was overflowing with slots and not quite sure where to spend them, so I added many 'useless' slots around. You reckon one endurance reduction? 240 seconds inbetween means I don't have to lay them down *too* often.

I'll see how it goes and remember your advice.

Knowing the -res of attacks was a *great* help as well, and exactly why I posted on the forums hoping for answers. With what you've told it seems I would gain more in tweaking my powers and add more attacks for the stacking. Pity the single attacks are but three, but with those three I might be able to stack enough (it's also a good thing to decide an attack chain, such as start with the one who lasts longer and then work down. Or perhaps use the first as a preparation for the others).

Perhaps shave one accuracy and put recharge if I am to play with Tactics. Not sure I really want to have that one, but I reckoned it wouldn't hurt.

My ice/kin had Tactics and Assault but I respecd out as it drained my endurance too much (she's very very blastery).

This character here is meant more obviously for support than blasting (or such is the concept), which means more laying back, shielding, healing, keeping Disruption up and targetting through someone to lower the res.

I convinced two friends to play with me. If we stick to it, three sonics laying shields and siphons and Disruptions and Assault and -res from attacks... ^_^


 

Posted

I went for Sherk's Planner and it seems to be more actualised and informative. The numbers seems promising and having Dispersion Bubble at 20 is glorious for me By 22 just me and one of those friends I conned into joining me should cap the res of a whole team, even a brute who is supposed to be at 90%.

Thanks for everyone's answers

P.S. seems Assault is 18.5% for a corruptor, so just between us two we are boosting almost 40$ of the team's damage, the -res not included.


 

Posted

[ QUOTE ]

P.S. seems Assault is 18.5% for a corruptor, so just between us two we are boosting almost 40$ of the team's damage, the -res not included.

[/ QUOTE ]

Not strictly true....

Assault is a 18.5% damage buff. This is applied additively to other damage buffs such as enhancements or Brute's Fury.

So an unslotted attack would do 118.5% of normal damage.
A 3 SO slotted attack would do 195+18.5%=213.5 of base damage, 109% of what it does without assault.
A brute with lots of fury could have anything up to 200 damage buff IIRC, to a full fury brute with 3 slotted attacks doing 395+18.5 = 413.5, a single assault only makes him do 5% more damage than without.

With a target debuffed by 15% res an unslotted attack would do 115% of normal damage.
With a target debuffed by 15% res a 3 slotted attack would do 195*1.15 = 224%, 115% of what it did without the debuff.
The same brute as mentioned above would be doing 395*1.15=454% of base damage, 115% of what they would do without the -res.

So if Disruption Field is always going to be better than Assault for damage increase, however Assault may be worthwhile if you want tactics.

-res also has the advantage that if anyone has a -dam debuff it actually improves it.


@Unthing ... Mostly on Union.

 

Posted

I confess the calculations kind of passed over my head. Something like a fulled slotted brute doing 100 dmg and with Assault it would be 105 dmg instead?

Whereas with -res if 100 dmg it would be.. ?


 

Posted

[ QUOTE ]
I confess the calculations kind of passed over my head. Something like a fulled slotted brute doing 100 dmg and with Assault it would be 105 dmg instead?

Whereas with -res if 100 dmg it would be.. ?

[/ QUOTE ]

115.


@Unthing ... Mostly on Union.

 

Posted

Hmm, is it just me or is assault not really worth having considering the constant endurane drain?


 

Posted

[ QUOTE ]
Hmm, is it just me or is assault not really worth having considering the constant endurane drain?

[/ QUOTE ]

For small teams it's probably not worth the endurance. For large teams, it probably is. For masterminds I think it is too. Effectively you are reducing your own ability to attack / defend because you have about 13% less endurance recovery, but you are boosting the ability to do damage of everyone on the team by 5-10%. If you have something else you could be doing with that endurance that gives a better return it probably isn't worthwhile.

My suggestion of using Howl would use about 1 endurance per second and provides a 15% res debuff and does damage. This is about 3 times as expensive as Assault, but it is a better power for soloing as it does damage. It won't affect as many enemies, but in a coordinated team is probably more effective. I would note that it is a narrow cone, so you won't be able to get the whole spawn unless you have someone who is good at aggro control.

I don't think it is really that clear cut, but Howl is more active and so, in my view only, more fun.


@Unthing ... Mostly on Union.

 

Posted

Interesting numbers there, it's food for though.

Interestingly as well, according to Sherk's planner, Shriek is rated as Minor damage and does 2.7 by the brawl index. Howl is marked as High damage.. and does 2.3.

Granted that it is a AoE cone, but High damage and less that the Minor attack?

Now I'm a bit torn about the whole Assault thing. The return seems poor. Though I wouldn't pick Howl because it is an Aoe who would draw agro, this char being more about being support and helping, not blasting, I'd might pick Shout sooner. With its 10 second recharge it wouldn't quite be a chain attack coupled with the other two, but a dead enemy is no longer a threat and Shout's damage would help killing something faster.