PvP interuptble mission - Suggestions on pvp.


Israeli_Hero

 

Posted

Hello

i have a request/suggestion for the devs (who hope will read..), and i would like your opinions on this matter as well.

how about, making missions, on areas that both heroes and villains can play.
in those INDOOR missions, we will play as usuall (kill this, kidnap that.. rescue them etc), but the heroes and villains can go and interupt each others mission.
let me expalin.

Dark Skull, our everyday villain, takes a mission to kill an NPC named jhon smith, in an indoor mission.
Dark Skull goes inside the mission and start playing.
meanwhile, Holy Light, the Hero player, goes to his contact and ask for a mission. his conctact suggest that he can go into Dark Skulls mission and try to stop him.
by entering the mission, holy light is "teamed" with the npcs in such manner that they dont attack him, only Dark Skull.

Dark Skull objective stays the same, while Holy light objective is to kill Dark Skull.
if Holy Light manage to do so, he gain the XP and money, while Dark Skull mission is Faild, and if Dark Skull manage to kill the NPC, his mission is a succsess and he gets the XP and Money.

this could work nicly imo, with a few limitation...
like.. you can go and try to stop a hero/villain from doing his mission only if you have 1 less member in your party, meaning: 1 hero can only try to stop 2+ villain team.
2 heroes can try to stop 3+ villain team, and vice versa...

whats your opinion on this?

(sorry for spelling and grammar... not from UK )


 

Posted

Yeah but think about if a villian, lets say for example a stalker who goes in a mission to stop 1 hero? they'd have no chance, hell I can even take a tanker to half, so just wait for the npcs to weaken them then attack.

Not saying its bad idea, I do like it, but it would need some work.


 

Posted

yep, it sure needs work.

i just popped the idea, i hope the devs will read and consider it as valid, and maybe check some ways to input it into the game system...

i think it will take the PvP and the MMO community to the next lvl, insted of just doing missions and ramapage and pvp zones.


 

Posted

In matter a fact i dont think it need that much work ^^ sounds like a awesome idea. Stalkers.. well they aint a problem imo, surely a full stalker team would have it "easy" if the stalkers is good players. So what if a stalker can take a tank down to half hp, what about the other half? and what about his team mate that are either shooting you in the back or healing the tank back to full hp ? the idea crossed my mind aswell, only i thought of some outdoor mish. But indoor mish as you suggest sounds awesome. you should poste it at he suggenstion tread ^^ i will for sure support you


 

Posted

just after cov was released I think i recall a post by a dev saying that they'd like to implement these kind of missions, however the current engine isnt compatible with it yet.

Also dont think if you get killed it should say its failed, after all, you can be weakened by NPCs, hero comes in for the kill and you fail. A timer would be better.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright