Hello
i have a request/suggestion for the devs (who hope will read..), and i would like your opinions on this matter as well.
how about, making missions, on areas that both heroes and villains can play.
in those INDOOR missions, we will play as usuall (kill this, kidnap that.. rescue them etc), but the heroes and villains can go and interupt each others mission.
let me expalin.
Dark Skull, our everyday villain, takes a mission to kill an NPC named jhon smith, in an indoor mission.
Dark Skull goes inside the mission and start playing.
meanwhile, Holy Light, the Hero player, goes to his contact and ask for a mission. his conctact suggest that he can go into Dark Skulls mission and try to stop him.
by entering the mission, holy light is "teamed" with the npcs in such manner that they dont attack him, only Dark Skull.
Dark Skull objective stays the same, while Holy light objective is to kill Dark Skull.
if Holy Light manage to do so, he gain the XP and money, while Dark Skull mission is Faild, and if Dark Skull manage to kill the NPC, his mission is a succsess and he gets the XP and Money.
this could work nicly imo, with a few limitation...
like.. you can go and try to stop a hero/villain from doing his mission only if you have 1 less member in your party, meaning: 1 hero can only try to stop 2+ villain team.
2 heroes can try to stop 3+ villain team, and vice versa...
whats your opinion on this?
(sorry for spelling and grammar... not from UK

)