Masterminds and power slotting your goons
All enhancements that you can put in them should affect the henches themselves, the reason why recharge was removed from them was because they coulnt make it affect pet powers, so it would've only affected the summoning power and caused confusion.
substitute "should" from Max' post with "will only", and it'll be 100% accurate
Goody. Thanks, guys.
Thanks, I was wondering that too.
What about health though, how does that work? Does it speed up the natural health regen rate of the pets, or does it increase the amount of health they get when they use healing powers? I'm assuming the former.
I assume it would do both if they had both kinds of power. In the case of the undead it increases the amount healed by their Siphon Life. If they some kind of always on regen power then it would probably affect that too.
No pets (afaik) have regen-ability other than normal health-regen. So using heal-enhancers in pet-power will increase the healing ability inherent for that pet (i.e. the return of hp regained when my protector bots uses heal to.. well, heal drones and assault bot (and each other, but not on themselves).
some of the enh types that u can put into pets only come in the play once they have the right pet upgrade power.
ie heal in the Zombie power only works once the pet is upgraded with the last (lvl 32) upgrade power and the zombies start to use syphon life power they get.
also the hold enh slot in spec opps only works once you use the last upgrade and it get choke grenades.
Hope that helps.
Damage and accuracy is fine. But how does the rest of the slots work?
I could detail the question more, but I'll boil it down to the basic:
Does the slots affect the goons' powers/attacks, *OR* the power of summoning itself?
An example, does a range increaser increase the gun range of the merc you summon, or does it increase the range at which the merc can be summoned?
The curious wish to know - and I haven't seen it covered in the guides yet.