PvP and PvE nrg/nrg build - what do you think?
Get another travelpower, fly is bad for PvP.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
What travel power would you recommend? In the above build I could just swap fly with superspeed I suppose.
CJ and SJ are by far the best PvP travelpowers cause its very hard to slow jumping.
I would like to comment your build but I dont know enough about the way brutes work.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
Well the key is building fury fast, and thinking about it I may be an attack short for a good chain. I may have to fit something like barrage into the build.
I find Total Focus too slow to count as my "build fury" chain, and I don't use it most times till I have some decent fury built up. Same with Energy transfer.
Once Fury is up and running I use those two powers to annihilate the enemy. Of course in PvP its the other way around - I tend to forget about fury because its bloody hard to build against other players - so I use my high damage attacks as often as they cycle around, often ignoring my faster attacks.
I wouldn't say Fly is necessarily bad for PvP, it has limitations like all travel powers, I would say Leaping Pool might be better to go for and get CJ (which gives you some extra Def) and SJ. I might swop out Swift for Health as well, since you're a Brute Health is more useful for you than any other villain.
From Medicine I chose Stimulant instead of Aid Other - which is possibly more useful in a team than another heal.
My Energy/Energy Build
Designed for PvP and PvE so I had to make a few compromises.
This is the build I plan to respec into soon. Id like to hear what people think.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: The Infinity Man V.2
Level: 40
Archetype: Brute
Primary: Energy Melee
Secondary: Energy Aura
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01) --> Energy Punch==> Acc(1)Acc(3)Rechg(9)Rechg(15)Dmg(31)Dmg(34)
01) --> Kinetic Shield==> DefBuf(1)DefBuf(5)DefBuf(7)
02) --> Bone Smasher==> Acc(2)Acc(3)Rechg(9)Rechg(13)Dmg(15)Dmg(25)
04) --> Power Shield==> DefBuf(4)DefBuf(5)DefBuf(7)Dmg(27)
06) --> Air Superiority==> Acc(6)Acc(11)Rechg(11)Rechg(13)Dmg(31)Dmg(31)
08) --> Swift==> Run(8)
10) --> Hurdle==> Rechg(10)
12) --> Entropy Shield==> EndRdx(12)
14) --> Fly==> EndRdx(14)Fly(40)
16) --> Hasten==> Rechg(16)Rechg(17)Rechg(17)
18) --> Total Focus==> Acc(18)Acc(19)EndRdx(19)Rechg(23)Dmg(23)Dmg(25)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Energy Cloak==> EndRdx(22)
24) --> Aid Other==> Heal(24)
26) --> Stun==> Acc(26)Acc(27)DisDur(34)DisDur(37)
28) --> Energy Drain==> EndRdx(28)EndMod(29)EndMod(29)
30) --> Aid Self==> Heal(30)Heal(36)Heal(36)IntRdx(37)
32) --> Energy Transfer==> Acc(32)Acc(33)Dmg(33)Dmg(33)Dmg(34)
35) --> Conserve Power==> Empty(35)Rechg(36)Rechg(37)
38) --> Overload==> DefBuf(38)DefBuf(39)DefBuf(39)Rechg(39)Rechg(40)Rechg(40)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Rechg(2)
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My own comments:
After looking at the figures I decided that energy res powers just arent worth it. The only way they might be worth it is if you take Tough, which I just couldnt fit into the build.
I really wanted to get a heal, mainly for PvE as I find that I can easily get endurance back but low health often forces me to rest (and lose Fury).
I didnt take Conserve Power in my current build, but the more I think about it, taking it should mean I can swap out the End reduction slots in all my attacks with Recharge Reductions which I hope will equate to faster Fury build up.
This build is squishier than my current one, but not by that much. (I didnt realise just how little bang for buck you get trying to build up /nrg resistances until I did a bit of research online).
So what do my fellow SMASH lovers think?