Risk Vs. Reward


aphex_twin_EU

 

Posted

maybe I put myself a bit wrong there, like I said, exploits like these will come up but it was a li'l idea to start the ball rolling.

It would make sense in the game though imo, 1 villain is on a rampage. He kills heroes and gains bounty till he is most wanted. This means he got a price on his head. Once a hero "arrests" him, his bounty is collected and he needs to work up a new rep (bounty).


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

[ QUOTE ]
It would make sense in the game though imo, 1 villain is on a rampage. He kills heroes and gains bounty till he is most wanted. This means he got a price on his head. Once a hero "arrests" him, his bounty is collected and he needs to work up a new rep (bounty).

[/ QUOTE ]
From what I can figure out, the bounty figure for each player is figured out relative to level and reputation (and possibly some other factors) - this makes more sense than your alternative; if Lord Recluse were to get ganked by Mynx and Valkyrie, that wouldn't suddenly make him any less of a threat than he was before. The way things are worked out now is as fair as it could practically be. It's not as if bounty is a major part of PvP - it's only available in one PvP zone, after all - it's an incentive for new players to get into PvP, if anything, and it certainly doesn't warrant this much discussion about it.


@Synaesthetix
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Posted

Its the rep points I was really getting at,when your going for the big rep point badges every little counts,I just see bounty as a nice little bonus


 

Posted

[ QUOTE ]
Its the rep points I was really getting at,when your going for the big rep point badges every little counts,I just see bounty as a nice little bonus

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Just do 2 missions in a pvp zone, you get the badge then as they are bugged


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Posted

[ QUOTE ]
[ QUOTE ]
It would make sense in the game though imo, 1 villain is on a rampage. He kills heroes and gains bounty till he is most wanted. This means he got a price on his head. Once a hero "arrests" him, his bounty is collected and he needs to work up a new rep (bounty).

[/ QUOTE ]
From what I can figure out, the bounty figure for each player is figured out relative to level and reputation (and possibly some other factors) - this makes more sense than your alternative; if Lord Recluse were to get ganked by Mynx and Valkyrie, that wouldn't suddenly make him any less of a threat than he was before. The way things are worked out now is as fair as it could practically be. It's not as if bounty is a major part of PvP - it's only available in one PvP zone, after all - it's an incentive for new players to get into PvP, if anything, and it certainly doesn't warrant this much discussion about it.

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mh true.. dont really care much bout bounty or its whole system though, just some thoughts if it had to be changed how to change it. I just go to the zones for some pvp fun, not the rep, not the bounty, just the chance to bash an unsuspecting player over the head


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

Trouble is, if they put in a really good reward system people will complain that the PvPs will have an advantage over the people not interested in it as they are being rewarded for something that is optional.

I agree with OP about the bounty being split, but I'm worried that major changes to the risk/reward in PvP will draw moaning from the masses.