US Forums: A Fresh Start
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I was sorely tempted to pick up Unstoppable, but ultimately decided on Hand Clap instead. My reasoning went along these lines: 1). Unstoppable is highly situational where Hand Clap can be used multiple times in a single fight; 2). Unstoppable has a dangerous crash where Hand Clap has no associated penalties; 3). Unstoppable is specifically less useful for my because I more often find myself unable to contain the aggro than unable to take the damage, and thus Hand Clap (being an aggro tool) was a better choice. I am very satisfied with Hand Clap, and my teammates seemed impressed with how my unslotted Hand Clap was performing against +3 CoT mages. Apparently Rage improves Hand Clap's accuracy to the point where its AoE accuracy penalty is not noticeable.
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This is interesting. Maybe Hand Clap is worth taking too... more juicy power choices....
What do people ( SS tankers ) think of the crowd control properties of Hand Clap and Foot Stomp?
@Unthing ... Mostly on Union.
Actually, the question of whether a dark melee/dark armour tanker can tank effectively is an interesting one. If you think about it, dark armour has two PAoE powers to "lock down" mobs, (much like the damage/aggro auras all the tank sets have) which have the benefit of reducing enemy attacks (either through disorient or fear) and a single target fear effect to stack and lock down bosses. With their higher brawl index they do damage with Midnight Grasp that i'm sure is in the same ballpark as Knockout Blow, Total Focus, etc. that I think (don't have hero planner to hand!) also holds the target. Plus its armour (whilst not quite to fire tank levels) is still respectible, especially with Tough, and they have very strongs Psi protection to boot. They even have a limited taunt power (which is admittedly not that great in tank terms ). However, if they went to the Presence pool (again I don't have full details here) they could have a click fear AoE lockdown that would hold troublesome mobs who were attacking squishies whilst they went back to dealing with the main group.
They also have a very effective self heal and endurance recovery. And finally soul drain can be a very effective self buff.
Oh no....I can feel another concept build coming on!!!
@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).
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I think Combustion is 20ft and FS is 15ft.
[/ QUOTE ]Foot stomp LESS than combustion? In that case the enemies must be using some fairly special version of the power...
ive got a lvl 50 fire/fire tank, back in the day, he was uber, i made mistakes, and did do dreck on occasion , and with the appropriate buffs, i could herd half the map in one go, and keep there attention, needless to say, i saw the error of my ways, and kicked dreck in the nuts, several times in fact.
these days, my fire tanker cant hold the aggro like he used to, and if u still think tanks can take half a map at once then ur mistaken, tanks still havea important role to play, the trick is learning to think, and be more selective in the mobs u are aggroing, ive recently started a ice/nrg tanker, and between using taunt and chilling embrace, i can hold the aggro, and like bridger said, if i go down, usually the rest of the team does aswell, and if that keeps happening in missions, then u cant not notice the pattern.
the key to tanking today is just taking that extra bit of time to look at ur surroundings, use ur head, and be more selective in the mobs u are aggroing.
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Actually, the question of whether a dark melee/dark armour tanker can tank effectively is an interesting one. If you think about it, dark armour has two PAoE powers to "lock down" mobs, (much like the damage/aggro auras all the tank sets have) which have the benefit of reducing enemy attacks (either through disorient or fear) and a single target fear effect to stack and lock down bosses. With their higher brawl index they do damage with Midnight Grasp that i'm sure is in the same ballpark as Knockout Blow, Total Focus, etc. that I think (don't have hero planner to hand!) also holds the target. Plus its armour (whilst not quite to fire tank levels) is still respectible, especially with Tough, and they have very strongs Psi protection to boot. They even have a limited taunt power (which is admittedly not that great in tank terms ). However, if they went to the Presence pool (again I don't have full details here) they could have a click fear AoE lockdown that would hold troublesome mobs who were attacking squishies whilst they went back to dealing with the main group.
They also have a very effective self heal and endurance recovery. And finally soul drain can be a very effective self buff.
Oh no....I can feel another concept build coming on!!!
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Concept build all you like, the Dark Armour scrapper is missing higher resists in everything but psi, couldnt work like a tank as an aggro magnet, doesnt have the healthpoints of a tank but can "help" make up for the lack of a tank in teams combined with other AT's.
Imo if they made a dark armour tanker they would probably have to nerf the dark armour scrapper, i personally feel that the dark armour is strong in some areas compared to other scrappers partially due to there being no dark armour tankers around. People may think they would be a great idea against the likes of Babbage, Mother Mayhem, Countess Crey and Clockwork King but they just need the team to be tactical and co-operative as not one person has to get killed facing them AV's.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I think Combustion is 20ft and FS is 15ft.
[/ QUOTE ]Foot stomp LESS than combustion? In that case the enemies must be using some fairly special version of the power...
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Just checked, they have the same range, with a mate i tried footstomping nemmies and those that were knocked down were those that he hit with Combustion(stayin almost in the same point)and those that he burnt with Combustion were the one I was able to knock up, so if you loved Combustion as aggro grabber you'll worship Footstomp
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Being a complete aggro magnet is fun!
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That's subjective. The only Tanker (-2 to the 8 man team) on Frosty last night for me says otherwise.
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Let me restate that ....
Being a complete aggro magnet when you can take it is fun!
@Unthing ... Mostly on Union.