Kat/Inv def question
avoid weave it give's poo defense now.
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avoid weave it give's poo defense now.
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Which is useful if trying to avoid being hit by poo.
I would suggest getting Tough Hide rather than Weave, it gives marginally better defence ( except against poo :P ) and costs nothing.
@Unthing ... Mostly on Union.
I run Temp invul, Unyielding, Tough, Weave, Invincibility and Focused Acc, the end drain is pretty huge.. Although, slot attacks with end red and it works pretty good..
Weave's been crap for everything but tanks since I5, avoid it like plague.
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Weave's been [censored] for everything but tanks since I5, avoid it like plague.
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Got numbers for it? My guess is that it will stack good with other +def powers in the invul (and katana) powersets..
3.25% melee/ranged def unslotted, with end cost of .34, not worth it.
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Weave's been [censored] for everything but tanks since I5, avoid it like plague.
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Got numbers for it? My guess is that it will stack good with other +def powers in the invul (and katana) powersets..
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IIRC it is 3.25% base def and costs about 0.3 end per second*.
Combat Jumping is 2.5 base def and costs about 0.08 end per second.
It will stack well with the other powers, that is why it is good for tanks ( 4.33% base IIRC )
* This is about the same or slighly more than the Inv toggles.
@Unthing ... Mostly on Union.
I'm currently having great fun with the above build but I'm wondering about the possible benefit of weave.
I've taken CJ (only 1-slotted though) and Divine Avalanche (3-slotted for def). I'm going to take invincibility and tough hide but is it worth taking weave as well?
I'll end up running TI, Unyielding, Tough, Weave, CJ, Invincibility and probably Focused Acc as well... I imagine end will be a problem...