respec for a lvl 37 stalker


Chelsea

 

Posted

energy melee/ magic

I an having difficulty with endurance with my lvl 37 stalker and have just reached lvl 37 with him. however i have a respec to do and would appreciate any advise on how to better myeslf with end reduction.

my spec do far

Primary = Energy Melee

Energy punch , 1 acc, 3 dam, 2 end
Bone smasher , 1 acc, 3 dam, 2 end
[censored] Strike , 1 acc, 3 dam, 2 end
Placate 3 recharge
Build up 3 recharge
Energy trans , 1 acc, 3 dam, 2 end
Total focus , 1 acc, 3 dam, 2 end

Secondary = Super reflexes

Hide, 1 deff
F.Fighting, 2 deff
F.senses, 1 deff
Agile, 2 deff
P.Brawler, 2 recharge 1 end
Dodge, 2 deff
Quickness, 1 speed
Evasion, 1 deff 3 end

Now probably the most important

Power pool set

Leaping =
Jump Kick, 1 acc 2 dam
S.Jump, 1 jump
Accrobatics 1 recharge 2 end

Teleport =
Teleport Foe 1 acc 1 range

if anyone could have a look at this and advise on my next respec i would greatly appreciate it.

Regards
Silent-knight


 

Posted

when would you ever use jump kick?


 

Posted

and wheres the fitness line and whats the point of acrobatics when P brawlers has knockback protection ?


Defiant's GoEH/MILITIS METUS

 

Posted

1)Get rid of the passive defences from SR, only passive should be quickness.

2)Screw jump kick and teleport foe.

That saves you 4 powers, get swift, hurdle, stamina (3 slot stamina)

get stealth if you plan on PvPing, if not get hasten, and 3 slot it with recharge.

If you don't have hasten i'd have 2 acc 3 damage 1 recharge on your attacks.

If you have hasten 2 acc 3 damage 1 endurance redux.


slot defences toggles (focused fighting,senses and evasion) 3defence buff and 1 endurance redux. I'd also slot hide with 3 defence.

Any spare slots stick some tohitbuffs on build up.


 

Posted

[ QUOTE ]
when would you ever use jump kick?

[/ QUOTE ]

Not very often to be honest, but used it to get superjump which imho is a must, it also get some damage when other powers run out.

Please bear in mind this is my first toon


 

Posted

[ QUOTE ]
and wheres the fitness line and whats the point of acrobatics when P brawlers has knockback protection ?

[/ QUOTE ]

Please explain this one to me in more detail. I agree acrobatics is probably a waste but could you explain more with the fitness thing.


 

Posted

So far i have been doing quite well but end has been eating up. While soloing i have been able to cope very well but have to rest quite a bit. Am i missing some power polls that I should have taken rather than my original choice.

Teleport Foe has been a great help up to now but it is not much use in teams, only when soloing.

Look forward to hearing your views.


 

Posted

fitness .. swift ..hurdle..health and stamina ..stamina being the main one as it does as it says on the tin gives more stamina ie endurance.


Defiant's GoEH/MILITIS METUS

 

Posted

jump kick really is NOT a good power at all, it does pants damage, and has a long animation time aswell as hardly any control aspect to it. Combat jumping is better, it has great movement and a nice prerequisite to super jump.

Fitness gets you stamina, which improves your endurance recovery, It will solve most your endurance troubles, sou your endurance won't fall as fast. A must with energy melee.


 

Posted

thanks for replys peeps