Raids and Items of Power - Worth it?


Black_Jon_Bludd

 

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that is prolly the reason why IoP wont be passed around the SGs. Coz its hard to defend, and u can be sure that every1 is a soar looser and get back at u with a vengeance.. at the end u wont attack a base for the IoP, unless u feel confident that u can also fend of any invaders at minimum destruction cost lol

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How can you feel confident of that? Destruction cost is a partly random game element.

I can see it getting quite vindictive. If a VG smashed up a lot of expensive equipment and makes off with your IoP then there's a handy opportunity for quick revenge. Launch a counter-raid, smash as much as you can and LEAVE the IoP so they'll have to go through it all again 24 hours later.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

well, the real raids dont work like that. if u are in possession of an IoP, ur base will be open for raids 1 hour/week auto, so there is no way u can stalk an SG and keep smashing their base every day.

I cant agrea that destruction in any way is random. Violators base is build with layout tactics, to prevent expensive equipment from getting destroyed, as well as defending anchors. i rather loose 5% dmg boost for the SG, than the Turbine Generator that costs not only alot of pres, but also salvage. i fear that it wont take long before SGs in general will adapt the tactic of destruction and leave alot of SGs in ruins. A few mor +Def auxes on our equipment wouldnt be such a bad idea of improvement


 

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I cant agrea that destruction in any way is random.

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If an item is destroyed there's a random chance as to whether its permanently destroyed or comes back fully restored. How is that not in any way random?

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i rather loose 5% dmg boost for the SG, than the Turbine Generator that costs not only alot of pres, but also salvage.

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Its a 1% bonus per IoP


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(O.O) Bunny: Our time is coming
(> <)

 

Posted

For the stock-purchaseable items (Basic Generator, Database, etc.) if they are perma-destroyed in a Base Raid surely you would recover the Prestige?

Then the issue is more down to one of Salvage-built items being replaced...

Anyone know one way or t'other?


 

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I cant agrea that destruction in any way is random.

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If an item is destroyed there's a random chance as to whether its permanently destroyed or comes back fully restored. How is that not in any way random?

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i rather loose 5% dmg boost for the SG, than the Turbine Generator that costs not only alot of pres, but also salvage.

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Its a 1% bonus per IoP

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Ok its random but there are ways of increasing it in your favour i.e. the chances of it not being destroyed.

I thought the final figures for Items of Power have not been decided. Besides they may have the special item of power (2 per server I believe) so would be more than 1%.


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

And if you do have one of the special items then I reckon there's a good chance you're going to be constantly raided. However often that actually is.
We've heard already that the generator is the linchpin to any defense and is going to be target number 1 and at 1.5 million to place lets hope you get that back.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

5% chance of recover a destroyed object doesnt feel that much random to me

either way im not sure how an SG are supposed to guard 2 anchors, supercomputer (1.5 mill) and turbine generator (fragile stuff), plus destroy all pylons for 60 min.. forget the workshops.. just sell all benches prior the raid, coz thoose rooms cant have defenses anyway to help with additional damage. it is possible to place defenses in both generator room and control room (at some horrific costs) even though im not sure about the effectivness of the defenses, i doubt they can deefnd a room single handed, but is prolly more viewed upon as aditional effects/damage.. and with only 16 defenders (8 in control room, 8 in energy room) the IoP will fall. though im working on a plan that might work, but that is obviusly a secret LMAO, raid us and find out


 

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5% chance of recover a destroyed object doesnt feel that much random to me


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Where did you get this number? Note, I want to know the BASE chance to recover a destroyed object. Anything less than 80% will propably make me forget the whole raid thing. Theres no way we'll be spending couple months recovering from one raid.

If only States hadn't inserted his precious 'risk' into the equation we'd propably be raiding left and right already.


 

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to be honest i cant remember where i got that number, prolly somewhere in the boards... BASE- chance of recovery was 0% and with auto-repair unit +5% (i wont bet my life on this fact, just what i can remember i read, might be incorrect.. hopefully it is lol)

Though i can say we would be raiding already for real, if we could just get that damn 'cathedral of pain' to be in resonant pattern... lol.. too bad i never noted the date last time we did it, so i knew when i could be expecting the next chance.. but it was not this year, though.. i can tell u that


 

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to be honest i cant remember where i got that number, prolly somewhere in the boards... BASE- chance of recovery was 0% and with auto-repair unit +5% (i wont bet my life on this fact, just what i can remember i read, might be incorrect.. hopefully it is lol)

Though i can say we would be raiding already for real, if we could just get that damn 'cathedral of pain' to be in resonant pattern... lol.. too bad i never noted the date last time we did it, so i knew when i could be expecting the next chance.. but it was not this year, though.. i can tell u that

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So I read that meaning 100% propability you will need to build your base from scratch? the couple of million prestige it requires for the bare-bones raidable base?
Does anyone else find this slightly out-of-order?


 

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I understand that bases are a long term thing so I dont mind the costs to make a raidable base. Im also not sure on the odds of items coming back but I dont think the probability of an item being destroyed without items that increase chance of recovery is 100%.

What gets me is how i imagined bases from all the talk is just widely different to how it is. Is this the same for anyone else?

I remember all the talk of bases and thought it be excellent. I thought from all the talk that it would be very hard to get a successful raid but there be alot of them going on. I remember them talking about you being able to uses defenses to protect your base. What a joke that is - having them is all good and well but they dont really put up a great resistance. The amount of items you need in place is never ending and destroying one or two items can really set the sg back.

I cant see many proper base raids going on due to the high risk thats involved. Where is the fun in having a nice base and then having it completly destroyed?


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

Well, im not sure that an established SG have to fear this as much as its expected in this thread. not long ago we fought 'Order of Reckoning', and they tried for 60 min to take us down but failed. they did however destroy anything they could get their hands on in the process lol. we lost:
workbenches (minor cost)
reclaimators (evil to have us spawn at nearest hospital when we died, but no bigger loss 10k each)
they could have destroyed our super comp but didnt. that wont be as easy next time =)

They where not near destroying our generator, telepads or defenses. this becouse we had a good layout of the base, and a good plan on how to prevail. im sure that in a few months, it will be more or less impossible to get close to anything of value in any stronger base, since we get more experience in layouts and team-tactics.
ofcourse smaller SGs wont stand much chance, and will get their base destroyed, but that is the real thing that seperates the small wannabees from the real powerfull SGs that are destined to rule CoX. im sure the devs did not intend ALL sgs to have the IoP. just the strongest that can actually defend/aquire them


 

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Well, im not sure that an established SG have to fear this as much as its expected in this thread. not long ago we fought 'Order of Reckoning', and they tried for 60 min to take us down but failed. they did however destroy anything they could get their hands on in the process lol. we lost:
workbenches (minor cost)
reclaimators (evil to have us spawn at nearest hospital when we died, but no bigger loss 10k each)
they could have destroyed our super comp but didnt. that wont be as easy next time =)

They where not near destroying our generator, telepads or defenses. this becouse we had a good layout of the base, and a good plan on how to prevail. im sure that in a few months, it will be more or less impossible to get close to anything of value in any stronger base, since we get more experience in layouts and team-tactics.
ofcourse smaller SGs wont stand much chance, and will get their base destroyed, but that is the real thing that seperates the small wannabees from the real powerfull SGs that are destined to rule CoX. im sure the devs did not intend ALL sgs to have the IoP. just the strongest that can actually defend/aquire them

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Point was not about who can acquire/defend them. The point here is the propability of having the base PERMANENTLY destroyed!


 

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What gets me is how i imagined bases from all the talk is just widely different to how it is. Is this the same for anyone else?


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Yep, I thought they'd be far more accessible (as in easier to build / mod). To be honest the entire Bases thing reminds me most of the anti-climax over i4 and the arenas.

i mean I'm a member of a decent SG, I team a lot with them and any char I play is generally in SG mode but the entire base thing seems mostly pointless to me just like the poor old arenas did when they appeared, about 12 months ago.

It might be fun to mess around editing it but I don't get that opportunity. Anyway I could just fire up Neverwinter if I feel the urge to lay down tilesets on a grid.


 

Posted

I've seen some pretty good points here and I for one am quite proud of the base my SG has saved up for and and built, it's facilities have proved well worth while.
Unfortunately, I can't offer any answers as I'm not entirely certain of numbers etc, but I do have the following thoughts.

1) I think Evillimber raised a very good point, in that CoX aren't going anywhere and so no matter how proud of your base, you can always rebuild. (Imagine how cheesed the Xmen get each time Juggy &amp; co 'stroll' thru their residence?!) Villains are destructive as are heroes, even pre-emptively, where necessary. So destructive base raiding although painful on the time/prestige wallet is acceptable, i.e. States' "risks" comment.

2)With the above in mind, I'm not keen on getting a weekly bashing from an all powerful SG, repeatedly destroying EVERYTHING and not going for my IoP just because one of 'theirs' had a tiff with one 'my' members.
Say they organise a Raid at 4am on a Tuesday morning or some other highly unsuitable time, it's highly improbable enough SG'ers could be there to defend against that!

So, in summary, I guess destruction is par for the course BUT something must be put in place to prevent it's abuse.

Perhaps one SG can raid an IoP holding SG once every 60 days? If they fail, the next in line gets a chance. The IoP needs to be well worth holding onto as well.


"Like War_Hero said, leave it as it is, it toughens up the softies." - Naz Nomad

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Posted

Two points. I think the SG with the IoP can select the raiding times and secondly isn't there a balancing feature of raids so that if you can muster only 1 defender the invading team can't come through with 16 attackers?


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

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Two points. I think the SG with the IoP can select the raiding times and secondly isn't there a balancing feature of raids so that if you can muster only 1 defender the invading team can't come through with 16 attackers?

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You can select one time at which you can be invaded. I dont remember reading about something that limits the amount of numbers invading. In instand raids I know thats definetly not the case.


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

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Two points. I think the SG with the IoP can select the raiding times and secondly isn't there a balancing feature of raids so that if you can muster only 1 defender the invading team can't come through with 16 attackers?

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A weekly two-hour window needs to be selected by the SG when it has an IoP. You can be raided only during this window, but you won't know who is coming and the attackers wont know who they are attacking(I think). (some time ago it was two windows per week, I didnt notice when they changed it)

There are no balancing features currently, except the max amount of attackers/defenders is limited. The attackers can come in with 16 people to an empty base.

I could be wrong, since we know so precious little about the raid system, and the devs arent telling.