Building a better me.


Chelsea

 

Posted

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Eressos
Level: 41
Archetype: Mastermind
Primary: Mercenaries
Secondary: Traps
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01) --> Soldiers==> Acc(1)Acc(3)Dmg(3)Dmg(5)Dmg(5)
01) --> Web Grenade==> Acc(1)Acc(34)
02) --> Caltrops==> Rechg(2)Slow(34)
04) --> Burst==> Acc(4)Dmg(7)Dmg(7)Dmg(9)EndRdx(9)
06) --> Equip Mercenary==> Rechg(6)
08) --> Recall Friend==> EndRdx(8)
10) --> Acid Mortar==> Acc(10)Acc(11)Rechg(11)Rechg(37)Rechg(40)
12) --> Spec Ops==> Acc(12)Dmg(13)Dmg(13)Dmg(19)DisDur(21)DisDur(21)
14) --> Teleport==> EndRdx(14)EndRdx(15)EndRdx(15)Range(17)Range(17)Range(19)
16) --> Force Field Generator==> DefBuf(16)
18) --> Swift==> Run(18)
20) --> Hurdle==> Jump(20)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Poison Trap==> Rechg(24)Rechg(25)Rechg(25)Hold(29)Hold(33)Hold(34)
26) --> Commando==> Acc(26)Dmg(27)Dmg(27)Dmg(29)
28) --> Assault==> EndRdx(28)
30) --> Tactics==> EndRdx(30)TH_Buf(31)TH_Buf(31)TH_Buf(31)
32) --> Tactical Upgrade==> Rechg(32)Rechg(33)Rechg(33)
35) --> Trip Mine==> Acc(35)Acc(36)Dmg(36)Dmg(36)Dmg(37)Rechg(37)
38) --> Aid Other==> Heal(38)Heal(39)Heal(39)IntRdx(39)IntRdx(40)Rechg(40)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Empty(2)
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After a massive level of grinding on Saturday, I was able to get the last 1.5 million experience points needed to hit level 40. Looking at my current build, it just feels a bit...messy, really. Powers I don't use that often (Serum? What the hell was I thinking?), along with other stuff I'm not happy with (Superspeed, for example).

So I've done some thinking, and I feel I've hit quite a "neat" build with this offering.

Let me point this out: I am happy with the current selection of powers. I may switch TP Friend for TP Foe, and the Fitness pool is mainly to get over the frustrating level of Endurance drain I've been coming across lately, as well as preparation for Captain Mako's PPPs.

So, for the most part, I'm interested in hearing views how I've slotted stuff. I do hope to dip into PvP a fair bit more than I used to, if that changes anything.

If you can make a fantastic argument for dropping/changing powers, however, please tell me anyway. It'd be great to see what other Masterminds have to say.


 

Posted

Well by no means an expert on merc traps but heregoes:

Soldiers - 6 slot it for PvP 3 Acc 3 Dam as otherwise they will miss a lot.

Ditch burst for slug. If you want a personal attack slug is the way to go. TP friend is usuful for PvE but if you want to use your powers to best effect in PvP then tp foe might be better - set up traps and tp foe into them.

Swap swift for health - a boost in regen is useful as you have no self heal.

Stick 2 Accs in both Spec Ops and Commando.

The rest looks ok if you are definite about keeping fitness, I dont like it on a MM but YMMV.


 

Posted

i'd just like to point out that tactics is 10% out of the box and 3 slotted with tohit buffs gives you 15% .. can't really justify the 5% for 3 slots tbh .. i'd use them in FF Gen.
The 3 range in TP arn't worth it either.
also your not going to last long in warburg with stalkers and blasters .. i'd squeeze stealth and invis in and 2 slot caltrops with recharge otherwise theres nothing stopping a stalker AS'ing you or a blaster sniping you from orbit.


Defiant's GoEH/MILITIS METUS

 

Posted

[ QUOTE ]

The 3 range in TP arn't worth it either.

[/ QUOTE ]Id' rather say that the three EndRdx isn't worth it, range is always good.


 

Posted

[ QUOTE ]
[ QUOTE ]

The 3 range in TP arn't worth it either.

[/ QUOTE ]Id' rather say that the three EndRdx isn't worth it, range is always good.

[/ QUOTE ]

Yeah but hes useing TP on a MM .. no end reddux in TP would mean he gets to a mission with no end and has nothing to spawn pets with and has to rest every time he travels.
I normaly slot 2 end reds in TP with stamina.


Defiant's GoEH/MILITIS METUS

 

Posted

[ QUOTE ]

Yeah but hes useing TP on a MM .. no end reddux in TP would mean he gets to a mission with no end and has nothing to spawn pets with and has to rest every time he travels.


[/ QUOTE ]Not with 3 range, and slotted stamina, at least I know I don't.


 

Posted

ok you want the math ?
TP with 3 end reduxs with get you 300 yrds at the cost of 6.67 end
With 3 Range you'll go 468 yrds at the cost of 13.00 end

So with 3 end redux you could go 600 yrds for 13.34 end (Tp'ing twice) while with 3 range you'll go less distance for more end.


Defiant's GoEH/MILITIS METUS

 

Posted

True, but range makes you move faster. Also, the end drain isn't too bad as long as you have stamina.


 

Posted

[ QUOTE ]
ok you want the math ?
TP with 3 end reduxs with get you 300 yrds at the cost of 6.67 end
With 3 Range you'll go 468 yrds at the cost of 13.00 end

So with 3 end redux you could go 600 yrds for 13.34 end (Tp'ing twice) while with 3 range you'll go less distance for more end.

[/ QUOTE ]

All of those distances should be feet, not yards. One teleport jump, unslotted, takes you 100 yds (300ft)


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