Archery/Devices Build
I've slightly changed it, to the Elec Mastery Epic instead.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Arrow Fox
Level: 50
Archetype: Blaster
Primary: Archery
Secondary: Devices
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01) --> Snap Shot==> Acc(1) Acc(3) Dmg(5) Dmg(13) Dmg(17)
01) --> Web Grenade==> Acc(1) Immob(9) Immob(31)
02) --> Aimed Shot==> Acc(2) Acc(3) Dmg(5) Dmg(13) Dmg(17)
04) --> Caltrops==> Slow(4) Slow(9) Slow(50)
06) --> Blazing Arrow==> Acc(6) Acc(7) Dmg(7) Dmg(15) Dmg(15)
08) --> Hurdle==> Jump(8)
10) --> Targeting Drone==> TH_Buf(10) TH_Buf(11) TH_Buf(11) EndRdx(34) EndRdx(46)
12) --> Hasten==> Rechg(12) Rechg(43) Rechg(43)
14) --> Super Speed==> Run(14) Run(43)
16) --> Health==> Heal(16) Heal(42) Heal(42)
18) --> Ranged Shot==> Acc(18) Acc(19) Dmg(19) Dmg(27) Dmg(27)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Cloaking Device==> DefBuf(22) DefBuf(23) DefBuf(23) EndRdx(46)
24) --> Smoke Grenade==> Acc(24) TH_DeBuf(25) TH_DeBuf(25)
26) --> Aim==> Rechg(26) Rechg(34) Rechg(46)
28) --> Trip Mine==> Acc(28) Dmg(29) Dmg(29) Dmg(31) Rechg(31) Rechg(37)
30) --> Combat Jumping==> Jump(30)
32) --> Rain of Arrows==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(40)
35) --> Time Bomb==> Acc(35) Dmg(36) Dmg(36) Dmg(36) Rechg(37) Rechg(37)
38) --> Auto Turret==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
41) --> Shocking Bolt==> Acc(41) Acc(42)
44) --> Charged Armor==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45) EndRdx(48)
47) --> Explosive Arrow==> Acc(47) Acc(48) Dmg(48) Dmg(50) Dmg(50)
49) --> Super Jump==> Jump(49)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
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Give my your thoughts =D
Edit: Still consider both, because I am unsure about which to take.
2 Accs is a tad excessive when you have TD, IMO.
How about trying to shoehorn in 'Recall friend' to move the auto turret as it's a stationary summon?
Also, archery has an accurcy bonus to it, iirc, so the 2 acc enhancements is a little excessive. maybe change one for an endrdx or recharge.
Hello,
I play a level 50 Archery/Devices so I will try to give you some constructive advice :-)
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06) --> Blazing Arrow==> Acc(6) Acc(7) Dmg(7) Dmg(15) Dmg(15)
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Blazing Arrow is the best power of the archery set but for Rain of Arrows. I advise 6 slots as soon as possible. A Rechg one would help a lot, you want this power available often!
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14) --> Super Speed==> Run(14) Run(43)
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Eh... honestly, SS is already so fast that often it is hard to maneuver well. I would stuck to one slat and put and EndRdx instead of a Run
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22) --> Cloaking Device==> DefBuf(22) DefBuf(23) DefBuf(23) EndRdx(46)
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The defense offered by Cloaking Device is minuscule and it is not worth to put slots to increase it. Cloaking Device is one of the best powers of the Device set, but I think one only needs one slot (with EndRdx).
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28) --> Trip Mine==> Acc(28) Dmg(29) Dmg(29) Dmg(31) Rechg(31) Rechg(37)
35) --> Time Bomb==> Acc(35) Dmg(36) Dmg(36) Dmg(36) Rechg(37) Rechg(37)
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Although I suspect it is much a question of style, I found incredibly tedious to setup the bombs to kill enemies and respec-ed out of the powers. If you like to play slowly and methodically, I think they might be good, but I have always played my blasters in a fast and furious style :-)
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38) --> Auto Turret==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
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I tried very hard to learn to use this power and like it, and tested several different slottings before giving up. In my opinion it is horrible. Takes too long to setup, takes too much end, causes minuscule damage, does not draw enough aggro and it does not really have enough toughness. It is really annoying when the Malta guys set it up, but I suspect their turrets are far tougher than the ones the players can setup.
In general I see too many +Acc enhancements in the powers. Thanks to Targeting Drone you only need one, maybe none. Unless this is a PvP build, of course, then more Acc is always good.
I dont see Stun Arrow there, and Explosive Arrow is taken very late. This means your attack chain is just Snap Shot (minuscule damage, is it worth it?) Aimed Shot (mediocre damage) and Blazing Arrow (which is great, but not quick to recharge) until level 47! (Ranged shot is for opening fights, not really part of an attack chain).
Stun Arrow is good, it does little damage, but leaves disoriented any non-boss for a good while (great for sappers). Explosive arrow is not bad either, since it has a fair knockback (even if damage is so-so). My advice is to try to put them in the attack chain earlier, maybe delaying taking Ranged Shot or Smoke Grenade.
I will try to think more stuff tomorrow, it is late :-)
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2 Accs is a tad excessive when you have TD, IMO.
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On the other hand, Targetting Drone does seem to need a hand these days. Used it last night against a cavefull of +1 and even level rularuu. With one accuracy in each attack plus the drone running I missed often enough for it to be very er interesting...spent almost as much time going backwards as I did attacking.
It's probably going to be used for PvP alot, so I may or may not keep the extra accuracy slots. I've tried going for an aggro-less build so stayed away from AoEs, should I try the other powers to go within?
Also a tactic I just thought of is that I could disorient well in PvP by stacking Taser and Stunning Shot.
I'll try another build, I'll edit it in...
OK, got it here.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Arrow Fox
Level: 50
Archetype: Blaster
Primary: Archery
Secondary: Devices
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01) --> Snap Shot==> Acc(1) Dmg(3) Dmg(5) Dmg(15) EndRdx(34)
01) --> Web Grenade==> Acc(1) Immob(9) Immob(43)
02) --> Aimed Shot==> Acc(2) Dmg(3) Dmg(5) Dmg(13) EndRdx(31) Rechg(48)
04) --> Caltrops==> Slow(4) Slow(9) Slow(50)
06) --> Blazing Arrow==> Acc(6) Dmg(7) Dmg(7) Dmg(11) EndRdx(13) Rechg(46)
08) --> Hurdle==> Jump(8)
10) --> Targeting Drone==> TH_Buf(10) TH_Buf(11) EndRdx(15) EndRdx(23)
12) --> Hasten==> Rechg(12) Rechg(46) Rechg(48)
14) --> Super Speed==> EndRdx(14)
16) --> Explosive Arrow==> Acc(16) Dmg(17) Dmg(17) Dmg(23) EndRdx(37) Rechg(48)
18) --> Health==> Heal(18) Heal(19) Heal(19)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Cloaking Device==> EndRdx(22)
24) --> Smoke Grenade==> Acc(24) TH_DeBuf(25) TH_DeBuf(25)
26) --> Stunning Shot==> Acc(26) DisDur(27) DisDur(27) DisDur(43) EndRdx(43) Rechg(50)
28) --> Trip Mine==> Acc(28) Dmg(29) Dmg(29) Acc(40) Dmg(40)
30) --> Fistful of Arrows==> Acc(30) Dmg(31) Dmg(31) Dmg(34) EndRdx(36) Rechg(50)
32) --> Rain of Arrows==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(34) Rechg(46)
35) --> Time Bomb==> Acc(35) Dmg(36) Dmg(36) Dmg(37) Rechg(37)
38) --> Auto Turret==> Acc(38) Dmg(39) Dmg(39) Acc(39) Dmg(40)
41) --> Bonfire==> KB_Dist(41) KB_Dist(42) Rechg(42) Rechg(42)
44) --> Fire Shield==> DmgRes(44) DmgRes(45) EndRdx(45) EndRdx(45)
47) --> Recall Friend==> Rechg(47)
49) --> Combat Jumping==> Jump(49)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
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Done alot of changes according to what I've heard. The Snipe as far as I'm concerned is bugged, am I correct in thinking this?
The bombs are there for Stalker traps. I plan on a very much stationary PvP play style. IE stand there, with trip mines in a hexagon therefore covered on all sides except above, and caltrops down as soon as I see the stalker with TD, therefore negating AS. Against others I would combine Smoke Grenade with Cloaking so their perception and my concealment would make me dissappear. Time Bomb is there because I couldn't think of anything else to put there.
I've tried going for a non-aggro Blaster build, staying away from most AoEs and aggro-magnetic attacks. Except the Snipe, of course.
Tell me what you think of this build...
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Arrow Fox
Level: 50
Archetype: Blaster
Primary: Archery
Secondary: Devices
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01) --> Snap Shot==> Acc(1) Acc(3) Dmg(5) Dmg(13) Dmg(17)
01) --> Web Grenade==> Acc(1) Immob(9) Immob(31)
02) --> Aimed Shot==> Acc(2) Acc(3) Dmg(5) Dmg(13) Dmg(17)
04) --> Caltrops==> Slow(4) Slow(9) Slow(50)
06) --> Blazing Arrow==> Acc(6) Acc(7) Dmg(7) Dmg(15) Dmg(15)
08) --> Hurdle==> Jump(8)
10) --> Targeting Drone==> TH_Buf(10) TH_Buf(11) TH_Buf(11) EndRdx(34) EndRdx(46)
12) --> Hasten==> Rechg(12) Rechg(43) Rechg(43)
14) --> Super Speed==> Run(14) Run(43)
16) --> Health==> Heal(16) Heal(42) Heal(42)
18) --> Ranged Shot==> Acc(18) Acc(19) Dmg(19) Dmg(27) Dmg(27)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Cloaking Device==> DefBuf(22) DefBuf(23) DefBuf(23) EndRdx(46) EndRdx(50)
24) --> Smoke Grenade==> Acc(24) TH_DeBuf(25) TH_DeBuf(25)
26) --> Aim==> Rechg(26) Rechg(34) Rechg(46)
28) --> Trip Mine==> Acc(28) Dmg(29) Dmg(29) Dmg(31) Rechg(31) Rechg(37)
30) --> Combat Jumping==> Jump(30)
32) --> Rain of Arrows==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Rechg(40)
35) --> Time Bomb==> Acc(35) Dmg(36) Dmg(36) Dmg(36) Rechg(37) Rechg(37)
38) --> Auto Turret==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40) Rechg(40)
41) --> Body Armor==> DmgRes(41) DmgRes(42) DmgRes(45)
44) --> Sleep Grenade==> Acc(44) Sleep(45) Sleep(45)
47) --> LRM Missile==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50)
49) --> Aid Other==> Heal(49)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
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I snook in some PvP tactics in there, such as Smoke Grenade.