Comments on Ninja/Poison power selection


Master Zaprobo

 

Posted

Was after any comments on power selection (not too worried about slotting right now) with this build. Currently I have this:

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 41
Archetype: Mastermind
Primary: Ninjas
Secondary: Poison
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01) --> Call Genin==> Empty(1)
01) --> Alkaloid==> Empty(1)
02) --> Aimed Shot==> Empty(2)
04) --> Envenom==> Empty(4)
06) --> Train Ninjas==> Empty(6)
08) --> Weaken==> Empty(8)
10) --> Hover==> Empty(10)
12) --> Call Jounin==> Empty(12)
14) --> Fly==> Empty(14)
16) --> Assault==> Empty(16)
18) --> Smoke Flash==> Empty(18)
20) --> Tactics==> Empty(20)
22) --> Grant Invisibility==> Empty(22)
24) --> Invisibility==> Empty(24)
26) --> Oni==> Empty(26)
28) --> Paralytic Poison==> Empty(28)
30) --> Neurotoxic Breath==> Empty(30)
32) --> Kuji In Zen==> Empty(32)
35) --> Poison Trap==> Empty(35)
38) --> Noxious Gas==> Empty(38)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Supremacy==> Empty(1)
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I've taken the debuffs as they seem to work well (already at lvl 25) and have only taken the single personal attack power to allow me to pull bad guys into my waiting ninjas, it won't be slotted (other than the free one which I might make range) and seldom used for anything other than pulling.

I know this will need some careful slotting, but anything there which really shouldn't be?
Anything I've missed out which really should be included? If so, what should be dropped to allow it.

Skimpy


 

Posted

From a layout and Primaries point of view, this looks like a good solid build to me (sans slotting). You also have a good deal of your Secondary powers in there so I can't see there being a problem at all.

Someone who knows more about */Poison Builds may be able to comment more though.


 

Posted

I've got a low level bots/poison MM, and the only things I can see that you might want to consider finding space for are the poison rez and status protection powers (whose names escape me while I'm sat in the office).

The rez power would only be at all useful if you team a lot, but without the status protection power you might find your minions spending a lot of time mezzed in the later game.


 

Posted

[ QUOTE ]
I've got a low level bots/poison MM, and the only things I can see that you might want to consider finding space for are the poison rez and status protection powers (whose names escape me while I'm sat in the office).

[/ QUOTE ]

Elixir of Life (Rez) and Antidote (Status Prot).

I'd certainly suggest the status protection - nothing puts a crimp of combat like your henches put out of comission. Perhaps sub out Invisibility for it? (since Invis will cut off bonuses to your henches)