Spines/SR build please!!


Captain_Cliche

 

Posted

Just started a Spines/SR toon and it looks like I'm gonna need a good PvE build...


 

Posted

Make sure you pick up Lunge instead of Barb Swipe at the start, get Spine Burst ASAP, don't miss Impale, Ripper and Throw Spines while leveling. Take or leave Quills, it is a good power but a huge endurance hog. Never think about Barb Swipe even though you have few single target attacks, love your AoE capabilities, love them like an unborn child.

Oh yeah and I find AoE powers from the Epic pools top your AoE capabilities off very nicely, so consider picking up Energy Torrent/Torrent (you aren't going to go with Weapons let's face it).

Yeah and I'm not giving advice on SR, I don't like SR.


World of Jackcraft.

 

Posted

For Spines/SR, I'd consider not taking Spine Burst until later in the build (if at all) - for a start, you can't cope with the Endurance cost of using it with any frequency at the same time as running your shields; secondly, SR doesn't cope that well with 'herding' (but I7 might change that). Spines might excel as an AoE set, but that has to be tempered in a Spines/SR combo.

You're also going to be pushed for powers - you'll want just about eveything in SR, but you might have to drop something if you want to fit in useful Power Pools (like Medicine, for Aid Self). If anything, you can possibly drop some/all of the passives (Agile, Dodge, Lucky) to fit in extra powers. You pretty much have to take all the toggles, PB, and Elude, and you'd be daft not to take Quickness.

As far as Epics, Hobo's pretty much right - unless you have a burning desire for Shurikens, you'll want to pick up either Energy Torrent, or Torrent.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

You wouldn't want to miss the passives would you? Don't they give that +res bonus?


World of Jackcraft.

 

Posted

They certainly do, but you have to draw a line in the sand somewhere and decide what would be more useful to you in the long run - SR isn't an easy secondary in terms of flexible power choices.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Only chumps take aid self .

Even if you have to but an end reduction in, don't even bother making a spines scrapper if you're not getting Spine Burst.

For more SR tips and tricks: Clicky.


 

Posted

Spines/regen rocks.
Sines/DA is fairly good.
Spines/invul is still playable.
...But Spines/SR? Unless your consept cant really work with any other secondary, I'd say don't do it...

If you insist on doing it, unless you're gonna find someone to boost your endurance, I would not even think of herding, and thus drop quills. Get lunge, impale, build up, spine burst, ripper, throw spines, and possibly AS. From SR... toggles at least, preferably quickness (the +rech allows you to slot more END reduction in burst and throw), elude and the passives if you can spare the power choices.


 

Posted

[ QUOTE ]
Sines/DA is fairly good.

[/ QUOTE ]

Hmm, always though that was the AggroMonster choice.


 

Posted

[ QUOTE ]
[ QUOTE ]
Sines/DA is fairly good.

[/ QUOTE ]

Hmm, always though that was the AggroMonster choice.

[/ QUOTE ]Well, it does slightly more AoE damage than /regen, but suffers in the tanking capability and endurance costs.


 

Posted

If a Spines/DA can be buffed enough to cover it's weaknesses there is nothing better PvE wise at mass slaughter.


World of Jackcraft.

 

Posted

[ QUOTE ]
Only chumps take aid self .

Even if you have to but an end reduction in, don't even bother making a spines scrapper if you're not getting Spine Burst.

[/ QUOTE ]
Aid Self works well with SR, in so much as you can happily use it mid-combat to great effect. I don't personally have it, but there's no denying its utility.

Spine Burst is only useful if you can gather enough mobs - for SR, that isn't really your forte. Spine Burst is far from the defining power of Spines as it is (I'd argue that Impale is) - it's certainly useful, but only if it works with the secondary. Sadly, Spine Burst just doesn't mesh as well with SR as it does with the other Scrapper secondaries.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Sines/DA is fairly good.

[/ QUOTE ]

Hmm, always though that was the AggroMonster choice.

[/ QUOTE ]Well, it does slightly more AoE damage than /regen, but suffers in the tanking capability and endurance costs.

[/ QUOTE ]

Well, /Regen does no AoE at all, so DA is infinitely better there... seriously, though, Death Shroud is one of the most damaging auras in the game so it's not just a slight increase. In terms of tanking ability, DA has a combination of resists, self-heal and AoE crowd control which make it capable of handling large groups of weaker (ie. minion to Lt. level) enemies - exactly what the AoE damage is good at taking out. A very synergistic combo indeed. Regen, OTOH, suffers against large numbers of enemies due to the potential for high incoming damage in a short period of time and although it's still a very good secondary I'd put it slightly behind DA for Spines in PvE. Much better for PvP thanks to the lower reliance on toggles, though.


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey