A little confession?
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There needs to be something to discourage them from simply killing the same squishies time and time again - perhaps a travel power suppression for x seconds after they've used AS.
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This is perhaps one of the best solutions to the stalker problem that I've seen on these boards.
And to Qi: I'm sorry if it seemed like I was coming off too harsh on you. I was just afraid I had lost my only 'ally' in the stalker discussions.
I think the whole concept of the stalker is pretty silly. The fact that if you don't see the stalker your dead, and if you DO see the stalker HE's dead is just stupid and doesn't fit in with CoX at all. There's NO gray area to vision, if you can see someone, then you can, indeed, see them. and if you can't see them, well then... uh... you... can't.. bleh.
Remove the stalker AT entirely, or give them some other signature than not being seen.
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As it stands, TP'ing only seems to beget TP'ing. Its like a hand-grenade.
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indeed it does and I hate pulling out my alts with 6 slotted TP foe just to ruin the day of the Base TPers. I dont mind base camping, it means I dont have to go far to find a fight but base tping is weak and ruins the fun in the zone (well it ruins my fun and I know enough people who will aid me to ruin fun for others )
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
I'm not keen on people using TP Foe, but I don't consider it bad form unless they're doing it when there's a massive team holding a few heroes/villains in their base. Often, heroes/villains simply won't come out of the base when there's massive opposing groups camping just outside.
I realise that sitting inside the base taking the occassional potshot at enemies who come close enough is annoying for the enemies, but it's also not particularly fun for the one doing it, either. Teleporting them out is bad gamesmanship in my opinion - if you want to be able to fight them, pull back to the central fighting areas in Siren's and wait, and they'll come after a few minutes. Forcing people to remain in their base removes the fun for them, and for you. Teleporting them out when you've created the situation in the first place is just not right.
As for stalkers, I don't think they're entirely overpowered. However, they need to be less of a threat to the squishies. Every squishy I've seen, including my controller - will fall in one shot from an AS. Those that don't will be killed by the stalker's queued attack. There needs to be something to discourage them from simply killing the same squishies time and time again - perhaps a travel power suppression for x seconds after they've used AS. Stalkers aren't meant to be able to take on big mobs, but they can because they can escape. Reduce their ability to escape in PvP after killing a team's squishy, and I think that mitigates their high damage and generally good defences.