PvP Respec


Archy

 

Posted

I am planning to respec into this build for pvp. I could use any advice you could give me on anything i should change as i'm not sure how well this build will do in pvp.

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Exported from Ver: 1.6.9.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Storm Summoning
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01) --> Blind==> Hold(1)Hold(3)Hold(3)Acc(7)Acc(11)Rechg(11)
01) --> Gale==> Acc(1)
02) --> Spectral Wounds==> Dmg(2)Dmg(5)Dmg(5)Acc(7)Rechg(13)Rechg(13)
04) --> Snow Storm==> EndRdx(4)EndRdx(37)Slow(37)Slow(39)
06) --> Deceive==> Acc(6)Acc(15)ConfDur(15)ConfDur(31)
08) --> Superior Invisibility==> EndRdx(8)EndRdx(9)EndRdx(9)
10) --> Hasten==> Rechg(10)
12) --> Swift==> Run(12)
14) --> Super Speed==> Run(14)Run(43)
16) --> Freezing Rain==> Rechg(16)Rechg(17)Rechg(17)DefDeBuf(25)DefDeBuf(27)DefDeBuf(27)
18) --> Phantom Army==> Rechg(18)Rechg(19)Rechg(19)Dmg(21)Dmg(21)Acc(25)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Hurricane==> EndRdx(24)EndRdx(29)EndRdx(29)TH_DeBuf(31)TH_DeBuf(43)TH_DeBuf(46)
26) --> Spectral Terror==> Acc(26)Fear(46)Fear(46)
28) --> Thunder Clap==> DisDur(31)DisDur(33)Rechg(34)Rechg(34)Rechg(36)
30) --> Hover==> Fly(30)Fly(36)Fly(37)
32) --> Phantasm==> Acc(32)Acc(33)Dmg(33)Dmg(34)Dmg(36)
35) --> Tornado==> Dmg(35)Dmg(42)Dmg(43)
38) --> Lightning Storm==> Acc(38)Dmg(39)Dmg(39)Rechg(40)Rechg(40)Rechg(40)
41) --> Indomitable Will==> Rechg(41)Rechg(42)Rechg(42)
44) --> Mind Over Body==> DmgRes(44)DmgRes(45)DmgRes(45)EndRdx(45)
47) --> Mental Blast==> Acc(47)Dmg(48)Dmg(48)Dmg(48)
49) --> Psionic Tornado==> Acc(49)Dmg(50)Dmg(50)Dmg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
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Posted

He red,

Few things:

-lack of accuracy: best put 2 accu in your attacks except FR maybe. Think you can pull the 2 slows out of snowstorm and better use those elsewhere.
-Also think of trying to work in assault+tactics in your build, tactics is pretty much essential for a PvPing troller.
-Try to slap 1 (or maybe 2 if you can afford it) rech red in spectral terror. Fear is one of your strongest PvP materials and you want in up as much as possible.

Have fun terrorizing the PvP zones


 

Posted

[ QUOTE ]
-Also think of trying to work in assault+tactics in your build, tactics is pretty much essential for a PvPing troller.
-Try to slap 1 (or maybe 2 if you can afford it) rech red in spectral terror. Fear is one of your strongest PvP materials and you want in up as much as possible.

[/ QUOTE ]

-The leadership pool isn't essential at all even though it's nice to have. Put 2 accuracies into your attacks (even if you have tactics)
-You don't need recharges in Spectral Terror since it's perma unless you want to spam it everywhere (you can still only have 1 out). Another fear or a range would be much better in this one.
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-Blind, go with 2 acc, 3 recharges and 1 hold dur. You want to spam this.

-Deceive isn't very handy for PvP, it can be alright but this could maybe be one of the powers you could drop (more on this later)?

-Snow Storm, Either lose the 2nd slow or put a recharge in instead. It maybe sounds a bit odd with a recharge but it's very handy for when your target moves out of range and you need to reapply it. Works wonders in Siren's.

-Hasten, Put 3 recharges in here if you can get the slots.

-Super Speed, swap 1 run speed for 1 end reducer and leave it on all the time.

-Freezing Rain, The def debuffs really isn't needed but if you haven't got anything else to use the slots for then go ahead. I would say 2-3 recharges and 1 red (put def debuffs in it if you have the slots.)

-Phantom Army, swap the acc for another dmg...it's worth it + pets have a very high baseaccuracy.

-Health, take hurdle instead and slot it if you can. Movement is your friend and will save you a lot more than health will.

-Hurricane, 2 end reds is enough

-Thunderclap, needs acc if you take it. Wouldn't recommend it though. Lousy accuracy and you need to be very close to your target and a horrid animationtime that will kill you before you stun/toggledrop anyone most of the time. Maybe take Steamy Mist instead for some fire, cold and energy resistance which are not that common dmg types in PvE but very common on PvP + resistance to confuse.

-Hover, not good for PvP,simply too slow, remember movement will save you. Drop this power.

-Phantasm, he's ok for 1 vs. 1s but simply too slow for teamfights. Drop it IMO.

-Tornado, awesome in PvP. Get some more slots in here if you can. 3 dmg, 1 rech, 2 ends is probably the optimal slotting in this build.

-Lightning Storm, another awesome PvP power. Swap the acc for an end red and consider swapping 1 rech for dmg?

-Epics, always have 2 acc in your attacks. And I would probably got with the Primal Epic instead since You have enough damage in Storm and it gives way for Power Boost and Conserve Power.

I would seriously suggest that you go for the leaping pool. SJ is probably the best travelpower for PvP + CJ and acro are just too good to leave out.
Drop Deceive, Health, Thunder Clap and Phantasm and get Steamy Mist, Combat Jump, Super Jump and Acrobatics instead.

My proposed build:

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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
---------------------------------------------
Name: Proposed Build
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Storm Summoning
---------------------------------------------
01) --> Spectral Wounds==> Acc(1) Acc(3) Dmg(3) Dmg(7) Dmg(11)
01) --> Gale==> Acc(1)
02) --> Blind==> Acc(2) Acc(5) Rechg(5) Rechg(7) Rechg(9) Hold(9)
04) --> Snow Storm==> EndRdx(4) EndRdx(11) Rechg(46)
06) --> Combat Jumping==> Jump(6) Jump(17)
08) --> Superior Invisibility==> EndRdx(8) EndRdx(13) EndRdx(13)
10) --> Hasten==> Rechg(10) Rechg(15) Rechg(15)
12) --> Hurdle==> Jump(12) Jump(37) Jump(40)
14) --> Super Jump==> Jump(14) EndRdx(17)
16) --> Swift==> Run(16) Run(43) Run(46)
18) --> Phantom Army==> Rechg(18) Rechg(19) Rechg(19) Dmg(23) Dmg(25) Dmg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Hurricane==> EndRdx(22) EndRdx(23) TH_DeBuf(27) TH_DeBuf(29) TH_DeBuf(31)
24) --> Freezing Rain==> Rechg(24) Rechg(27) EndRdx(33) DefDeBuf(50)
26) --> Spectral Terror==> Acc(26) Fear(31) Fear(34) Range(48)
28) --> Acrobatics==> EndRdx(28) EndRdx(29)
30) --> Super Speed==> Run(30) EndRdx(31)
32) --> Steamy Mist==> EndRdx(32) EndRdx(33) DmgRes(33) DmgRes(34) DmgRes(34)
35) --> Tornado==> Dmg(35) Dmg(36) Dmg(36) EndRdx(36) EndRdx(37) Rechg(37)
38) --> Lightning Storm==> Dmg(38) Dmg(39) Dmg(39) EndRdx(39) EndRdx(40) Rechg(40)
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) EndRdx(43)
44) --> Temp Invulnerability==> EndRdx(44) EndRdx(45) DmgRes(45) DmgRes(45) DmgRes(46)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


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Posted

I feel that Phantasm is worth it simply to distract other people's pets with the decoy, or to drop right behind someone so it lets loose an extra lump of damage on 'em with Energy Torrent.


World of Jackcraft.

 

Posted

Aye agree phantasm worth it.


Arch you really go into every detail, that's almost too nice. You must be having a "i wanna do good day" And spectral terror is perma without recharge indeed, didn't check the numbers before, so fear duration would be better i concur.

[ QUOTE ]
-The leadership pool isn't essential at all even though it's nice to have. Put 2 accuracies into your attacks (even if you have tactics)

[/ QUOTE ]

Tactics is way beyond nice to have, the to hit buff is very good to have and the +perception... i really don't need to say more.


 

Posted

Just thought i'd pitch in an idea which i'm doing for my fire/storm controller. For PvP i'll be taking ice epic (yeah thats right)

What does storm lack? self heal....endurance recovery problems, your answer- hibernate, slot this with 3 heal/3recharge. If your in duals or team matches and your enduranace or health is running low, hit hibernate, none of your toggles are dropped, and health and endurance are back up to full. Not only that you have the hardest hitting blast out of all epics. However you will be sacrificing armour, although defence armour and tohit debuff could mix well.


 

Posted

[ QUOTE ]
Arch you really go into every detail, that's almost too nice. You must be having a "i wanna do good day" And spectral terror is perma without recharge indeed, didn't check the numbers before, so fear duration would be better i concur.

[/ QUOTE ]

Fugget Fear duration, the fear duration, I think, is trivial. It doesn't matter how long it lasts - it'll last long enough for you to kill 'em as it is, or it'll make them use a break free. Slot Ranges all the way.


World of Jackcraft.